Terrible world pvp / pvp world quest balancing

Just wanted to make a quick post about how consistently terrible these PVP world quests are; it’s been like this since Legion.

I usually skip them as I don’t trust Blizzard to make these world quests enjoyable, but I thought after several years they might have improved it.

Then I stepped into the arena and died to a tank with 1M hp within 2 seconds.

80% of my health was done by 3 Mauls, which I thought was a rage spender / filler spell.

I never post on forums but just wanted to hear what other people think of world pvp so far; I really feel like after so many years it should have improved somewhat.

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Willing to bet this is the Cobalt area world quest. It is bad. Not only is that area mega laggy 1 player can control the whole area… 1 million HP is nothing, TRy a DH with 4 mil HP one shotting people with glaive toss. The other world quests are actually fine, its this one that is super bad.

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Yeah that one is bad lol, it’s not too difficult to complete though. I mean it’s world pvp, people are going to use every advantage they can that is available to them. And that is okay.

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Is it ok though? I mean it’s there to use. But there are groups of players camping the area just with every lasting buffs rolling and without a 40 man raid group or more you can’t kill them. They aren’t there completing the quest, they are there token farming while having pretty much no counter to them. It’s like fighting multiple world bosses on steroids. That on top of the horrid lag there.

Yes you can complete it, but it’s not fun which shouldn’t be the case.

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Let me throw in there you can get the 5 minute immunity buff as well. Which is just dumb lol.

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I don’t know what to tell you. This has been a thing since basically vanilla lol. It’s Wpvp, it’s not going to be be fair. I will agree the lag in that area though can get really really bad though and that alone can make it almost unplayable by it’s self.

There is nothing stopping you from forming your own or joining a raid group to get the quest done, or farm for your own buffs as well.

As someone whose main content was WPvP until probably mid BfA, players becoming raid bosses and being immune for 5 minutes without little to zero counter hasn’t been a thing. WPvP your right has never been about being fair, but there is also things that need to be balanced as well.

Can do the quest in a raid. I have done the buffs and got the quest done, still doesn’t change my mind on things like a 5 minute immunity and DHs glaive toss hitting people for 300k plus.

I would be ok with things if the immunity couldn’t be used in the pvp area, and the stacking HP also. The combination of all the powers PLUS stacking HP is what isn’t cool to me.

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Legion says otherwise. WPvP was fun in Legion and there were many players who were raid bosses. I would literally go into Stormwind solo with Bear Tartare food buff on my ilvl 970 Discipline Priest. I had a passive 60-70% damage reduction and even more with Pain Suppression and PW:Barrier. Not to mention massive absorb from the low CD PW:S and 25% max HP absorb from Prydaz every 30 seconds.

One tapping the guards with Purge the Wicked to maintain a permanent 70% movement speed increase, bags filled with Fel Meteorites and Strange Dimensional Shards, Lights Wrath one shot every 2 minutes because Atonement procs built up the charge fast in a city.

Had a friend on the Alliance who was a Blood DK with like 26M health and was an absolute beast and could not be killed unless he had 20+ people on him.

The immunity lasts 5 minutes and is a terrible power to get. Getting the immunity prevents you from getting any other power besides a crit chance/crit damage buff. You just have to wait the 5 minutes away from that player and then kill them when it wears out. They can’t do ANYTHING else during that 5 minutes. They can’t refresh it any existing powers too while active. That one is easy to counter.

You can easily farm powers outside the FFA quest if the people you’re fighting is of same faction. If not, and they’re following you, they are susceptible to being ported outside the area by a warlock with Shadow Rift. I’ve done this several times where a warlock friend of mine will place his port outside, port them, and then they lose their powers immediately after stepping out. It isn’t hard, and this world quest is fun.

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This isn’t the same as what is going on in this ONE SPOT for one WQ though. You are specifically talking about gear/class specific stuff. Having 5million plus HP is a lot different than a 26 million tank in Legion. For one its a tank, second if I remember correctly everyone had 10s of million of HP then. Having a DH will 5m HP and one shotting people with glaive toss (hitting for far more HP than people have normally) is different than what you are talking about.

I mean correct, other than you can’t be killed and can’t complete the quest without issue. I mean sure everyone could go get it, then nobody would get the quest done. Also having 115% chance to crit makes a difference even if its not having 5million HP and one shot ability.

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It’s damn near the same. A friend in my guild had an assassination rogue who would poke someone with his dagger and they’d be dead in one hit. Shuriken Toss too would one shot lol.

I had 11M health as a Discipline Priest in Legion with a 10M absorption, more with Clarity of Will up to 15M. It’s the same, especially when the majority of players at that time only had 2M health or 3M health. The average player would have, at most, 4-5M health.

See above example. Rogues could fan of knives also into a raid group to one shot everyone.

Don’t even need to go get it. If you’re complaining about a player who’s just immune for 5 minutes, don’t engage them. It’s simple, DONT ENGAGE. Wait the 5 minutes and then kill him. He’s powerless after 5 minutes from immunity since that one can’t be refreshed.

The powers would be fine other than 1 they actually lag out the whole zone, and second I would be ok with powers if the stacking HP and immune buffs couldn’t be used inside the WQ/PVP area.

I am aware of this, but still not the same. This was because of a legedary not stacking buffs.

I mean they couldn’t because there were AOE caps. And to be honest this only worked against under geared people mostly.

If the answer is this, then there is a problem with a PvP WQ lol.

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There wasn’t AOE cap on it in Legion. Trust me, I played enough Legion WPvP to know this. And no, it did not only work against undergeared people. My priest who was geared AF would get one tapped if I didn’t have my shields stacked. It was in combination with the honor talent and legendary.

Its meant to be chaotic, don’t know what to tell you. If a player is immune to damage for 5 minutes, then what else can you do

Didn’t play enough then. Because there was. Look it up. It’s known as the 20/6 rule.

idk make it dispelable for something.

Look down at hotfixes. It wasnt target capped until Shadowlands. 20/6 rule you’re describing is in relation to abilities that say along the lines of, “increases damage dealt by X amount of targets hit.” It will stop increasing the damage past 20 targets. The legendary, Dreadlords Deceit, increased damage of fan of knives by 35% every 2 seconds stacking 30 times (base damage, it wasnt per target hit). A total of 1,050% damage increase. Pair it with the PvP talent and it increases that 1050% boosted damage by 150%. It wasn’t capped.

Idk. For me warmode has never been this fun.

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The ability to have 4million+ hp and have every single instant cast ability one shot any other player and also have a 5 minute death immunity has NOT been a thing since vanilla. What are you even talking about lol

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Worst part about warmode is the guards. Just had to truce with an alliance guy because the guards kept us rooted for 13 MINUTES STRAIGHT and we couldnt get in range to kill each other. We ended up working together to kill the guards, moving away from them and then 1v1’ing.

The level players can buff themselves to is absurd.

Buffs and not being balanced is fine. But being unkillable and 1 shotting players is lame. Just need to tone the buffs down.

4 mil ? Just got moonfired by a 22 mil druid