The 1% will never be satisfied until game is homogenized overwatch with raids

i could almost see the anger coming off the screen when reading the preview. like pavement on a hot summers day.

It all made sense when i clicked and saw the poster.

I hate to break it to you ralph, but if a million people are saying one thing and you’re saying something completely different and incompatible even with how you have played the game, you are by definition wrong.

If you actually think, more options or the solution was putting them on a vendor and rng rolling for one of the two bis pieces, instead of tuning the traits so that they were all actually competitive and/ or encouraged different playstyles.

Then yes, digress. There is nothing more to talk about.

That is not what the logs show from mythic raiders during beta testing where professional mythic raiders saw a 2x difference in power between classes and specs. That is not the situation you are describing…

I 100% agree with OP. The problem is the game has been too lenient for quite a long time now to turn back though.

The game devs have been feeding us changes that make things easier over the life of the game. It has progressed to a point where we can change talents and specs on the fly, as long as we’re out of combat. This has been the norm for about half the life of the game. Its too far gone at this point for players to find it acceptable, even if it actually is better for the game.

2 Likes

Ralph has told us repeatedly that he is a better player than those with a much higher io who rejected him from their groups for his quirky, personally developed builds.

/shrug

In what way is it “better for the game” to be less appealing and attract a fraction of the players as still play? What standard are you measuring it by, some personally-created idiosyncratic interpretation of what an RPG ought to have been in some alternate reality?

Is the most successful game one that no one is playing wrong because no one is playing it at all?

History has proven otherwise many many times

So you went from “it might not be viable” to “THINGS ARE SO BROKEN”, might want to decide.

Viability is not an excuse

And current balance is also irrelevant because every single expansion starts a mess like that and usually is better before release and usually after the first pre mythic raid nerfs.

Let’s not pretend the logs on beta are the same as long on launch. Things always get tuned to be closer to each other to the point anyone skilled can be viable.
Of course that tuning is NEVER enough for tryhards since if a fire mage is doing 10% more DPS that is the end of the world for them and anyone not rerolling fire mage is bad.

1 Like

You arent wrong, they were in the wrong direction for quite a while and these non rpg players have gotten comfy on being able to be optimal for every single boss. Of course that change would trigger those people but it is a change they were willing to make, they knew how it would be received.

Thankfully covenants and conduits show us that blizzard is absolutely willing to go to the right direction and push for change, which is why Ion shut down the ripcord crowd that hard

1 Like

I disagree that tackling players to the ground for wanting to customize and experiment with builds to find what they want to play is better for the game. Nor is having a game where you’re being timed to hit certain breakpoints for exclusives that go away after the patch/expansion better for the game. This also hurts players who want to partake in multiple aspects of the game (Raid, Arena/RBGs, M+) if a Covenant is superior in one area but inferior in the other.

And I haven’t even begun to talk about playing multiple specs…

Personally, I don’t see how this is better for the game

Azerite beta forums are laughing from the grave right now at this. Corruptions are laughing from live right now at this. Imagine if no vendor was ever added. Giving players the choices just helps the player achieve the max potential just like adding vendors did which every mmorpg should motivate a player to achieve that should not be counter to their choice of fantasy rpg via the covenants. Every player should be able to get max power regardless of what covenant they are.

Some people want to have certain conduits for different types of content. The game does not revolve around raids, there’s also M+, PvP, and WQs/world content on the side. You’re acting as if the game is one type of content, when it is a variety, and that is why Blizzard struggles with these systems. They continuously want to fight against the fact that this game caters to 4 different types of players.

And neither of those stopped you from being viable, you might need to stop connecting 100% optimal with viable, you can do content sub optimally just fine if you are skilled.

I do agree that corruption were terribly RNG and some got luckier than others but people still did content just fine.

That RNG part though is completely gone from covenants, YOU GET WHAT YOU PICK.

1 Like

Well first off, the game popularity has been free falling since these changes have been implemented, so you can’t use the popularity of WoW as a reason that they shouldn’t change it. WoW was the most popular game before changing specs and talents were so lenient.

Second, its not healthy for an MMORPG to feel similar to every other game out there where you can swap around your tool kit on the fly. When players can swap all of their talents in and out then they very rarely ever have any glaring weaknesses, which basically means that everyone will always be able to be good in every situation. This is even more enhanced by the amount of info there is around the internet now with how many guides there are for specific dungeons and raid fights, as well as PVP and solo content. If the player is limited to how often they can change their load out, then they will be more inclined to make their own decision from collecting all the info of all the guides they read, rather than just swapping around their talents according to a guide from moment to moment for whatever content theyre doing.

1 Like

What do people have against this guy or his point of view? He brought up some valid points.

2 Likes

I really don’t think this is the reason he didnt pull the ripcord. I think theres most likely some future content in SL that relies on these features to remain the way theyre designed for them to make sense later on.

1 Like

Going against the established norms the majority believe in often tends to do that.

No worries, I am used to it and no amount of attacks, shame, ridicule stops me :3

1 Like

idk i feel like most of us raiders just want a challenging spec. something that has a high skill cap. micro manage machine.

what a joke. You clearly never tanked before the vendor was added and all the groups said “if no T3 Twilight im kicking” or when people could not get azerite gear that made their class work until a vendor was added. These things were never part of the original release and they were added later on. And when they were added they were added in a manner that disallowed the player from farming something and buying it by adding a rotation to the vendor.

Saying that you can do content suboptimally if you are skilled does not mean much when the rest of your team has to carry you just because you want to be greedy and play suboptimally for the luls. You cannot push for the max reward by being suboptimal without depending on others to carry you.

The only thing you are advocating for is the right to be lazy and get carried because “oh blizzard locked me to this covenant and i dont want to change because I should not have to for power progression, just let me play suboptimally”. So go ahead play suboptimally. But dont come here expecting to remove me from my car to put me on a horse and tell me its the next best vehicle for travel. Let me have the choice and let me play the game how it makes sense to me. You should not be dictating that choice of playstyle to me nor should you be tying it to a lore covenant that can directly play against the tenants of the class lore that I have followed for 15 years.

On one hand they’re the 1%. On the other hand they’re the majority. :drooling_face:

1 Like