Terrible Quest Design

Why are there so many quests in this expansion that are so damn hard to understand? Why do I have to go look on WoWhead to figure out what the next part of the quest requires, or what the location of the place is?!

Every time you design one of those it’s a fail, and you failed many time in this expansion. Put it on your damn map, make the objective clear, and have the coords actually be acurate.

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Try reading it

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I have yet to need to look up a quest on a third party site. I just read the objective and if I still don’t know I read the quest text.

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Oh…I did not know that…let me check :roll_eyes:

I’m a huge quest fanatic in wow and yes, some of the quests are inadequately marked on the tracker on the map (such as the wanecrest hill anima conductor) and some of them are persistently, permanently bugged.

Having said that, Shadowlands has the most innovative and interesting quest design of any expansion in WoW. Its fantastic how much they’ve evolved beyond the “fetch me 10 pristine zhevra hooves” model

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II have to agree with the OP. There have been a good number where the quest just doesn’t have the info you need. I’m sure there were one or two that were supposed to be puzzles, but not all. Some quests aren’t obvious from the text, and if you don’t get lucky and stumble on the object you’re supposed to use, it’s not clear you’re even looking for an object (as opposed to a mob).

To be clear, I think the quests themselves are fun and great. The quest text for some could use a once-over for clarity though.

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9 out of 10 times whenever I have a problem with a quest it’s because I didn’t read the instructions or misread them. I did have to pull up wowhead for 3 quests in SL that I think could have been better explained but that was the exception.

Overall ppl don’t like to read quest text but then end up spending 3x the time trying to figure it out.

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You guys must be finding some secret quest givers then because I didn’t have a single issue while questing that couldn’t be solved by simply reading the quest text.

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Oh so that’s why it always took so long? They were looking for pristine hooves?! Well why didn’t they just tell me that to start with! I would’ve been more careful while fighting the zhevras!

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I do. I love reading quests, but when the objective is not clear or when there is no text, it is not that helpful.

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There’s a weird side quest in bastion i did on a couple alts, you kill dear far antlers, put the antlers in bowl for a bird, then fly the bird through and obstacle course.

I’m too afraid to read anything that would try and make sense of that.

That much is obvious.

Stick to your lane.

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Please, enlighten me.

You meaning marking the map, pointing you in the right direction and putting down what to do in writing?

Yeah, I can see how you would think that :stuck_out_tongue_winking_eye:

What’s there to enlighten? Eternal darkness inside that elf head.

I found shadowlands a lot better than previous expansions, myself.

I do think they could expand the quest windows to show items you’ll collect (in the space that normally shows the npc you’ll fight)

I’m currently stuck on the Ardenweald campaign because apparently I did the quests out of order. Not being able to progress the main storyline due to a bug like this makes me feel like they should have delayed the release even more than they did. Feels very untested.

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I do read quests. I like reading them. But when there is no text, or when the objective is not clear, or when you have to go look everywhere, only to find out on WoWhead that there is this supposedly ‘blue mark’ on the ground (not marked on the map) you need to stand in to activate such and such…that’s not great quest design.

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This is worth emphasizing. The world quests with no text to refer to when the objective is unclear are some of the worst offenders.

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