Forced scaling broke the game.
The linear experience was the heart of the game and it was broken.
It could be fine as an optional side-thing for old timers to re-experience leveling differently, but as the core experience, it broke the game.
The dungeons were fun and all because they were tightly adjusted for the level range they were designed for.
Unless Blizzard uses level templates for dungeons, they will remain a joke.
Now this is BS. Any decent gamer will find WoW a joke.
New player retention is low because leveling is a mess and the plot makes no sense for a RPG with the new, disjointed leveling experience.
Heroics and LFR are a joke for anyone with more than 1 brain cell.
The vast majority has issues with mythic 0s, not anything before it.
They need WoW to return to what it was pre-BfA and let the game itself filter the players that can be playing here: it’s NOT for everyone and it SHOULD NOT be for everyone.
At least not the combat.
It should have a minimum “bar” for players to be here.