The whole clicking Time warp twice can stay the same but can we get a button just for Temporal Warp so we have a time warp when we want to use it if say lust or something wasn’t used on pull but it gives mages a option to still time warp. plus bring back fire mages orbs from legion
that would make too much sense to actually happen
Really puzzles me why they insist on this restriction. Why give us a talent that actively screws over the whole group when used at your discretion? Just make it like Troll berserking. I don’t see how this would really make anything OP - you’re usually better off holding it so it lines up with the main lust anyway, which is very often within 5 mins of the encounter starting…
I’d love it if that happened, but if it doesn’t, they should make [Time Anomaly] more attractive to use so when we can’t lust on pull we don’t suffer as much. I think it’s fine for [Temporal Warp] to remain the superior choice, but [Time Anomaly] shouldn’t be so behind.
I just wish it made it so you just get double the amount out of a lust. That might make me take it again. But i love the other talent more, not having to rely on another person to press lust for me is so much better. I know its a little RNG but i like it better than temporal.
I’m thinking about taking TA as well. I have serious mana issues when I double lust. I guess we clip our Missiles on purpose now during burst and that is just killing my mana. Maybe it will get better with the new tier set since it does give considerable mana regen but for now I think I’m going with TA.
Please blizzard, I am begging for the Temporal Warp separate button. It sucks so much to play mage on fights you don’t lust on pull. There is no other class where such an impactful cd is decided on whether or not you are allowed to use it based on group strat. Why do we need to suffer like this in 2023?
I mean isn’t not being able to use it on all bosses the trade off? TA isn’t even close to competitive given how RNG it is, and how often it just happens to proc as the pack dies. From a QoL perspective, sure having TW as its own thing is great but from the side of balance, without large TA buffs then you would run TW for every situation. It then basically becomes ROP.
I think the main problems are what to do when you’re the only TW/Hero/Lust in the group.
Here’s an example I encountered just last night. I’m running an M+. We TW the first boss. All is well. Now we get to the second boss. There’s 4 minutes left on our debuff, but I can TW myself right now. Do I give myself the buff and hope it takes a full 5 minutes to get the next boss? Do I wait and hope we get there in the 4 minutes left?
TW is something I provide to the group. It’s a utility that is hugely beneficial that not everyone can do. However, with Temporal Warp, I now feel like there are times where I’m punished for being the only person in the group with that utility. My individual damage takes a hit so that the group can get a bonus. (which honestly to me is more important but I don’t think everyone sees it that way)
In terms of trying to keep things balanced, my suggestion would be to make Temporal Warp it’s own button, but only allow it to be cast while under the effects of the Time Warp (or similar) debuffs. That way we still take the trade-off of it not being as good on fights where you save TW but you can also still make full use out of it in M+ (or fights that last longer than 10 minutes).
Even then, though, it doesn’t feel great to not be able to take full advantage of your one throughput class capstone. Takes a lot of agency out of a talent whose alternative is already full-on RNG. Even if it meant having to reduce the effectiveness of the separate ability I’d still prefer having that control.
I’d love to see TA changed to an active ability (giving both proc effects) on a shorter cooldown to effectively compete regardless.
I do still definitely agree - it doesn’t feel great to not be able to take full advantage of it. At the end of the day, before we can suggest balancing it correctly, we’d need to know from the devs why it’s a choice node.
Is it because they wanted an option that doesn’t require the use of Time Warp? Or something that doesn’t require us to think too much? If so, there’s no reason for them to not make it a separate button.
Is the reason it’s a choice because, even at the highest level, they don’t want this talent to be the end-all choice for builds? If that’s the case, even with the drawbacks it has, they need to do some serious buffing to Time Anomaly.
Without knowing why they made it a choice node and not just a talent, we’ll never be able to help suggest a good option for them. Until then, I will continue to agree that it should be its own button. ( I know I suggested a middle ground - I don’t really want that, just was offering it as an idea)
I know its something minor but it will help out a lot that we can use it when we want instead of when the raid wants
I can definitely see where you’re coming from on that, and I guess it never occurred to me how much of an issue it is for keys. I don’t run anything that high, so I just run TA and just lust when the group needs it. For raid when I do run we have so many Shaman, BM and Evoker that it’s a non-issue. I think at the end of the day, as far as balance goes they just need to look at reducing the RNG on TA a little. I guess my only issue with making it a separate spell is that it then reduces the need for TA at all which may impact some open-world or pvp.
As is it means I get three bloodlust’s to the parties one. Usually 2 during the boss and 1 more as I see it. Just make sure you are using shifting power to reduce the Cd.
For your example given go ahead and lust with 4-3 minutes left. Make sure you are using Shifting Power to reduce the CD of the Time Warp spell so the group has it back. Shifting Power is KEY getting the most use out of the talent as it reduces All spell cooldowns including that massive 5 minute one of Time Warp.
3 minutes of debuff left is a good cut off point in terms of when your can use that 3rd Time Warp and still provide it for the group.
Seems to me that TA was conceived as an easier set-and-forget / more casual-friendly option, in the vein of IF vs RoP. Well…that and not having to develop/balance anything new since its just rehashing existing CDs, and the RNG component makes it less likely to be problematic/OP.
Given that RNG really doesn’t work well with burst profiles, I’d rather it be a mega burst (TW) vs more frequent mini burst (active TA), even if it did something simpler (e.g. for Fire, refresh all of your Fireblasts on 1m CD) - I dunno, RNG just feels crappy for mage these days (see: Hyperthermia).
I usually do. I’m not always the only hero/lust in the group, it’s just another layer of thinking that I need to consider as we’re running through. The less of that I’d be required to do, the better.
That’s what I’m inclined to believe as well. Having options like that are great. It makes learning a spec a lot easier and is nice for people who don’t want to have to do calculus to play the game. However, if that’s the case, then Blizzard really should consider some of the QoL changes we’ve been asking for regarding this talent since the legendary was released in Legion.
Yeah but someone made a point earlier that if Temporal Warp was a separate button that would remove any meaningful reason to ever take Temporal Anomaly. Even if your raid is still learning the best time to group lust you’re probably always going to take the personal lust over a passive RNG buff.
To me it’s less about a casual vs non-casual option and more about that Anomaly is at least a token buff for when Warp has less value (e.g. lust is later in the fight, or the mob won’t live through lust’s full duration, etc.).
It’d be nice if they could at least make Temporal Anomaly a bit smarter. Like, have it not proc outside combat for no reason and have it be almost guaranteed to proc on your first attack. It’s so scattered that it really is just the Incanter’s Flow fiasco of “talent and forget”.