Once movement speed reaches 40% in this game, the sped up default jogging animations just look far worse and less appropriate than the sprinting ones. And there’s still an extra 20% movement speed that needs to be gained after this before toons hit the threshold to be switched to the sprint animation.
This has always been a major gripe of mine and I really can’t see the upside continuing the status quo with the current running animation thresholds. Sprinting just looks far more appropriate than the default one in every way once a toon hits 40% movement speed, I would argue even once they hit 30%.
It is to the degree that I actively want to avoid being between 40-60% movement speed without an enlargement effect like winterfall firewater, as my characters’ movement looks ridiculous when I’m in this range.