Ten guild players to make a guild neighborhood

So they said they are considering 10 players. To sign a guild charter is 4 players plus the creator. I hope they make it require that and not 10. Smaller guilds deserve a Neighborhood too!

If it stays 10 ill just recruit 5 randoms, ahve them sign, and then boot them.

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I think from what Ive read, the neighborhood needs to be maintained with a minimum number of independent players as well. Sorry to say.

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Jeezous seriously? Stupid! wtf…ugh. Damn my wife and kids are going to be pissed

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Seems like an arbitrary choice to double the requirements, especially for smaller “Friend” guilds.

Right? 5 total people should be ok. Heck ill even be ok with 6 but beyond that no. A guild neighborhood should be permenant until everyone in the guild doesnt log in for a certain period of time. Putting something like that on it sucks. What happens when everyone starts leaving and quitting wow in years to come? So you just screwed now because your guild is emppty?

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Right, I’m wondering how resource intensive these neighborhoods are for the server to have these requirements.

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I havnt seem this confirmed yet though so I am hoping you dont have to upkeep your guild neighborhood like that.

Probably to avoid solo neighborhoods from eating up server resources. I heard player housing is very intense when it comes to that stuff glares at square enix.

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Until its confirmed, ill keep my hope that it isnt some arbitraty log in once a month pile of crap thing to keep your neighborhood. Or keeping a certain amount of paying customers in your guild just to keep it. Thats insane.

A new meaning for /10 char

:rofl:

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From what i’ve heard in Blue posts, inactive accounts with player housing will be removed after 2 months (amount of time is a work in progress). The house will be untouched and easily reclaimed as it exactly was before being removed though may need a new plot or neighborhood if the original spot was claimed.

Also neighborhoods need active members to be in there as they said up to 10 at least. Meaning if there is less than 10 active members in a neighborhood it will just close down.

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I’m all for smaller neighborhoods but I wonder how that would impact the monthly event they have going on.

It sounds like everybody contributes to the progress towards getting stuff unlocked so I feel like you would ideally want as many people in the neighborhood working on that as you can get. I’m not sure if they have it set up to scale with how many people are living in the area though.

I would guess it would be far less resources than the CEO salary + benefits :smiley:

Right, I’m wondering how resource intensive these neighborhoods are for the server to have these requirements.

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You can do that too. With the other neighborhoods.

I do t think they want to spin up instances for 3 players.

So what happens if I get a spot, somewhere, all by myself, in some random neighborhood, with complete strangers, and they all log out for 6 months. Do I get a dead neighborhood? Do I get bumped to somewhere else? Do they get bumped and new strangers start moving in? Like that guy with the boat? (It’s always some guy with a boat…).

Maybe my guild will have one, maybe I decide I don’t want to join it.

(I honestly have no real plans for Player Housing, but I’ll certainly poke my head into it just cuz.)

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Personally, I’m okay with this, about time we had some incentive to actually be in a guild and actively participate, don’t want it? Don’t join a guild.

I have a guild, consisting of my twin boys, myself, and my wife. I shouldnt be punished for having a smaller family then soemone else.

Surprisingly it has nothing to do with you and more to do with data and operation costs. They have to draw the line somewhere

Sounds like a good excuse to have more as any

(Only kidding of course)

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