The 30 instance 24 hour limit does nothing but hurt real players

People can’t quite seem to grasp the fact that 30 instances may sound like a lot, but it isn’t, even with the already existing 5 dungeon per hour lockout limitation. Their main argument is that they see this as some kind of huge boosting nerf, or that it hurts bots. Well, turns out, it does neither. All it does is hinder the average classic player.

Let’s start with botting. Bots already have many accounts, most of which they pay for using tokens purchased in the retail version of WoW, so no actual money ever comes out of their pocket. These guy’s can simply switch accounts and never worry about running into this new limit, so botting is still just as profitable as before.

Next, let’s move onto boosting. Some people hate it, some people like it. Well, now with the 30 instance limit, boosters are simply going to stop running low level dungeons that don’t have many mobs in them, in which they generally make less gold per run because the price is lower. Instead boosters will be switching to a new strategy of fitting in as many mobs per run and increasing their price per run.

We’ll start seeing 300 mob mara pulls instead of the 150 mob pulls, they’ll probably incorporate tigers and some extra mobs into the ZG boosts, Strat now may become popular for boosts. In Scarlet Monestary, they’ll chain run all the instances one after another instead of just doing cath resets, and ofc, the price will be increased per reset. So boosters will make MORE gold per run after this ‘‘Fix’’ but the manor in which they decide how to run said dungeons changes.

Now that we have established that botting and boosting is unaffected, let’s move on to who actually IS affected. Anyone who want’s to farm for specific items such as pre-bis items will now have limited daily runs, and anyone that farms low level dungeons for fun/rare BoE item drops will quickly run into this daily limit as well. Both things barely inflated the economy, very little raw gold was added by these things, it was mostly the high level mage boosts that did it, which they will STILL be doing. Also, RIP feral druid raiders. Rogues, RIP with your stealth runs for herbs/ores, and your pickpocket runs as well. RIP lasher farming, the list goes on.

But all in all, the main reasons the change was implemented fails at the start. It does nothing to actually address boosting or botting while it cheeses off thousands of people instead. Many of which are unsubbing. So great job there, awesome random idea you had blizzard.

And finally, if all this isn’t interesting enough for you guys, take comfort in knowing that this was actually thought of 14 years ago by the original Developers, in the form of an actual April fools prank. This was actually absurd enough back then to be considered a joke, as it is now.

1.11.0 Patch Notes

Live Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.

World of Warcraft Client Patch 1.11.0 (2006-04-01)

New Dungeon Visitation Limitation System

Contents

With the many improvements to end-game dungeons implemented last patch, we decided that it was necessary to limit the number of times a player can enter a dungeon per day. This was done to prevent the economy from being flooded with overly valuable items, and to ensure that players weren’t acquiring too much gold during what we’d consider a reasonable amount of play-time. We realize that many players enjoy repeated trips to their favorite dungeons, so we’ve made this new limitation as least restrictive as possible. Each character on a player’s account may enter the same dungeon up to three times per day, and may visit a total of five dungeons over the course of a twenty-four hour period. Keep in mind, each character on your account is flagged separately so with eight characters, that’s a total of 40 dungeon-runs per day!

Flightpath Scenery Improvements!

Tired of seeing the same old flightpaths? We’ve completely reworked each flightpath in the game so that the angle and view are shifted just enough to give all of Azeroth’s traveling inhabitants the feeling that they are headed to an all new destination. That’s not all, each flightpath has been fleshed out to ensure that the player sees every single detail of the passing terrain, which means that for the same reasonable traveling cost, you’ll purchase a ride that’s twice the length, and in some cases three and even four times as long!

General

  • Number keys can no longer activate character abilities. In many cases, this gave certain players a slight advantage over those that used their mouse to activate their abilities.
  • Black Tabby now called Little Cat.
  • Jumping while mounted will now automatically dismount you.
  • Night Elves will now lose a small percentage of experience after jumping.
  • The non-combat pet ‘Murky’ will now be required from every player wishing to enter Onyxia’s Lair as we wanted this raid encounter to feel very special.

Mac

  • Various emotes have been disabled for Mac users, including /dance, /smile and /thank.

