For me, it feels exactly like WoD did, summed up in an event. A non stop grind to buy overpriced items. That’s just how I view it tho.
But how do you grind something that’s time gated and once per account?
I’m doing the same stuff I’d always do: world boss, Delves, the other weeklies. And putzing around at the fairgrounds. But once I did the weeklies of stuff I’d do anyway… I’m done. I can’t “non stop grind” what isn’t there.
Nothing “pulls you in” it’s the most generic grind quests that exist in wow. I would just think that the 20th anniversary would be special, not the low effort time gate we got.
By “pull in” you mean the reward that people has to clock in a do a list from now until next year if they want all the sets?
It’s literally another tw rotation with a new currency, rewards and some returning items…
What quest is a grind?
And I enjoyed the mini event and I have always liked the world bosses.
The currency is convoluted in how it’s got achievements and whatnot… but I am still failing to find this “grind” people keep claiming.
A bunch of new events, new raid, new Timewalking, new setup, new rewards, HD versions of armor people asked for, the employee versions of rewards… that all seems pretty high effort and special to me.
What would you want to see?
It doesn’t need to be all available on day one, it also doesn’t need to require months of grinding. They can reduce the grind without removing it entirely.
Where is this grind? How do you grind something that’s gated by weekly quests?
It’s designed in a way to get numbers to log in, not keep people entertained. Idk. Hard to explain. Sleep deprived. lol. Each year the game become more and more like a mobile game. Maybe I just need to move away from mmos.
It’s designed to make sure there are still people around at the end of December, so yes, I agree with that. But to me… that’s a good thing. Because it means no one gets frustrated when two weeks from now, there’s no one around and the entire event is dead and they can’t get stuff done.
The problem with MMORPG events like this is finding a way to keep the events active.
I forget what the mmo was. It was a Korean one. (One of the races was three fluff ball looking things. One of them used the shield/offhand, one of them had the armor type helmet you used, and the other had the weapon) but the way they released stuff for celebrations was cool. The world map just interacted to what the players did. Say there’s a world boss. The more people that join the attack, the more mechanics and menacing it would get. A lot of the rewards were tied to which “version” you fought. Small groups that wanted a neat looking pet or weapon, like a group of 2-5 would attack it, it would be easier. The ones that wanted that mount or armor set? You had to get a 40 man raid goin, and you would need to trial and error that dude for a couple hours.
Edit: and a lot of the stuff was crafted, so you would need specific items from specific bosses and then take it to the guy, he would teach you how to make it.
They never give real suggestions. Always negative. Yuck. What an unattractive quality in people isn’t it!
Nice touch. This made me laugh
Focusing on player retention is smart. The market is so saturated you can’t say they don’t try to keep their player base active. So many dead MMOs. I don’t want any game I enjoy to end
Rift is so dead now and it makes me depressed. I loved that game.
Aion (vanilla) was my personal favorite MMO that died
sure is
I loved that game until I hit the PvP portion. LOL
I stopped enjoying/playing it when they went heavy p2w with those 5% damage boosts you could buy. The music was amazing.
You have until Jan 7th
You have ample time to get the items.
If you cant… thats not the games fault