I made a recopilation of general data about every spec of the game on every game mode that wow have to offer.
This recopilation is about how is the game actually so can change due to updates.
This is only for study purpouse and i dont want to take any merit of other recopilation that helped mine. And I do not want to affirm anything related to what is op, have best burst, best heals, peels etc.
Source: Mostly of murlok io and icy veins.
How was the source have been recopilated? quoted by murlok “Murlok io’s rankings system from a calculated average of rating and character count within the top 50 of each class specialization.”
How numbers works here? Like golf, less amount its better because its close to “number 1”
They are separated by game mode and class, every class have their spec, red for dps, green for heal and grey for tanks, blue are numbers 1 on that bracket, yellow for class and the sum.
I share with yall this table because my main target was search the most reliably class in wow atm (speaking in all terms of gamemodes). But i realize that you cant have a “general view” with this because there are classes like DH that only have 2 specs and have advantage in a calculated form against DRUIDS with 4 specs.
I think it can be very interesting to trying to understand the buffs and nerfs that devs are making (understanding that wow is not only a pvp or pve game) and what should they have to do based on numbers and not only opinion.
imgur. com /a/cvgtwsk
With a fast view we have these specs…
Tank: Vengeance DH
Healer: Holy Paladin
Dps: Unholy DK but WW is very close.
Its interesting what happens with resto druid, they are last in almost every bracket but in 2v2 are numbers 1.