Partly a bump and partly a legit update and elaboration on what’s going down.
So starting tonight, the Archivum Collective is back. FULL THROTTLE, POW!
I’m very excited, and I’ve been so happy to meet and speak with those of you who have expressed interest in joining. I’ve had quite a few people ask me questions about us, because the way we run things is admittedly unusual. So I’m gonna do a little FAQ post here.
Q: You guys say you’re a neutral guild, or “dual faction”. What does that mean, mechanically?
A: In character, the Collective is all one group. There is no Horde branch and Alliance branch. OOC, we achieve this by having two separate guilds. On the Alliance, the guild is called < Archivum Collective >, while on Horde, the guild is < The Archivum Collective >.
Q: How do you actually RP across faction lines?
A: We utilize an addon called CrossRP. It uses battle.net community features to enable seemly cross-faction communication. Including emotes and complete RP addon profiles and functions.
Q: Isn’t OOC communication difficult, considering guild chat would only be visible to people on that faction? And not the entire guild?
A: Is it more complicated? Probably. More difficult? Not at all. We use a battle.net community as our guild chat most of the time (you’re still of course ALLOWED to use guild chat on either faction). Given that you need your battle tag to use CrossRP anyhow, it’s pretty easy!
Q: My character doesn’t particularly love the other faction, and/or still feels loyalty for their race or entire faction. Is this a problem?
A: The Archivum Collective prohibits any action taken that hinders or helps the Alliance or Horde in a military sense, using Archivum resources. If your human paladin wants to get behind what we’re all about, but simply cannot abandon the Alliance to the hands of the Horde, they are still permitted to fight that fight. However, giving either faction help that results in the harm or death of others is a serious offense, and will be treated as such. TL;DR- members are individuals, who are permitted other loyalties. Using our resources to serve those loyalties can be punished ICly, however.
Q: What kinds of events do you do?
A: Most of our RP is adventuring and mystery solving, treasure hunting, and the like. I participate and DM all events currently, but people who want to design and run events are encouraged to come to me with ideas! I’m more than willing to let others express that creativity, and enjoy seeing your ideas as members!
Q: How do you handle rolls/RP combat?
A: We’re currently hammering out kinks but currently we run with a basic roll system for most actions. Essentially, you emote an action then roll. Depending on the roll, I’ll emote a response, which you can then in turn respond to yourself.
From here I’ll get into explaining exactly how our roll system works. For many this will be common sense, but for those without much tabletop experience, we will explain. Don’t worry, it’s not very complex.
Stats-
Rather than using more rigid stats and skills, we tend to allow more breathing room and let the story carry most of the weight. Essentially, you have four actual stats.
Hit Points, Agility, Strength, and Magic. You can distribute 15 points across these four stats. Though it should be noted that everyone going in will start with five hit points. Intellect is not a stat, as we prefer to leave up to players how intelligent their character is, and in what way.
Hit Points- How much damage you can take. At zero, you’ll be KO’d, not killed. You can be revived to 5 HP by a friend who can heal, provided they pass a magic roll. We don’t enforce non-agreed upon permadeath, because we think it’s nonsense.
Agility- Determines how fast and sneaky you are, in general. Reflexes, stealth, and the like.
Strength- Pretty simple. Determines things like ability to lift objects, how hard your strikes hit, and how swol you are.
Magic- Determines how strong your magic is. This affects any and all spells. Healing to Arcane Barrage.
So let’s say you roll for agility, and have invested 4 points in it. You roll a 10. Because you have 4 agility points, it becomes a 14. So simple a 23 year old comedian could have thought of it!
Skills-
Different from stats, and more creatively conducive. You can have up to 3 “skills”. Obviously your character has more then 3 skills ICly, but these are things they really excel at! And there’s no list. You can put down anything you want. Can they talk to frogs? Do they have extra sensitive hearing? Skills are unique to your character, and if you can find a way to use them, you’ll get a big point bonus on that roll! Not to mention they’re just fun to have from an RP perspective.
In conclusion, I hope that answers some questions, but always feel free to ask more! Our first event will be posted soon!