The 1.0s minimum GCD makes my moonkin sad

It feels like the devs never really played or cared about moonkin until maybe legion. I asked in my 25 man with pretty much every spec and class in the game if anyone else was hitting the 1.0s GCD cap during bloodlust and no one else had ever hit it once. Meanwhile as a moonkin I’m sitting there forced to spam my 0.6s cast wraths for 15s or sometimes 25s of the duration of bloodlust every single time. It upsets me every single time we fight every boss.

Why is this a thing? How was this fine all those years ago? it’s a 1.5s cast spell with a balance tree proc of 20% haste combined with lust almost puts your below 1.0s alone with 0 haste on your gear. They must have knew this was a thing. Damn you vanilla wrath devs! I’ll remember this!

p.s. Dear classic wrath devs, plz change this travesty. The moonkin were a 2nd class citizen in the vanilla devs eyes. Please undo their evil so this world can finally be at peace.

Ever thought of switching to starfire during bloodlust?

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I agree – add LFD/RDF to LKClassic.

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Yep. This was obviously a thinly veiled RDF thread.

Blizzard, add RDF. It’s a needed feature.

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You are an impostor moonkin. If you played one you would know why this is a terrible thing to do for the entire 40s duration of lust.

Good thing you have a demon hunter to play instead then.
:axe:

On one hand, it’s possible Blizzard didn’t take any of this into consideration

On the other hand, trying to balance haste GCD-reduction with Bloodlust/Heroism and with all forms of classs spec-based haste/GCD-reduction would be a major undertaking – so Blizzard 2008 might not have bothered. Trans-Blizzard 2022 isnt going to either.

You’re right, I’m a feral main. I just asked the druids in the druid discord. They say you wrath spam until you get a lunar eclipse then switch to starfire as soon as you can.

This is a quote from them:

“Normal eclipse rotation. Even at GCD cap the lunar wrath is worth going for”

So yeah you just gotta deal with being GCD capped during wrath phase but you try and get a lunar proc asap.

Realistically, you just need to cast wrath to get the Starfire eclipse buff. If your haste is so high that you break GCD with wrath, just do the maths to see when it becomes better to spam Starfire during wrath eclipse and bloodlust. If 2 Starfire every 3 seconds is better than 3 eclipse wrath every 3 seconds, no point in casting wrath during wrath eclipse, only when the eclipse ends to move to Starfire.

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I haven’t. Can you tell me why though? I want to play moonkin, I just switched from feral but I haven’t done much research on it yet.

Moonkin switches between wrath and starfire about every 15s.

You crit with starfire (100% proc chance) now your wraths do +40% more damage for 15s with a 30s cooldown.

You crit with Wrath (40% proc chance) now your starfires have +40% crit chance for 15s with a 30s cooldown.

So I take it Wrath does more damage during this period? How close is it between Wrath and Starfire?

There is a talent called Eclipse that gives you one of two 15 seconds buff with 30s CD each if you crit with wrath or Starfire. Wrath gives lunar eclipse and Starfire gives solar eclipse. You can only have one at a time. Solar eclipse increased wrath damage by 40% and lunar eclipse increases Starfire crit chance by 40%. It’s why you usually go wrath until lunar eclipse, 15 seconds of Starfire, Starfire until solar eclipse, 15 seconds of wrath, repeat. Add the DoTs and starfall to the rotation.

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Wrath and Starfire should be close to equal dps in a infinite rotation.

It doesn’t do more damage but wrath cast faster so it does more DPS, but when you break the GCD of 1 second, the number of wrath per Starfire is lower and since you can’t proc lunar eclipse during solar eclipse, there is a haste breakpoint at which you get more DPS from Starfire during solar eclipse, so long as you switch back to wrath when solar eclipse ends.

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My main point is is feels terrible and happens every time you bloodlust (which is every boss pull).

You have +26% haste from talents and +30% from bloodlust. It is still a dps increase to have some haste on your gear even considering you are going to be GCD capped during bloodlust so picking every slot without haste is bad.

You would need an ungodly amount of haste to make spamming starfire while the +40% wrath damage buff is active higher dps than spamming wrath and being very GCD capped. This is not a option in my mind. You cast wrath with the wrath buff up and starfire with the starfire buff up. Which means you are often lusting late in a fight where you can’t time it so the lust hits right as the starfire buff starts. So sometimes your starfire buff just ran out and you now need to spam wrath GCD capped for 15-20s then starfire for 15-20s and finish off the last few second of lust spamming wrath GCD capped yet again. This can mean sometimes your spamming heavily GCD capped wrath for 25s of the duration of bloodlust all while cursing out loud the vanilla wotlk devs.

tldr; don’t raid in wotlk on a moonkin if you have blood pressure health issues.

At 0.6s wrath, that would mean around 1.2s starfire, which I believe is around the breakpoint to start casting starfire during solar eclipse.

The Druid discord would know better than me on this since I don’t main Boomkin but the additional complexity of casting starfire because of the GCD actually makes the spec more exciting for top end players in my book then just spamming wrath more.

Changing the GCD rule would also completely destroy the game’s balance in unforeseen way and it would also affect higher latency players.
I recall having a rotation with a 0.5s GCD baked into half the abilities of a certain spec back in the MMORPG called Rift and most people couldn’t pull off that spec because of latency issues.

The 1s GCD limit is a good thing imo.

Then make wrath a 2.0s cast. or even 1.75s would probably be enough.

It feels janky as hell and shouldn’t be a thing unless it’s an extreme case and the character has haste on almost every item they are using.

They would have to rebalance the damage values and it would have a major negative impact on PvP.

I personally don’t think it’s an issue, makes it easier to reposition without losing too much damage.
Just like there is no issues in casting an instant spell and having to wait for the GCD.

lol mages hit sub 1 second arcane blasts with all cds. and in tbcc they left the gcd at .75 seconds for a few months then changed it.