it gives people who like pvp and like the horde reason ti stay horde. if you like pvp and dont care what faction you play you can stay horde or alliance. if you like alliance and pvp, this change doesnt incentivize you to reroll horde because all it does it give them a reason not to reroll alliance.
this does literally nothing to make alliance want to reroll horde. this change takes horde pvpers out of the world allowing alliance to continue playing normally. it removes your incentive to reroll horde if anything.
A lot of PvPers aren’t on Horde because they “like the Horde”, they’re on Horde because that’s where the other PvPers are and they’d rather not be stuck on a faction/server where there is nobody else actually good at the game to form a team with…
You obviously don’t understand what it’s like to PvP on a faction that has had most of the PvP talent migrate to the other faction. Some will join the movement to the other faction, some will just stop playing that aspect of the game and some will just leave entirely.
But having read most of your replies, it’s quite clear you do not care one iota about faction balance as long as you get your way.
It’s ineptitude to think that “catering to the Horde majority” is the only way to incentivize players to distribute themselves more evenly between the factions.
It’s obvious that in game incentives are possible to get a portion of Horde to transfer to Alliance. Just start with any level of incentive that is obviously way too good, pick something ridiculous like 50,000g per BG win for Alliance. Obviously everybody would go Alliance for that. OK, so what about 49,999g? 49,998g? Keep reducing it, and somewhere you will find a level of incentive that results in 50-50 population balance.
This is called the Intermediate Value Theorem for those of you who never had the opportunity to study basic calculus.
well the good news is that the beatings never stop since they nerfed EMFH back in 7.03 on retail so from here it can get downhill for the next year or two until wotlk…
I’m amazed by the sheer arrogance of blizzard in this post. Saying that world pvp kills ratio is equal means nothing. Some realms horde is majority and others it’s ally. Meanwhile on my server kurinaxx there is less than 40 alliance players online total. A far cry from just a week ago. No wonder why alliance deaths are down they aren’t there to kill anymore.
Sounds like horde have fine big queues now after the test concluded. Problem solved. Why add it now?
I could care less about win rates. I hope all you smug horde acting like entitled children enjoy your new pve servers. Clearly the fact you can’t do a bg in 15 minutes is equivalent to not being able to play the game. Try not being able to find a group for any dungeon or raid then tell me who can’t play the game they pay for.
And this response by blizzard is so obviously trying to hide the fact that this change only positively affects horde and only negatively affects alliance. And again idc what they say about world,pvp kill rates so don’t try that on me, I’m done with this game, it was fun while it lasted. This is now retail 2.0 and horde are so short sighted and worried about instant gratification they fail to see it. Remind me in 6 months when this game is a shell of what TBC used to be. Have fun horde and enjoy the influx of ex-alliance players who decide to keep playing the game after this. Cause I can promise you you won’t be seeing any more alliance in 6 months.
I am not saying they suck because my experience thus far in classic has been that they don’t. I’m saying for years that’s what we’ve heard from both factions and eventually, it’s more than a mantra, it’s the truth because dedicated PvPers are primarily on one faction. It’s a self fulfilling prophecy. I saw it happen on retail and I don’t want to see it happen in classic.
I do think they will soft nerf it… probably like increasing the CD or something stupid like that. But then again the amount of money they will get from meta sheeps when their twitch streamer is alliance is too tempting to pass.