Thank you Blizzard!

The game needed pruning, specially in the defensive department. For example, every expansion people complain about spiky damage… but it will never get addressed if everyone has 30 defensives.

There’s also a very bad balance between utility and not enough to compensate those that do not have much to offer.

name me a class with 30 defensives?
The spikey damage simply comes from inflated stats and high HP pools.
Look at the SL s1 squish damage wasnt spiky then in DF s4 became spiky again
Whenever we get a squish damage spikes dont happen.
Also remember during SL and some of DF 1 tank 4 dps became a actual strat used not only in pugs but in the mdi due to how easy it was to survive things and off healing was enough to cover it.

The biggest issue in WoW is lack of utility usage from players IE kicks, externals, and CC. allot of players dont know how to use them
That is also majority of players begging for no addons or WA dont realize a vast majority of them are just UI based and dont provide any actual advantage besides looking nicer.
But the player base begging for them to be removed have seen to be outraged that blizz is adding their own dps meters and boss timers as they dont want people seeing them preforming badly as many have cited “without addons i would be good again like i was in classic”

What wow really needs to focus on is better tutorials and adding a path to getting into high content such as the 11 delve into m+

2 Likes

You know… Bad player will still be bad no matter how much changes they make right? Like you still won’t be able to do top end content, the gap is still there between bad players and good players.

1 Like

Yes it was lol. This discussion about spiky dmg is had every season. And you have healer players making videos about it every expansion.

Stat squishes have never solved the problem because it’s the same thing over and over again. Even when blizzard increases health bars and dmg taken to weaken healing.

The game has had a bloat in utility and is made worse like you pointed out, by players not using it.

But encounters have to be balanced around you having multiple defensive tools, and ways to stop damage. Otherwise stuff becomes too trivial.

1 Like

only time defensive usage matters is in the hightest level of play which a vast majority of players who complain cant do.
I’m willing to bet allot of the bloat players who only do 10s die to standing in this and blame the game and “there is to much defensives” to them dying when they could have just side stepped.
I tend to use my whole kit (druid notorious for bad defensives btw) and survive in 14-15s and mythic raids just fine unless i hit something i shouldnt.

1 Like

What class has 4 bars? 48 buttons. Please.

2 Likes

Guardian druid im pretty sure is 3-4bars(im also pretty sure the other druid specs have this going on aswell as shaman), ik hunter is also up there, my warlocks are 3-4 if im using my petbar and other abilities, Not gonna say these are all “active” but i still use them, especially the pet bars

This btw is assuming im not including trinkets and many other consumables, aswell as macros

I do like the OBR assist too. I actually used it to tweak my own attack rotation for specs i was unfamiliar with to better familiarize my playstyle to. Certain abilities are still purely situational or used prior to OBR to maximize effectiveness. Still a little tweaking to do to it as for example if i play my Destruction Warlock (pet out) and im mounted going in for an attack the OBR sets up to summon my pet (already summoned), even though as soon as i dismount it will appear automatically faster than if i was to summon it.

1 Like

Dude, I already feel like I don’t bring enough utility with the specs I like to play, and now its going to be worse.

How simple are the new dungeons going to be if they’re consolidating this much?

I feel like i bring too much, so idk what to say to you lol

No there not

:dracthyr_crylaugh: Not even, what version of WoW are you playing ?

The only outlier honestly is shaman and maybe Warlock and that’s if you pick up extra utilities and damage spells that aren’t really needed

“Not really needed” is heavily subjective, i can just not use any utility or defensives and say its not needed just because other ppl can use theirs instead

Yes they are, infact most druid specs dont just sit in 1 form and you shift into other forms to make the most of other abilities

Hunters petbar + all the extra abilities is another 2bars you use(unless you just decide to not interact with ur pets stances and macros or location which to me is just weird lol) you also got an extra layer of utility thats not as important but still supposed to be binded which is what i put on a 3rd bar. Pet abilities i also macro to the 3rd or fourth bar, more active abilities stay on the first 2 bars.

Where’d you get that? From what I’ve read, as much as I can, I don’t see Blizzard saying that at all.

its directly implied when you make classes less WA/Addon reliant and more straight forward, Like when you have a decent sized chunk of ur playerbase literally relying on Hekili for YEARS and many other 3rd party sites/addons just to play “optimally” then that would be a design problem and completely outside the realm of “just read ur tooltips bro”

Ik some believe its like i said “A new player friendly approach/average player friendly” and others believe its correlating with possibly a console port in the future

Eitherway its a very smart thing to do on blizzards end, the biggest gripe with obr itself from everyone wasnt that OBR is bad, but it was that obr was a bandaid fix to a bigger problem, and its that specs were poorly sown together. Blizz is now applying the fix in the way the community asked for when obr came out

1 Like