Battlegrounds

  • Each player will only be allowed to pick up one flag per game in Warsong Gulch. While this decision is slightly restrictive, we do feel the value of teamwork it will teach by allowing each player more opportunity to shine outweighs any negative side-effect.
  • ‘Friend of Deserter Debuff’ will now apply to those chatting with players under the effect of the Deserter Debuff. This has the same effect as the standard Deserter Debuff, except other players do not risk penalty when engaging in a conversation with you.
  • New Level 1 only Warsong Gulch and Arathi Basin bracket available!
  • If a match-up begins and drops everyone due to lack a lack of players, Horde automatically wins.

Druid

  • Run speed reduced by approximately 20% when in Bear Form and Dire Bear Form. It should now feel more “bear-like” for players when changing into these forms.
  • [Innervate] now only works on caster.
  • Gnomes can now select Druids as an available class! New Cub and Kitty forms available!
  • Shapeshifting will now only be possible outside of dungeons.

Hunters

  • A simple check mechanic has been implemented which will prevent Hunters from rolling on items that are more optimal for another class in the party, when using the group loot system.
  • Hunters can now be affected by their own traps. This should add a sense of danger, and increase the Hunter’s need to strategize his decisions.
  • Pets have a small chance to attack the Hunter when hungry. The chance increases with each passing moment that the pet isn’t fed.

Mages

  • Mage Armor - Now has another new, unique icon.

Paladin

  • Paladins will now receive a 2% increase to DPS for every cloth item worn. In addition, chance to crit will increase by 5% if a dress is worn. This is to encourage a wider variety of itemization for the Paladin.
  • Paladin can no longer target self with Lay on Hands as the spell was intended to help others.
  • New Form: Bear Form and Dire Bear Form! This new ability should help the Paladin tank in five, ten and twenty player-capped dungeons.

Priests

  • A diminishing return has been placed upon Fade, which will prevent it from reducing threat if used a second time in a single encounter. This was to prevent certain unscrupulous players from simply standing way in the back of a raid healing a significant amount of life with very little risk of threat penalty.
  • Shadowform now lasts five minutes with a ten minute cooldown. Mana cost reduced slightly.
  • Fear Ward is now only available to Dwarf Females.
  • Inner Fire will now cause its caster to take a small amount of fire damage while active.

Rogue

  • Moving while stealthed has a very small chance to break stealth. This was to reduce the frequency at which players were being ambushed or backstabbed in player vs. player environments.
  • Discovering a stealthed rogue will now produce a large alert symbol above the rogue’s head similar to the Hunter’s Mark. The alert can only be dispelled by using the Vanish ability.
  • Vanish has been increased to a 30 minute cooldown.
  • Fixed bug which allowed Rogues to wield two weapons at the same time. This was never intended to happen.

Shaman

  • Physical damage will no longer destroy totems.
  • While in Ghostwolf form, the Shaman is now considered to be only partly connected with the real world, as a result dodge and armor have been improved by 35%. To ensure that the Shaman would want to take advantage of these improvements, all spells and abilities will be usable while in this form.
  • Troll Shaman will gain the full benefits of Berserk despite their percentage of health.
  • Reincarnation will now only have a cooldown of 30 minutes, untalented. Reagent cost doubled.
  • Shock spells no longer share the same cooldown.

Warlocks

  • Standard bags will no longer hold soul shards. This should make obtaining larger size soul shard bags feel more rewarding. To compensate for the change at lower levels, we’ve added new soul shard bags to various vendors throughout Azeroth. These bags are designed to hold between 4 and 12 soul shards, depending upon the size.
  • Using friendly emotes will now significantly increase the Infernal and Doomguard’s chance to remain loyal to the Warlock.
  • Friendly emotes are no longer available to the Warlock.

Warriors

  • There will now be a 15 second cooldown when changing stances to prevent players from breaking Fear effects too often.
  • Dwarf Females now generate rage at a rate three times greater than normal.
  • Intimidating Shout now has a chance to intimidate its user.

Items

  • The drop rate for class specific equipment will now be reduced by a small percentage for every member of a given class beyond one that is present in a party or raid. This should encourage players to seek a more varied group of classes.
  • Several new items can be found at various vendors which do double and triple damage to players of a specific class or race. We’ll add more each patch, but right now Gnome Stomper, Ancient Warlock Destroyer and the Roguebane are immediately available.
  • Herod’s Shoulder will now result in a decrease to main hand damage by 45% to compensate for the unbalanced weight.
  • Linen Cloth will now only stack in groups of 5.
  • Moonwells are now located exclusively inside Blackwing Lair, near the Alchemy Lab.

