Incantation of swifness : early talent node giving movement to a other very deep talent node ? Why ?
Reduplication : completely useless talent why even keep that ?
Reabsortion : also useless…
Incanter’s Flow : provide mobility over Dps but its too much undertuned
The infamus Rune of Power : Almost unusable in M+ due to overload of ability zone targeting you
Alter Time : Kinda hard to use in pve … use it after you got hit ? lead only to hp loss
Mass polymoph : its a pvp talent why is it on pve panel ?
Slow : ??? no dmg … no use at all since you have free slow on other ability …
Mass Slow : Mass Useless
Improved frost nova : useless
Tome of Rhonin and Tome of Antonidas : Dps upgrade but fully passive and boring
Volatile Detonation : usefull in pvp but in pve make the spell unsuable to cancel caster and not be a total troll
Energized Barriers : once again a pvp talent in the pve section …
Frigid Winds : Does not work on all spell with slow … deceptive little use
Accumulative Shielding : Our shield ether pop instanly or last the full Cd … leading to useless talent node
Dragon’s Breath : why is this not in the fire base spec ?
Meteor : Why is the dmg split for Aoe ?
So half the base mage spec is literaly doing nothing … Mage Dev plz explain ?
The 3 mage spec tree could use some tuning …