The 25% damage increase was due to the top 0.1% of players

No. And I’m not even continuing this conversation with you. It’s obvious that you either didn’t read or didn’t understand what’s being said and then made an extremely nonsensical response. I’m not going to be the one to entertain that.

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I was kinda lost as to how to respond too. lol

It’s like he want’s to argue points about a response that wasn’t a PoV. My brain hurts now.

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I should have specified I meant since this change went live. I haven’t come across healers complaining about it other than a few saying their heals feel weaker now. Which will change as the season progresses and we gear up again. It may be rough at first but by the end we’ll be back to where we were.

I do agree that there are some healers out there who may have that mindset. I’m not among them myself, I like healing and would rather do more of it vs other things (dps/affixes) but I’ll do them bc it makes the group function better. The problem with GD is it’s an extremely small portion of the player base and you can’t really judge the healer community (or tanks or DPS) as a whole, based on what’s said here.

Waiting on that main.

You need to spend your time learning the basic mechanics of your class and the world instead of waiting on me.

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man the top 0.1% are just a bunch of wow players. people talk about them like a gilded age factory worker would the uber rich

it was due to “papa blizz thinky good idea!”

I honestly wouldn’t have known there was a pvp skin for the dragons we do in DF if I wasn’t watching twitch for my free toy. If my server has good pvpers, they didn’t get that mount or I’d say them flexing it in Val daily.

So, yeah, I’m agreeing with you. It is a small niche community doing the top end pvp imo.

It doesnt effect Mob health, just player health and mob damage.

Rares take a while to kill due to them being rare mobs…and having extra large health pool.

Which makes sense, 411 would be normal raid level gear. Killing rares solo should take a couple minutes at that level.

Sorry, tried to link blue quote but having issue on phone. Here is wowhead link

well I died for a second time. Thats it, I quit. lmao.

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Do you have evidence? You’re ignoring the fact that player health and self healing was also increased. If you want ppl to take you seriously, you’re going to have to try harder than that. You’re just milking the 1% versus us nonsense that everyone keeps parroting. So like know what you’re talking about before you post.

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Hey,

As a life long healer, i just wanted to say Thank you

I love healer theorycrafting, the amount of work you guys do is insane and the amount of free information you provide to the community is astronimical.

Learning new things about different specs, learning new tricks and tools, how to get the biggest bang for the buck, i can honestly say the information you guys provide has made me a better healer and keeps the game fun.

I know im probably 18 years too late to say this, but again thank you for all the hardwork you guys do.

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Technically no. Your mage’s health and barrier amount went up at the same rate as the mob dmg. Mobs in Zaralek are just tougher than the mobs in the other zones. You’re expected to get better gear.

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the damage buff isnt really noticeable until 24s.

and i am not in the 0.1%.

6/8 Mythic player. I only play retail.

Bro you arent even on the same road I am on.

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Never played it.

You’re rolling down the highway while he’s meandering in a field.

In my 6 4

NGL I did lol a bit

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same heres.
healing was already hard on my nerves season1.
so s2 they nerf healing?
makes sense

I don’t understand why they try to balance around the very tip top. They implement tactics that the majority of players either don’t know about or can’t organize.

They go:

If the top players do the most optimal playstyle, we can balance from that so nothing falls through the cracks.

Meanwhile, they’re kicking everyone else into the massive cracks like Leonidas.

One day you’ll beat the tutorial.

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