The Absolute STATE of Retail Wow - One player's feedback

Hitting just the major story beats in 70 levels shouldn’t really be that hard. You’ll just want to keep it to the main overarching story of each expansion plus a few relevant extras.

If you look at something like just condensing WotLK, the important things you need to cover are:

  • Arriving on Northrend to set up bases to fight the Scourge
  • The Wrathgate
  • Adventurers break off to deal with Yogg Saron(not super relevant here, but the old gods are relevant to the lore as a whole).
  • Sieging ICC and the events that happened there.

Plus the connecting quests to make it all flow properly. Sure there’s a lot more that happened in WotLK, but those are the relevant plot points players should be aware of to understand the story going forward.

Hell we could probably even continue going about pretending 99% of WoD didn’t happen since it mostly relates to alternate timeline stuff.

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Thats if you only focus on a specific expansion. It can certainly work if you lock into one expansion at a time.

Im talking about going fro Kalimdor/EK, Outland, Northrend, back to Kal/EK, Pandaria, Alt Draenor, Broken Isles, Kul Tiras/Zandalar, Shadowlands and finally DI.

All in a leveling campaign from 1 to [Insert expansion here]. That simply will not be possible in any satisfactory way. It’d require way too much whiplash.

“Hey kill some boars. Ok you are level 10 good enough to fight the Legion on Outland, but be quick because in another 10 levels we need you to fight the undead.” I see no way they can pace that properly, and just deciding to drop expansions dont work either because no matter how people whine about it stuff in those expansions still matter to the narrative.

They need a new leveling campaign, preferably taking place after these events, that provides enough of an explanation of what has happened but more importantly why they matter for the story now.

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it’s more dangerous than retail mobs lmao
If you die while leveling in retail you are incredibly bad
basically just make mobs require some level of attention while leveling cause good god is leveling boring atm

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As an old player, I’d be cool with difficulty settings for world content like Diablo 4 has. That’d be pretty neat.

But for new players? Nah, the difficulty is probably fine. I only know one new player, so I could ask… but the concern about how easy things are haven’t been voiced yet.

I’ll say that end game is incredibly confusing for a returning player. It’s super hard to follow the story in this expansion through questing. There are also way too many abilities and the unforgiving mechanics in M0s are poorly telegraphed, which leads to a bit of frustration for people who have been here for a bit it seems. We had a lot of rage-quitters last week in our 5-mans.

Overwhelming feels like the general vibe for a little while, and I’m someone who’s been playing since 2005. I can’t imagine how bad that is for a new player.

Yes, and they need the challenging and rewarding aspect to properly reflect 2024 versus 2004.

I honestly cannot fathom why people continue to believe that killing 10 boars and make it take 5 mins instead of 2 minutes is any shape or form entertaining or good for the game.

I could never ever imagine a new player sticking around. There’s too much, It’s too confusing and there’s too much hate/rudeness/elitism toward new players

Likewise, I also couldn’t ever justify paying $15/mo to play this game solo.

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People mistake everyone being new and not knowing how to play with difficulty. There’s a reason why twenty years of knowledge led to all the raids in classic being absolutely crushed with ease.

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Just wow, just wow…

These type of a response is why I don’t take these threads seriously.

Dragonflight and coming in the war within is catering to solo players like oh my god have you not been paying attention.

Dragonflight introduces followers dungeons where you can do dungeons at your own pace with NPCs and coming in the war within there will be delves that will offer heroic raid gear via solo play. If these aren’t solo enough and new player friendly enough then I don’t know what is.

All of this hate for solo play is truly amazing because soloing in a mmo is not new.

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That’s cool. “all of this hate” are you dense? I said I. MYSELF. ME could never justify paying $15/mo

The story is garbage, the solo content is horrendous. No thank you - I’d rather pay 1 time $19.99 for Skyrim SE and download Nolvus modpack.

adding on: To get to the point where Delves award heroic level gear will; be quite difficult for solo players. It’s not going to be a walk in the park

Did I not mention there will be an NPC that will provide a helping hand in terms of healing and also you can level the NPC up and gain more skills for it.

Okay? Wait until we see all of the complaint threads that delves are too hard and solo player can’t do them. This is why I say stuff like “go try Skyrim” with an adjustable difficulty scaler.

To each their own, I don’t care who plays this game. Personally I would never play this game solo. $180/yr is too much for gated content, terrible story, long lulls among many other issues.

I agree with this statement, however I don’t think the reason for this is the game being too easy.

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“New player experience is terrible”

Most vague statement and not even helpful on how to improve it and even explain on how it’s even bad.

When the new player experience will soon be the dragon isles in The War Within.

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After Exiles Reach the game throws you into BFA of all expansions and a massive amount of the story is locked away into raids that new players will never see until much much later down the road if they decide to stick around to farm xmog.

As much as people hate on other mmo’s MSQ’s like FFXIV and Gw2 at least you know what is going on.

Making things very linear here is not a bad thing especially since veteran players can opt to chromie time.

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I mean, we’ve literally done similar already with caverns of time dungeons.

All they need to do is design something that happens in the caverns of time as the “starting zone” that does exactly this and levels you up to 60. Would be better to give new players a broader picture of what’s happened.

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Are you suggesting my level ten xp capped monk who can solo time walking dungeons is wonk???
Edit I should note that it is a press one button solo

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dependin on how mop remix is. they could change chromie time
where every expac is a perma remix ver so ppl can choose and go to expacs
w/o bein forced into the most recent. the new player exp is horrible in
also the fact that so much content just gets put aside bc they rush u to the end.
theres also no reason why i should level lock myself to stay doin old dungeons/expacs

totally agree

Forced scaling broke the game.
The linear experience was the heart of the game and it was broken.
It could be fine as an optional side-thing for old timers to re-experience leveling differently, but as the core experience, it broke the game.

The dungeons were fun and all because they were tightly adjusted for the level range they were designed for.

Unless Blizzard uses level templates for dungeons, they will remain a joke.

Now this is BS. Any decent gamer will find WoW a joke.
New player retention is low because leveling is a mess and the plot makes no sense for a RPG with the new, disjointed leveling experience.

Heroics and LFR are a joke for anyone with more than 1 brain cell.

The vast majority has issues with mythic 0s, not anything before it.

They need WoW to return to what it was pre-BfA and let the game itself filter the players that can be playing here: it’s NOT for everyone and it SHOULD NOT be for everyone.
At least not the combat.

It should have a minimum “bar” for players to be here.

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Even without the twenty years of accumulated player knowledge wow was always clowned on for being a Fischer price MMO by other MMOs players at the time.

It’s always been easy.

Also OP must be deaf or something cause the DF score slaps, I stopped reading his drivel from there.