Post-Legion PvP, and really the entire game, is different than it was pre-Legion. We’re striving to make a PvP gearing system that balances character progression with fairness, rewarding players who improve over the course of the season with noticeable
power increases that can be overcome through skillful play.
We believe that the current arrangement – using PvP item level – has reduced the power gaps between players to reasonable amounts that make for fulfilling games where your team usually has a good chance to defeat your opponents in Arenas and Battlegrounds. You can get started quickly, and perform adequately, with Honor gear but still experience noticeable
power increases as you acquire and upgrade your Conquest gear.
Why does this statement keep using the word “noticeable”?
Seems to me the ilvl gap from top to bottom in MoP/WoD/Legion was “noticeable”, I would not describe the ilvl gap since Legion as “noticeable”.
It sounds like the design goal of PVP gearing is to create a large power gap that can only be overcome by playing rated PVP.
Anyone else feel despite ‘hearing’ the massive outcry, they will just continue to ignore the core issues with PVP gear?
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Blizztard’s, If it isn’t broken don’t fix it: They buy WoW Tokens and boosts to shorten the gap.
Community’s, If it isn’t broken don’t fix it: MoP and WoD gearing was perfect and didn’t require illegimate scammy fraudulent practices that reduces the game and playerbase’s integrity.
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