Professions

  • Players may now choose only one secondary profession. Too often we saw players choosing Fishing, Cooking and First-Aid when originally our intent was for players to simply pick one or two.
  • Explosive nodes may now spawn in the place of select herbs and mines. Damage will be percentage based upon level.
  • Skinning now requires that you have the equivalent skill in daggers, i.e. in order to skin a 225 beast, you must work your dagger skill up to 225 as well.

Quest & Reputation

  • Many quests which con green to a player will no longer yield experience, but rather grant a monetary gain at a small percentage of the new exp to gold conversion system. While this will make leveling up more challenging, players will have an easier time obtaining their mounts.
  • Improving faction with Timbermaw Hold will now decrease your faction with Argent Dawn, and vice versa, as we want to encourage players to make more important choices at higher levels.
  • New level 35 quest series added which teaches players to detect stealth. We feel that by this time, players have lived in fear of Rogues long enough.

Raid & Dungeons

  • Majordomo Executus will no longer be killed by Ragnaros, as such was very depressing. Instead he will now assist in the battle, making for a much more challenging encounter.
  • Placeholder art for the four world dragons will be used while we fix an animation bug associated with their actual design. The placeholder art will be the standard farm chicken, however, each will have a unique color to ensure that one is distinguishable from another.
  • Scholomance is now spelled “Sko-lo-mance” to alleviate confusion about its pronunciation. In addition, a sound file has been added outside the instance portal which will phonetically sound out the name upon zoning.
  • Edwin Vancleef will occasionally shout “Hey you guys!” as players fight their way through Deadmines.
  • New wing added to Scarlet Monastery called the Graveyard! Check it out!
  • New RageFire Chasm quests added for Alliance players as currently only Horde had quests there.

User Interface

  • The global cooldown timer has been added to all spells and abilities.
  • The Raid UI now allows a maximum of 3 rogues or hunters per raid.
  • Target and player health updates will be limited to once every 5 seconds to save on packet traffic.
  • To minimize potential abuse, you can no longer see opposing faction player names.
  • The use of ‘if’, ‘for’ and other flow control statements has been deemed exploitable, and have been removed from the Lua script implementation.

World Environment

  • Due to the awkward look and feel of Tauren in the Undercity, guards will no longer permit their entry and have been flagged to kill on sight. Tauren, you’ve been warned.
  • Entering the Barrens will now flag your character for PvP, regardless of your faction or realm type. This is being done to make the zone feel more alive.
  • Above the corpse of Mankrik’s wife, a large red arrow will now appear and be viewable for up to 500 yards. To ensure that the associated quest offers some challenge, typing the word ‘Mankrik’ ‘wife’ or ‘anyone seen’ in Barrens chat will now result in experience loss.
  • In order to assist with various upkeep costs, at a designated time NPC vendors will now give players an amount of gold based upon their level. This is currently slated to occur every Tuesday from 6:00 AM to 11:00 AM PST.
  • Many new Sons’ of Arugal have been added to Silverpine Forest. Occasionally Arugal himself wanders the zone. During this time, players may not enter his keep.
  • Due to the changes associated with the new flightpath scenery improvements, players will need to relearn all flightpaths.
  • A total of 26 new flightpaths have been added to various points throughout the Barrens.
  • Additional grass areas have been added to the enemy faction’s zones. This grass is exceptionally green.
8 Likes

This change has zero effect on the vast majority of players. To say that it hurts the average player is wrong. I have never done 30 instances in one day and only one person in my guild is actually affected by this change. With that said, I agree it does nothing positive.

5 Likes

This change needs to reverted ASAP. We pay :moneybag: to play. We should have the freedom to play what we want as much as we want.

1 Like

has a huge effect on me and its stressing me out

2 Likes

just bumping for diversity of opinion, was a great change to stop the insane goldflation caused by mages farming never ending instances

the less gold instance farming pumps into the system the better.

2 Likes

I actually appreciate you writing all of this, you get a like from me.

1 Like

It’s not going to affect inflation due to boosts, it might even increase due to longer runs. Mages will be wanting to fit in as many mobs now as possible and really stretch out the 5 runs per hour instead of going for faster runs, this means more silver looted in Mara and ZG, possibly Strat, verses the copper looted in deadmines, SFK, and Stockades. Boosters will be doing higher level runs more now which drop more loot and raw gold. The only low level dungeon that may become popular is WC because of it’s size and the amount of mobs.

