I think the AoE cap is being implemented, in order to curb the run selling crowd. Of Course there will still be the selling of runs, but with the AoE cap it makes carrying a little more difficult. Carries are so popular now, because with the inflated gear and corruptions, you can pull so much larger than intended.
Allow me to elaborate. Lets say a group with 3dps and an average ilevel of 455 can pull packs of 7 and get them down quickly. More than that and the tank or heal have trouble. Now with the inflated ilevels and Player power of corruption a group of 2dps with a 475i average can handle groups of 14 to 20 in the same time or faster. The tank is doing a lot of dps as well. The second group clears the instance faster, with less people. Hence the carry spot.
With the AoE cap, being able to pull these large pulls and mow them down doesnt work. Even if you have great DPS, after 5 targets, you lose a lot of DPS. Yes those 5 die quickly, but you still slow down your pulls. It doesnt benefit for you to mass pull. It becomes harder to carry that 1 dps, as the amount of DPS coverage overlap is limited. You wont see 2 UH DK’s be able to pop their CDs and mow down 60% of the instance bar in one go. It will be a 5 target at a time cap, and the mass of mobs will live longer and the tank will run out of CDs before they can die.
Carry groups will still exist. The makeup of them will have to be tighter, and the gear disparity will most likely have to be greater. Dont be surprised that the DPS carry groups roll without a healer. If they are designed to blast down packs of 5 at a time, those smaller packs may die too quickly for a healer to be necessary. And if you can melt 5 at a time quickly, it still doesnt really benefit you to pull a pack of 10. It will be more efficient to kill small packs quickly as your DPS caps at 5 targets.
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You’re probably right.
I also think AOE makes this game play like an arcade game. Like it could literally be played at an 80’s style stand up arcade with 2 buttons and a joystick.
I for one, am very happy with the AOE cap. I hope they remove aoe abilities.
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AOE cap changes nothing with selling and will have no effect on it
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No it’s being implemented because their precious mdi e-sport is a joke and requires literally no effort
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This part is probably true. Doesn’t justify the change tho.
I’m not saying it’s super interesting to watch, but you saying it requires no effort means you know it and are completely disingenuous or you have no clue what you’re talking about. My bet is on the latter.
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I think the opposite is true. Because of the AoE cap, few people will run dungeons while leveling, as leveling dungeons are not being reworked to align themselves to the AoE cap. They will arrive at max level with few skills.
In addition, the increasing number of parameters required to fit into a dungeon group will mean far fewer groups being formed, and those that are will be way more particular, if they pug at all.
This will result in far more carry sales than ever before, leading (of course) to far more token sales.
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Unchecked AoE ruins the game just like flying…
A very good theory, with great thought put into it. The overall implementation, as I feel, is there is no real sense of danger anymore. Leveling from 1-120 is a cakewalk, with many classes never needing to learn how to interrupt, dispel or for that matter, off-heal or use their own mitigation in a bad situation.
The corruption does definitely help, and it has actually broken the game to allows players to take the game to never before seen levels of crazy (Think Mythic 25… soloing by a Death Knight). The AoE cap brings back elements of danger and a sense of using tactics/working together (GASP - dare I say communicate?!). There will always be a market for carries, because some in the community just don’t want to work at it themselves.
Supply and demand.
I, however, as a tank and healer, welcome the change. You’ll weed out the bad players pretty quick in a run, and it will encourage folks to think twice before pulling ahead every mob. Those who are against it are the ones typically 3 button rotation keyboard smashing while watching Netflix players who now have to work at something in their lives.
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Why are you paying to play a game that has been ruined for more than a decade? Or is someone else paying for your subscription against your will?
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AoE cap is so ranged classes can get a M+ invite.
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A tiny number of already elite players have done this. It has had no positive effect on the game overall. In fact it has destroyed PvP for the majority who would like to queue.
The AoE cap will result in far fewer doing dungeons. In the absence of alternative content, likely large numbers of players will have little to do and leave the game.
The same people will be chatting about their cats in discord as do now.
No. Somebody said the game has been ruined for more than a decade. Yet you pay to play… Or do you just pay to talk trash in the forums?
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That is my point on corruptions… it is broken and has broken the game. And folks doing fewer dungeons, that is cool too… I mean, how many times do we really want to run KR and FH for mounts? There is more to life than dungeon crawling 
It won’t curb run selling lol. It will definitely shrink the mythic+ community which may end up with less sales though
How is it good for the game if most people never do dungeons? No one cares if you do 99 vs 100 of some dungeon. But what it’s going to come down to is people trying 1 then deciding to do 0.
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Guess we will see… I’m pretty sure Blizz knows what they are doing. After all, for all the hate on the forums over BFA and SL, folks keep buying what they are selling.
And it is good because dungeons were never intended to be a primary part of the experience. When you can level from 110-120 in 6 hours by dungeon running, then realize you needed to unlock zones to see certain quest givers and events taking place, removing the drive to live in dungeons is a good thing.
We’ll know in two months, and if it isn’t well liked, there is always the off button and another game 
This AoE change won’t effect the amount of people that do dungeons at all… If it does Blizz just has to throw out carrots and people will do them. Its funny how people make this AoE change seem so much more dramatic than it really is…
Probably because of MDI, yeah. Just like the GCD change. Too bad for Blizzard - they believed whoever told them speedrunning was a massive e-sport.
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nah theyre doing it to slow the game game. time played metrics and all.
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