The bad implications of Warbringer (stance redundancy)

My concern with the new Warrior rune, Warbringer is that it allows for our mobility to be used in any stance. In retail, we started to get a lot of abilities like this, then we went down to two stances, and eventually they just deleted stances altogether. The Thunder Clap rune also gives same any stance feature and I’m afraid more runes in the future may be like this. Although maybe I can get behind TC being given to D stance, but I’m still not sure. It sets a weird precedent.

Stance dancing is a very important part of the Vanilla Warrior and it’s important we don’t chip away at that with these runes. Many abilities are tied to a stance so the warrior needs to act reactively and proactively with stances in mind, in every situation. If the goal was to allow for mobility while in defensive stance, Safeguard can be used as such with some creativity, especially if we have banners we can place and then safeguard to, which was one of the cooler Warrior implementations a number of expansions ago. But keep Charge to Battle and Intercept to Zerker. Even though this makes Warbringer slightly less powerful, stances are what separates Warrior mechanically from other classes, and I don’t think it is a good idea to go down the road of stance redundancy in a Classic iteration of the game.

They’re dumbing down tanking for the dumbs by making TC work in defensive stance and generate huge AOE threat. It’s just retail mechanics where threat doesn’t matter. The rune is just from other expansions.

They also seemingly forgot that tactical mastery exists, and stance dancing is a huge part of warrior in vanilla.

It also makes wars a lot harder to counter in pvp as the combat restriction on charge is a huge balancing factor to the ability.

Yeah that’s a concern with TC in D Stance. Crazy easy AOE threat generation was never our strong point, or even really a Vanilla feature. But we can absolutely do it, we just have different methods than other classes, which requires a lot of micromanagement, or alternative playstyles like arms SS/WW openers. But it’s really a core part of Vanilla warrior and dumbing down TC is too retail-ish.

Also agreed, Warriors are going to be very strong in PvP with charge and intercept on different cooldowns, and useable in combat, and breaking roots. Not sure if people really realize how hard geared warriors are going to be to peel. Nobody’s talking about it now, but it’s going to give rise to a lot of complaining when warriors are geared at 60, running everyone down without much issue. Looking forward to it kinda, but also I’m a bit worried at the lack of thought and foresight in some of these abilities.

You will take your retail abilities and you will LIKE IT.

Holly longdale gon make azeroth great again, in typical retail fashion