In other words, more raw gold will be pumped into the game verses less raw gold before.

30 instances every day is a lot of gold…I don’t think you’ll notice a difference.

Yes, it’s a common misconception, but you actually don’t OWN the game. Blizzard owns the game. You just pay a subscription to have access to it. At the end of the day, Blizzard gets to make decisions about how the game is played. You don’t. You can simply stop playing because you don’t agree with their decisions, but you actually don’t have the freedom to do what you want, when you want with THEIR game.

Y’all should actually read the Terms of Service you signed before you just click “accept” blindly on them. It will help you in the end. :smiley:

Thanks.

1 Like

I see people try and make this argument a lot, but it’s not true. Not even remotely. As our goblin friends repeatedly tell us “time is money friend”. Even if they are paying for accounts with tokens from retail, that is an investment of time. It’s not free, they aren’t pulling accounts out of thin air.

What a passive aggressive response. We will voice our concerns about the game so blizzard can know our displeasure. Don’t like it? Tough

I think with all of this info being presented, people could learn HOW this ‘‘fix’’ actually isn’t as effective as they think it is and does more harm to actual people than good in regards to the game economy.

Perhaps other changes should have been implemented to safeguard unwanted negative results, even if it only hurts a minority of players. Such as requiring an Authenticator to have no reset limit. Also, actually fixing pathing exploits in high level dungeons would disable mass raw gold farming, but would still allow people to farm low level dungeons for miniscule amounts of raw gold.

Ofc, all of these suggestions while they actually do a better job than this random blanket update, cost more money to implement. This was simply a very lazy, cheap way to attempt to cut down on exploiting, that did more harm than good, but it was cheap to do, and simple to do compared to actual well thought out suggestions.

Nah, I don’t care. Voice your displeasure all you want. Just don’t be disappointed when Blizzard doesn’t drop everything and go, “OH MY GOD!!! Zapcannon doesn’t like a decision we made about our game! We had better drop EVERYTHING we are doing and change things back to the way he/she wants them!!!”

There is a word for that sort of view… “Self-centered”. And it will do you no good in life. :slight_smile:

Thanks.

It’s copypasta, he said it earlier in another thread word for word.

1 Like

Mmk. We’ll see in a few weeks time when blizzard reverses their change what you have to say simp

You could very well be right. Blizzard may have just made this change to note the outrage so that they can flag those accounts and monitor their habits in their fight against exploitative game play and RMT. And after they discover better tools and systems to combat those things they might very well reverse, change, or augment this instance limit.

But I am also willing to bet that the very greedy and exploitative people who are railing against this change will most likely not be here to see that revert, should it happen. Who knows? :wink:

Thanks.

But I am also willing to bet that the very greedy and exploitative people who are railing against this change will most likely not be here to see that revert, should it happen. Who knows? :wink:

–mage

They will be flagging quite a few accounts then. I will ofc not be playing the game, my subscription ran out yesterday, but I can still post on classic forums without having active game time, and shall be checking in from time to time to see if the change is reverted, while playing other games online.

These kinds of posts aren’t logical arguments. They a shotgun blast of unsupported allegations presented as fact. From your OP:

“People can’t quite seem to grasp the fact that 30 instances may sound like a lot, but it isn’t, even with the already existing 5 dungeon per hour lockout limitation.”

This is purely subjective. Stating that “people can’t quite seem to grasp” what you personally feel “may sound like a lot, but [it] isn’t” is hardly a persuasive argument. It’s all your feels over reals.

“Their main argument is that they see this as some kind of huge boosting nerf, or that it hurts bots. Well, turns out, it does neither.”

“some king of huge boosting nerf”. Maybe it’s just a boosting nerf. “some kind of” and “huge” in this context are just misleading.

“All it does is hinder the average classic player.”

You don’t know this. Yet you state it as fact.

“Let’s start with botting. Bots already have many accounts, most of which they pay for using tokens purchased in the retail version of WoW, so no actual money ever comes out of their pocket. These guy’s can simply switch accounts and never worry about running into this new limit, so botting is still just as profitable as before.”

Citation needed. By the way, you seem intimately familiar with their practices lol.

Your post just goes on and on like this. You’re not arguing, you’re venting.

1 Like