To start, for those unaware at all what I am talking about, in the 9.1 PTR patch notes we received this change:
Unnatural Malice (Night Fae Potency Conduit) now increases The Hunt (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target).
For a while, everyone on these forums have been near rioting about this nerf, which got me curious as to the actual math of it. So I did exactly that, a lot of math, which you can read below if you like but TLDR of it is as the title says, the new 9.1 version of Unnatural Malice is actually a buff, if you use it correctly! Here are my findings and proof:
First off: the Hunt Base tooltip of 455%AP + 227.7%AP DOT is a straight up LIE! IT Should be 455%AP + 303.6% AP! It’s very easy to test this, just go to any target dummy and use the hunt. You will have 4 ticks for 75.9%AP and one partial tick from haste at the end. If the dot behaved as the tooltip says we should only have 3 full power ticks for 75.9% AP and the partial haste tick, adding to the listed 227.7% AP total. The actual in game tooltip reflects this and has this extra tick accounted for, so I’m unsure why the database tooltip is missing this. It’s misleading.
Also, No one seems to be taking the fact that the Hunt’s Dot is, well, a DOT. It scales with HASTE unlike the initial hit, giving an additional multiplier for the 9.1 conduit to work with, though in my calculations I found that the above mentioned 4th 75.9% AP tick does not count in the calculations of the partial haste tick for whatever reason. The 4th tick happens on the application of the DoT, so I assume that it is considered a form of instant damage as opposed to DoT damage.
So the formula for The Hunt damage in 9.0.5 would be:
(455% AP)x(1+(Conduit%/100))x(1+(Vers%/100))x(1+(HavocMOD%/100)) Initial Hit + (4x(75.9% AP)x(1+(Vers%/100))x(1+(HavocMOD%/100))) + (3x(75.9% AP)x(1+(Vers%/100))x(1+(HavocMOD%/100))x(Haste%/100)) dot damage per target hit.
Changed in 9.1 to:
(455% AP)x(1+(Vers%/100))x(1+(HavocMOD%/100)) Initial Hit + (4x(75.9% AP)x(1+(Conduit%/100))x(1+(Vers%/100))x(1+(HavocMOD%/100))) + (3x(75.9% AP)x(1+(Conduit%/100))x(1+(Vers%/100))x(1+(HavocMOD%/100))x(Haste%/100)) dot damage per target hit.
What does this actually mean?
So my DH has 1300 agility and 46.1538 weapon damage, meaning my actual AP is 1576.9231. For those who don’t know, weapon dps is multiplied by 6 and added to Agility to find your ability AP. I also have 32.00% vers and 17.15% haste. The HavocMOD at time of writing this is 8%. Plugging that into the formula…
213 conduit (37.5% hunt damage):
9.0.5 damage: 14,064 damage Hit + 7703 DOT
9.1 damage: 10,229 damage Hit + 10,592 DOT
We do lose a bit of damage on a single target hunt, at least with my haste level, but:
Targets____9.0.5 Damage_____9.1 Damage
____1_________21,767____________20,821
____2_________29,470____________31,413
____3_________37,173____________42,005
____4_________44,876____________52,597
____5_________52,579____________63,189
At even 2 targets hit with the dot, the total damage is higher than it is in 9.0.5. This disparity would decrease even more, or could even reverse by having more haste! All of these calculations ignore the 50% reduced effect of our conduit in PvP as well as any procs, debuffs - including Chaos Brand, or the two piece pvp trinket set effect.
HOWEVER. This also does not take into account the Haste we gain from Eye Beam and Demon Form! That is important. My Haste with those buffs active is 68.41%, so if we redo the calculations with that haste value instead…
213 conduit, 32% Vers, 68.41% haste:
9.0.5 damage: 14,064 damage Hit + 10,327 DOT
9.1 damage: 10,229 damage Hit + 14,200 DOT
Targets____9.0.5 Damage_____9.1 Damage
____1_________24,391____________24,429
____2_________34,718____________38,629
____3_________45,045____________52,829
____4_________55,372____________67,029
____5_________65,699____________81,229
So as long as you Eye Beam before using The Hunt, the new version of the conduit is BETTER at all numbers of targets! Admittedly, our instant burst IS taking a hit on ST. Adding the instant tick of the dot with the upfront damage of the hunt, with my gear, it is going from 15,770 in 9.0.5 to 12,575 in 9.1, but overall the total damage dealt is a bit better on single target, and significantly better on more targets.
WELP, and here everyone was complaining about us getting nerfed!