Were killing em…
You guys keep saying this but were out here killing em and winning wsgs with FC druids on opposite team.
Some of the crap yall say is wild, its a L2play issue 100%
Were killing em…
You guys keep saying this but were out here killing em and winning wsgs with FC druids on opposite team.
Some of the crap yall say is wild, its a L2play issue 100%
I love this change, i actually like healers having a purpose lol, and the difference between winning a skirmish can be which team actually is acknowledging them/using ccs. It is nice having fights play out beyond ability/gcd, the change really shows the difference between advanced players who read others tool kits vs their own/teams available abilities. Hybrids are strong but I don’t think they are unstoppable, and I think this finally gives warriors MS the purpose it deserves too
Mate, all this change has done has brought to the surface all the other fundamentally broken things there are in classic vanilla pvp.
Polymorph / Sap lasting 45 seconds - sure if u can sap a healer for that long something will probably die!
Only 1 class can provide a Mortal Strike effect in vanilla, rendering most other melee useless.
Feral druids are beyond ridiculous. I’ve seen them soak 8 ppl dpsing them in WSG while holding flag with no healers for almost a minute, just through their own cds.
You don’t know what peeling is.
Looking for an apology from the devs tomorrow for this misguided knee jerk change, and a promise it won’t happen again
I am curious what the is objective of the test? What data is being collected? What is the point of this field test? To see how people react? to test players’ feelings?
I think we can simulate PVP combats and record the TTK in different scenario, like with CD, without CD, without buffs, with 100% uptime, 50% uptime… VS plate, VS clothies… Then balance the outliers. It’s not that hard.
The stamina buff was enough, that and more worthwhile gear being offered via R7/Rep which offers both performance stats and stamina as opposed to before in P2 and early P3 where we had players running around in glass cannon sets.
The damage reduction proponents have clearly not been actively PvPing throughout P3, and they think healers should just be able to play as PvE healbots rather than require using anything in their toolkit or PEELING from their teammates.
One of their biggest proponents ITT doesn’t even know what peeling is and implied that Boomkin are low tier for PvP. That’s the sort of player pushing for this ill-informed change.
Just buff Wound Poison to 50% healing reduction then we’re good to go.
I don’t know i guess my gameplay experience is different because healers that don’t get peeled are still dying and cant get away with just standing still if directly targeted by most people
I can kill a healer if I remember to put Wound Poison and no one else intervenes. They can’t get a cast off on me or I just wear them down.
I feel like pets are too easily killed with the aura. Makes them feel useless for hunters and warlocks.
This is terrible.
Burst was too high for certain classes previously, but the essence of vanilla PVP was still there.
This 50% blanket debuff is worse.
This isn’t the spirit of Vanilla classic wow.
Part of me likes that I can just face tank all the dots and burst now and kill ppl and if I have a healer I’m invincible. But one has to be honest is it really a healthy game style? No.
Because on the flip side, the team without healers can’t do anything. And when you’re the other team it feels absolutely garbage gameplay.
It’s never good gameplay when it’s hyper imbalanced to specific roles or classes.
Next biggest point. I keep seeing ppl say how important cc is now.
The ppl saying cc wasn’t thing before are either tunel visioning the overtuned burst classes or they didn’t know how to use CC properly.
I think it’s very important for everyone to separate the difference between the overtuned burst classes and the regular burst PvP.
Now most ppl in the forum I think agree there were several classes that were overtuned and were/are just “no skill” Insta bursting players down. Or 1 button dotting someone to death with no ability to counter via, eat, bandage or POT. Health pools were inflated past food and POT HP, while bandages broke on damage. This meant classes without healing abilities would almost always die with no counter play available.
With the clearly broken aspect of the game covered and set aside.
CC was important before. If planned and executed at a key moment or countered at key moments, it could determine winning or losing the fight.
Now, nobody does much damage, and inversely healers heal for so much, the punishment for not dispelling a teammate or getting caught in counter spell is negligible.
You can sit a whole fear and without and feeling of risk. You can be incompetent and not equip or buy your trinket without much consequence.
It’s like PVP with kiddy gloves on.
There so much leniency for mistakes, slow reaction time, or just ignoring someone cc’d all together.
It’s no longer PVP with consequences, it’s just a brainless slog fest.
Healers don’t even need to worry about positioning now.
I constantly see healers now, leading the charge or standing right beside other front line. One healer was bragging about how he was always running into the enemy backline.
Generally, stupid gameplay and positioning like that could never even happen before, eo else he or any other classes would be decimated running through the front. Only exception, unless you were a spec and class meant for that (AND had heals).
Flanking used to viable and it should be a strategy to punish teams that don’t protect their backline or peel.
Now lazy and inattentive teams just let 2 lone healers hold off 3-5 flankers with ease.
There should be consequences to not reacting correctly.
There should be consequences to not reacting in time.
There should be consequences for being a BAD HEALER.
I subbed for SOD for PVP, NOT playing participation award PVP.
can kill a healer if I remember to put Wound Poison and no one else intervenes. They can’t get a cast off on me or I just wear them down
I get what your saying.
But that’s not the style of PVP most Vanilla Classic PVP want to play.
Attrition PvP isn’t exciting and generally speaking it’s not necessary skill based.
Not saying you’re not skilled chaining your abilities but the room for error on both sides is so generous because it’s about attrition not who played critical abilities at key moments.
Sorry you probably played one of the op classes and are upset your not getting free kills. It takes so much thought to press 2 buttons right?
Slow game takes more counter play and tracking enemy CDs. But who wants that? you just want your brainless 2 second fights.
Why play chess when we can play tic tac toe
Sorry you probably played one of the op classes and are upset your not getting free kills. It takes so much thought to press 2 buttons right?
Slow game takes more counter play and tracking enemy CDs. But who wants that? you just want your brainless 2 second fights.
No, I actually said that was terrible gameplay too and should be fixed via tuned down.
But burst PvP should still be a thing just not this overtuned BS they’ve created AND not the opposite, Participation PVP.
Attrition PvP isn’t exciting and generally speaking it’s not necessary skill based.
Nah you completely hit the nail on the head and I don’t disagree. Attrition and hitting the healer until he goes OOM is not what I want, we already get that in Cata x10. I don’t care if I CAN kill it like that, I don’t WANT to. This is what people aren’t computing in their brains. They want everything to take 5,000 years.
Sorry brother check who I was replying to. But I see your sentiment is the same. Like I said right now feels like chess. Maybe thats too slow but I dont want to go back to tic tac toe.
Attrition PVP turned so many ppl off in arena in TBC and WOTLK.
I remember 30min arenas of just sucking each other off to zero out mana (some matches went to 50min)
It’s not something I want to experience again, hence Vanilla classic PVP.
Season of Dead Alts
Dear Blizzard, you are killing this game with your horrible choices you are making. LFG is pretty much dead unless you’re running one of the high end dungeons. All you had to do was tone Shamans, Spriest, Rogues and nerf Entrapment down a bit and things would be so much better.
Do better or find someone who can, thanks!
Sorry, ya I didn’t see your response was to the other person.