So every game is an RPG then. Yeah, I’m the one making up defintions here.
Dota 2 is listed on Steam as a RPG…
You do get there are different genres of RPGs right?
I never once stated that. Implied it. Or anything close.
But hey. So that you don’t feel that I am the one making up definitions.
https://www.collinsdictionary.com/us/dictionary/english/role-playing-game
https://en.wikipedia.org/wiki/Role-playing_game
https://whatis.techtarget.com/definition/role-playing-game-RPG
But please. Enlighten me with your personal definition.
I said that using WoW and everything internal to it causes players a lot of gold to figure out what their best traits are.
Frankly, traits are straight forward. You can read them and know exactly what they do. You don’t have to try them to see if they fit “your playstyle”. And as for trying traits for different specs? Stop. Just stop. The system isn’t designed for you to change your traits every time you use your offspecs. It just isn’t. Get different pieces for your offspecs.
If finding what fits your playstyle actually means min maxing and finding the traits with the most output, then you’re just being stubborn by not using the third party tools available to you. Literally just glance at Icy-Veins, or check your Class Discord, or use Raidbots to sim (though I think that would require actually using the simcraft addon, pasting it in, and editing the text. Other people have already done these sims for you though). The vast majority of traits are nearly entirely passive, even if it seems like they might have more impact. If you go look at the sims on a guide or elsewhere, they’ll be pretty close to accurate no matter how you play.
Most games are not designed with the tools needed to properly min-max every tiny aspect, WoW included. The combat log is a very, very inefficient way to tell if something is working well or not, and training dummy testing is typically way less accurate than proper sims due to the amount of RNG present in WoW’s combat mechanics, even if you have a DPS Meter to compare things more easily.
Name one game that doesn’t fit those definitions. Do you also think COD and RTS games are RPGs?
Chess.
Ok, now give me your personal and completely not made up definition.
Call of Duty isn’t a genre
They can be, yes. Warcraft III is an excellent example of this. It’s a character driven RTS with RPG elements that involve stats, items, abilities.
Sure - but once I get say 3 pieces of azerite for each slot, how do I figure out the right combination for each spec? You have to test them out. Once you figure it out, cool - no need to change anything. But the cost just to figure out what’s optimal is nuts.
If only there was a third party website that could run tens of thousands of iterations, executing your rotation perfectly in whatever scenario and gear set you customize to your liking and it could also spit out accurate results with stat weighs and potential DPS ceiling.
You read them. And make a choice because the effects are straight forward.
If you want to min max numbers, just check the list on icy-veins or bloodmallet or wherever and stop wasting your gold. Your testing won’t be accurate compared to the info they have anyway.
Just keep buying tokens op
As another way of looking at it: Consider that in Blizzard’s perfect little misguided world, all traits would have the exact same level of output so you could choose whatever you want. Meaning, if some are notably stronger than others, it’s almost entirely arbitrary and a failure on their part, as opposed to some purposefully obfuscated thing for you to test out. If it’s already arbitrary, it’s not exactly like you’re “cheating” to go check a list to see which traits are already arbitrarily better right now.
Woah a board game, you got me there. I guess WoW really is an RPG.
An RPG is defined by the game’s combat, exploration, story, and character progression. You choose a class, allocate stats, spells/abilities, and weapon proficiency as you level. Different stats compliment different weapon styles and abilities. The choices you make affect the way your character interacts with the game’s world through combat, speech, and whatever your class’s niche skill is.
WoW is an MMO. Your goal is to level your characters to max so you can participate in “end game” where your progression is completely dependent on gear. It doesn’t matter what weapon you use, your character’s strength is determined by your overall accumulated power score. Or ilevel.
Dungeons and raids are not places you explore for treasure, they’re mini-games you repeat over and over for a chance at gear drops and crafting materials. A slot machine.
The “roles” in WoW (DPS, Tank, Healer) are the actual classes, whereas “classes” (Hunter, Warrior, Mage, etc.) are builds that require different stats on the exact same gear. You don’t allocate stats, there aren’t multiple viable builds per class based on stats. The “specs” within classes aren’t builds either. WoW’s classes have been simplified to the point that there is no room for customisation. There are viable talents and useless ones. Your choices don’t affect anything outside of how useful your are in a group. You choose the talents that give you max dps, survivability, healing, or utility. The rest are there to NOT be picked and give you the illusion of choice.
This is all dependent on how the devs are feeling that patch cycle, as they’re constantly being buffed, nerfed, or scrapped entirely.
Andros, your definition of ‘RPG’ is incredibly limited, to the point where it sounds like that’s what -you- want in an RPG more than anything else. I’d agree it’s a list of checkboxes for a more “traditional” RPG, but don’t agree that an RPG HAS to be all of those things exactly as listed.
I think the modern definition is way too broad.
This happens in WoW
This is not true. Many times a lower ilvl item is better.
Nothing to do with being an RPG or not.
You don’t allocate stats based on the gear you have. I have multiple pieces of 400 ilvl gear. I want specific stats. I choose the piece that has the stats I want. They are not different stats on the exact same piece of gear.
Wrong, they are. You may want more complexity. But they still are.
So basically. Your entire definition of “RPG” is just a made up one, about what you want an RPG to be. That weirdly enough…WoW actually fits in. But you have to explain away that while WoW does fit your definition…it doesn’t fit it enough for you.
It’s not “made up”. I didn’t invent RPGs, I’ve played them. I’ve also played mobile games where you gain exp and level as you tap the screen over and over. There’s a discernible difference in how the player interacts with the world through their character.
If its not made up, then I am sure you can find a 3rd party definition that also states an RPG must have all of these strict elements.
If you really are curious as to which is better use Bloodmallet and save your self the gold. It is a lifesaver with these god awful Azurite Armors.