Tempo in RSS

So I know I have a bunch of useful tools right, I’ve got a stun and a silence and a fear. A disperse and a fade. I can apply a little amount of passive pressure for a while then every thirty seconds or so I can apply a bit more pressure.

And I know there are no -general- rules, like ‘always x no matter what’. The rules for success are more like ‘if x, use y’, and there are so many to keep track of.

But in terms of tempo is it the Big Boy play to always blow burst when doors open, then wait for mistakes? Or is it better to hold on to your good stuff until the mistakes occur?

How do you force out defensives if you aren’t using your big burst early? If I have used my stun into fear into silence to control the healer out of place, what’s left to control the mage blowing me up?

Solo shuffle. ~1700 bracket. Please and thank you.

A good 90% of the game is positioning. If you’ve perfected that you’re a R1 player. After that it’s efficient cooldown trading.If your healer is in cc trade something, or if enemy uses big offensives trade stuff.

As for damage, if the other team is bad they’ll put you on DR then use stuff, if not try to get the jump on them first if possible.

Positioning literally affects everything tho. It affects your ability to do damage, reduce damage, avoid cc, do cc, put the other team in bad spots. It’s the single most important thing for momentum.

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<3

I hear some mixed information about whether spriest should be sitting in mid, turreting everything that comes within range (usually against double melee) vs carefully pillar hopping to cut off spells.

I feel like whenever I need to re-position, I cannot because I am slowed/rooted/DR’d etc etc.

Once position has been decided for me, my tools to relocate feel more limited than the enemy’s ability to lock me down. Is that a spriest thing or a me thing

I’m not exact sure how a spriest should position. It really depends on the situation. Typically I’ve seen spriest be super tanky tho and can play aggressive without being punished for it.

If that’s the case you’ll want to back up when the pressure starts. Also spam heals on yourself if your healer is in cc, this helps with overall tankiness.

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It always seems so simple when you say it.

Yeah, don’t want to over complicate things. A lot of it is built with practice and there’s no way around that.

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Is it fine to go for like long periods without putting out any damage at all? Or is that loss in pressure/momentum

If you absolutely need to. I personally like to play to live.

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How do I deal with Grounding totem >.>

I just kill them.

Maybe this changes at higher ratings, I’m only like 2k, but I find a lot of games are won on the 2nd round of CDs, and if you hold your 1min+ cd’s too long, you lose on the 2nd go if your team overlapped defensives (likely since there’s no coordination). It feels kind of brain dead, but getting the big cd’s out early seems important, then you can kind of greed it on your 2nd go as you fish for a good setup

Edit, I’ve also lost lots of games where people will split their cd’s up and instead of 1 big go, it’s 2 smaller ones, idk the exact right answer, probably case by case/game by game depending on team comps. Sometimes you can just hard swap healer and win in the opener, but that usually only works once or twice out of the 6

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Depends on your damage profile. As ret or arms you shouldnt be saving anything as your burst cds are very short. If you are full of 3min cds then maybe wait for their zugzug to end snd just get a kill in your burst

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It depends on your rank and your healer… hit 2400 multiple times in df and mostly stopped pushing in tww for solo bgs ( im a mog collector sue me they get 2 different sets!).

Healers in solo have a ego the size of the moon amd weirdly think every dps is out to kill them. Its ironic because most dps even in high ratings flat out refuse to attack weak healers. There are games as melee you will effectively auto lose because your healer or worse healers refuse to leave the shadow of the first pillar.

As for cds… usually its best to just send them. Kills don’t usually happen till they are up again anyways until really high or really low mmr.

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Sp mobility tips:

Feather > Fade. Talents such as; Phantasm, Improved Fade, and Phase Shift(PvP Talent). Will help you to have access to Fade more often as well as break you out of slows / roots, and make you un-targetable.

If you’re playing Voidweaver, Void Torrent while moving talent also gives you 20% move speed while you’re orb is out. It’s not much but its a non 0 amount.

Idol of C’thun applies a 30% slow. It will always spawn when you Void Torrent.

Enchanting into speed on wrist / cloak.

Make the most of Dispersion. Its freedom + sprint, which can help you set up a counter-go.

Void Tendrils are pretty underrated. Especially when vsing BM hunters, using it on their Zoo kills a lot of pressure. Also just on melee anyway, while most of them have ways to get out of it. It does usually buy us 1-2 seconds.

We got a lot of instant cast, you’re perfectly able to waddle where you want to be while spamming them. All of your CC, Catharsis, Devouring Plagues, Shadow Word: Death, Shadow Crash, and two of the more important ones REBUFFING Fortitude is now 1% mana, should be making sure its up 100% of the time. And Dispel Magic, clearing enemies of their buffs is super strong, also it gives us 4 insanity per-debuff due to Hallucinations.

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Immediately blow your CDs when the gates open to get as many defensive CDs from the enemy team.

If you don’t do it, 2 min later the enemy team will have theirs back and will win the game and you won’t have yours for 30sec or more because you waited to use them in the best moment.

As swole said, positioning is the hardest thing to learn, but THE most important.

As a general rule, if you are doing damage and not taking damage, then you are winning the game.

Also, make sure you know your pve rotation. I know it sounds really silly, but I cannot stress how just doing your pve rotation correctly can carry you to 2100 as most specs.

Next I’d say send DRs asap and pair them with your damage. Ideally get your dots out, pop DA, THEN use your stun/silence/fear and PI+ dumping DPs.

In terms of positioning, that’s a more complex question and will depend a lot more on comps and matchups. In general, be in the open, but far from your healer.

Send asap (but correctly), get that tempo.

You typically don’t without cds, unless you get a cc chain or position them into a bad spot.

You are tankier and do more damage than a mage, he should be scared of you - not the other way around. That being said, positioning always works :slight_smile:

Depends on the match. If you KNOW youre going to be the target, stand in the open, but far away. Vs wizards if you’re going to be the target, play closer to the pillar and make them overextend.

In general, YOU are tankier, though, and can be the aggressor.

If this is the case, then you’re recognizing too late that you need to move.

Not ideally, but it’s always better to not do damage and live then die for doing damage.

Shadow word pain.

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