I’m 36 years old and I’ve never been in an accident, and I was a truck driver (88M) in the army. I’ve put literally millions of miles on civilian and military vehicles. Almost all accidents are avoidable.
Watch where he goes. If he charges you and has HoJ, he’s gonna HoJ you. If he charges your partner, he’s gonna HoJ them Run away, or dodge it. Reflect, shadowmeld, AMS, etc. Or just run. Call for an intervene. Call for a dispel. When you hear seraphim, book it. Trade defensives for wings (sac, PS, GS, ironbark, etc. etc) AND run away.
You figure it out as the run goes. The general consensus is to pop cds on cd, so you stagger it. If you notice someone in your group who just popped their, you hold yours for the next pack.
For interrupts, you can also generally get a sense of who will be the first to interrupt. Those players also tend to interrupt at the same time of the cast, start of the cast or towards the end. If you notice that every pull the tank interrupts first, then you hold yours.
The ability to think critically on the move is a skill. Sure you can do this over comms, but many groups are able to do it with pugs and no comms.
None of which can be solved with more gear. Skill issue.
I’m sorry, but that doesn’t seem particularly reasonable to expect at all. People aren’t robots, and certainly are not consistent. I maintain a part of their ability to do those keys at extremely low item levels is likely because all the guesswork is taken out of the run. No one has to figure out who’s doing what, or when. Because they hash it out over voice, or they already know each other. I’ve yet to be in a single pug where I seen consistency from anyone in the group. That consistency and ability to talk rather than type is a huge boon.
I’m not talking about people who stand in fire, or who watch interrupts go off because “unga bunga me hit button”. I mean the elite of the elite, who are like a well-oiled machine. I do not see this in any groups except ones where people know each other very well.
Spires (right) has a great pull that’s trivialized by coordinating interrupts (2 goliaths).
Often, in pugs, when we’re rolling up on it, I’ll type something like “I got first on square” or whatever. Someone else will chime in, and voila, coordination. Pack is put away, and we move on with our lives. If you’re running DoS with a fire mage, they will 100% combust on the first double pull (which is full of squishies) so, I don’t CA the first pull on lower or tyrannical keys.
It’s possible to coordinate with minimal effort 8 months into the m+ season. By now, everyone knows every pack (especially in >+15). So 1-3 word call outs is all you need.
lol this makes me laugh. have fun playing an mmo when you all of a sudden log in one day and no one is there but players like you because of how they make the game now.
they aren’t making it to be an mmo now, it’s basically just a team rpg for elite players.
Skimming through this thread, some people seem to be confusing the skill to get the gear vs the idea that there is a power gap. Yes it requires skill to get the gear, but if two players are equally skilled, on the same class, but there is a 15+ ilvl gap, the better geared player will do better dps, be a better tank or healer or destroy the other player in a 1v1 situation.
In some cases yes, skill can overcome the ilvl gap, but more often than not, it won’t and Ion doesn’t seem to understand that the power difference sometimes can’t be overcome regardless.
The interview question was posed relative to pve, specifically the gap between mythic raiders and those just under that. And ions response was that if someone is doing multiple times less damage with a 10-20 ilvl deficit, that’s more an issue of skill than gear.
Not that skill can overcome any gear difference, but that a 10-20 ilvl difference does not equate to doing 100-200% more damage.
I think he’s correct, I mean I know he’s correct. The problem is the answer feels tone deaf to the issue of power disparity at large, because it focuses the issue on item level (Which is also the fault of the way the question was phrased), when there’s far more to it than that.
Personally I think rng / added sockets is contributing a fair amount to the power disparity, and reintroducing baseline sockets would do a lot to reduce the power gap between players.
Yes. Getting 1 shot is a “Git guud” issue.
Yes. Being UNABLE to do 15k dps due to gear is a “Git guud” issue.
How about… No!
Also, please fix old scaling, and re-introduce Tmog you removed and claimed would return.
Also, please re-add the mail icon on the log-in screen.
THANKS.
Generally I don’t want to know so badly, I just don’t care and forget that I read the thread lol. But some people would like to know since they are in the thread and since OP already knows what is the difference between going and looking it up on Google and just asking the OP? Either way you’re having to look it up.
The question and the answer were both a miss for me. I find it doubtful that item level is 1% per point simply because your not replacing gear with the exact same higher il item every time. So the secondary stats are still a big factor.
But that is still talking past the issue.
Shadowlands is more like RNG Vaultlands.
Q&A had nothing about how terrible acquiring gear has been this expansion.
Putting all the burden of gear in a weekly lottery has screwed me all expansion. Blizzard thinks I’m a centipede. Gloves and boots every week.