I used it last MC just to see if the 30 second aoe shield was any good. It ended up being 2% of my overall “healing” which is pretty bad. If only there was a way to make this rune better without making it too overpowered. 100 hp shield isn’t great but it did add up a bit more on some fights, especially the flame packs.
I was thinking if it applied a beacon to everyone it shield’s I think that would be really cool. Or maybe adding some time to the beacons already on the targets so you’re encouraged to throw it at the tank/melee groups. Or what if it did some arcane damage to enemies too?
Anyway it’s just kind of sad because it’s a really cool looking spell to use in a raid and I got a comment or two in discord about my bad aim; which was interesting because no other class really has to aim anything except hunter traps. Skill based spell!