The arena changes are awful and benefit nobody

People have no idea how hard meta gets enforced in 2s, it’s been discussed for years about how imbalanced 2s are but participated is always low in 5s, not as low in 3s, but high in 2s.

If you’re not a druid, priest, rogue or warlock say goodbye to your chances of a high rating.

I’m hearing so many people who are very certain that this comp, or that comp will be good, “it will just take a few weeks of focus and you can get it ez”.

I’ve heard that before.

On atlantiss do you know how far I had to scroll down to find a paladin of any spec in any bracket?

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y i k e s

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This can’t go live.

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As a warrior, I accept that I’ll need to be in a 3’s team to be truly competitive. And even then, I consider myself fortunate – imagine being a hunter and facing a 2000+ rating requirement with a smaller pool of more hardcore PvP players.

agree! killed it for me as well

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You know it will though. So sad

it’s a shame because I was looking forward to the early seasons of arena PVP before these changes were announced. The rating puts too high a price on the incentive for me to bother with it. I was looking forward to a casual 10 games a week with some friends and acquiring gear slowly over time. I didn’t play seasons 3 and 4 arenas in original TBC because of the rating requirement and now i won’t play arena at all in classic. Sad :frowning:

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It doesn’t affect my main arena pvp toon much because I’ll be pushing for high rating but it does prevent me from gearing my alts that I didn’t want to spend much time on. It’s just a bad change overall

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I agree, while it may be bad for different players in different ways, I hope we can all agree this is just - bad :confused:

It was going to be that way anyway, the glad weapons take time to farm regardless of raiting.

And they will be doing arenas alone because no one else will want to just like retail.

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im in the same boat. i was planning on playing arenas with Fam and finally my nephew who got into wow and is looking forward to Arenas in TBC. so much for that =(

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Yea but it doesn’t take long to do 10 games/week. I wanted to have my priest semi geared to do 3s in s3 and play my druid in s2 but because of this I’m just gonna focus on the druid

The flip side is that S1 gear was around when BT was released, so the welfare epics had much less impact on the raiding scene, because you could just go to SSc or TK and get better gear. By making P1 include S1 and P2 include S2, the welfare epics suddenly have too much impact on PvE, the irony of which is that by S3 with P3, no one would do arenas anymore unless they actually liked pvp, because they’ll simply get better gear from raiding.

For me, who or what benefits from the changes is irrelevant. I came back to play Classic as it was 15 years ago. Now, I expect the revival of TMC to be as close as possible to the original version of the game. What is Blizzard doing? Just give us the game as it was.

Didn’t they add rating requirement anyway in the original TBC?

They did, but only for season 3 and 4. Weapons were hard behind 1850 in s3 and 2000 in s4. Shoulders were 2k in s3 and 2.2k in s4. For only two pieces of gear, the power gap isn’t THAT immense if you did not have them already. (Though there was still rating req for s3 gear in s4 so it became more of a problem there but again, only two pieces difference and there were actually decent pve alternatives to make up the gap a little).

S1 and S2 gear were all rating free - the difference between high and low rated players was the acquisition rate (conquest points are awarded weekly based on your highest rating). And for the entire history of WoW’s rated PvP, S1 and S2 were the most fun to play in because I didn’t have to care about rating or playing the meta comps - I could just do it for fun and if I wanted to actually push, I could. That was the beauty of the system back then - simple and stress free where I could really play however I want.

The addition of rating gates made the game way less fun to play - having to face the uphill climb when you didn’t have the rated gear and faced off constantly people who got there first sucked all the time. There’s no longer an even playing field gear wise and it soured my experience big time.

The proposed changes are adding rating gates to even more pieces of gear AND starting everyone at 0 rating. I hate that you have to start at 0 - that grind is so awful because you’re spending so much damn time just grinding games to get to your “true” rating.

The current situation in Shadowlands is bad. It’s so bad. Your ilvl cap is 200 for ALL your pieces if you’re unrated, increased by 6.5 at rating gates 1400, 1600, 1800, and 2100 (2400 for 233 weapons and cloak). If you’re just starting out now fresh and try to push, it’s the most miserable thing ever because everyone is so either geared or smurfing/boosting. You’re hard capped because you don’t have rating yet and you have to overcome players with literally 30% more HP, damage, and healing than you. Most players look at that, say screw this system, and quit… or buy boosts all the damn time. The amount of smurfing and boosting is off the charts outrageous. Participation skyrocketed at the start of the season because the gear was up for grabs. It’s dreadfully low now because fighting r1s and multiglads in the 1400 bracket is so much fun amirite?

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In later seasons, when people already had arena pvp gear and multiple pve options for gear…which we’re all fine with

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I wasn’t planning on doing much arena so I’m not really paying much attention to this change, but rarely do you come to the forums and read a thread where everyone agrees. That alone would lead me to believe these proposed changes are terrible.

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You have to understand that even without rating gates, the time requirement for obtaining PvP items is immense. For players of average to mediocre skill, it takes ages to get this stuff. Assuming you’re an average joe that gets ~300 - 400 points per week, you’d have to play for months to get decked out in season gear, and that’s without taking into account how expensive the weapons are (~2200+ for one handers if memory serves).

By the time people start to get decked out, tons of people will be dripping with powerful PvE gear. It’s not like you can just hit level 70, do a few arenas per week for a month or two, and suddenly have everything you need unless you’re at the very top of the rating pool.

You’re right, but the people aren’t doing it for a full set, they were just doing it for weapons. Arena was full people who would go just to get a weapon or two then dip, so they made it so that you had to actually try a bit more before you could get your weapon to discourage this kind of half assed arena farming.