I know it’s hard to imagine either Blizzard or Microsoft would come up with ways to get us to spend more money than just the monthly sub and expansions, but what if they became greedy and only cared about money?
What are some horrible microtransactions you would hate to see added to WoW?
I’ll start:
Paid profession specialization resets. We only get one per account, but for only $14.99 you can get an additional reset!
Pocket Mage toy: summon a small Gnome Mage (1 hour CD) to create a portal to any major hub that player Mages can learn, only $29.99!
Toy CD reducer: one-time purchase that cuts all toy CDs on your account by 50%, only $39.99!
Turbo Brutosaur: another Brutosaur mount (but it’s RED!) that has the AH and mailbox NPCs -AND- a new bank NPC (you can access your personal, warbound, and Guild bank. An amazing value at only $149.99!!
They didn’t say caring about money, they said only caring about money. As in, to the expense of product quality and customer goodwill.
So basically, all of AAA gaming. Hence the rise in popularity of indie development, because as if turns out, you can make a quality product that people like, respect your audience, and make money all at once!
… just not all the money. So big corps aren’t interested.
Rolling out the red carpet service that every time you log in, a server wide pronouncement of your arrival is made.
Get revenge on someone by spreading a rumor plague which sends 5 initial tells (ex: Fearra has musty undergarments) to random characters, which then spread like a plague sending tells to everyone they come in contact with.
WoW is a really great game. It’s hard to imagine that it is coming out this well without anyone caring about it. What really gets me, and has for quite some time, is that people actually pay a company to play a game that they hate while thinking the company doesn’t care about the product.
Too bad all the automated services they offer (race changes, server moves, etc) and basically the entire cash shop are this already for the prices alone.
Cut the pricing of everything by 66-75% and we can have a discussion about what it would take to send them over the deep end. It’s tough to do that when they’re already there.