Templates are the only way for PVP!

With legos broken classes broken, the only way to balance instanced PVP is to scale everyone to the same I level, then you can adjust legos and so on. What you have now is a pathetic system of which blizzard incompetently created just to lose players. Legion had awesome PVP any character main or alt. Was just hands down log in have fun. But until they weed out their top Game developer game is never going to improve. Hell bring back Ghostcrawler.

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I agree.

Creating templates would fix a ton of PVP problems. It would make balancing easier and pretty much destroy the carry problem.

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All i know was in legion, My wife played my kids played I played had a lot of friends who played. We all liked pvp and didnt have to turn it in to a job to play the game…we could hop in a bg, arena on any max character and still have a pretty good darn time. Didnt get slaughtered by random one shot crap. Most people were on par with eachother.

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Yeah that was legion PvP

They got rid of it because it wasn’t good at all

You still had high item level people dominate the rest because it scaled depending on your gear

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You must not know much about Pvp in legion then cause i got 2200 on brand new alts in legion without the best gear.

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Yeah that was so good pvp participation tanked and they scrapped it after 1 xpac

You know what actually worked?

Two tiers of PvP gear with a PvP stat

It was actually an early template system

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we did try templates and everyone hated it i thought.

were never going to progress if we keep trying the old ideas that failed over and over again :smiley:

The problem is a PvP system where two people can press the same button for the same spell and do a different amount of damage because one has better gear.

I’d personally never jump into a racing game where my top speed is 70 mph while a veteran player’s top speed is 120 mph. That has nothing to do with skill and kills competition.

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I’m not an avid pvp’er, but I think the complaint was things like “the template stacks mastery but I want haste” kind of thing.

What they need is templates but let you have control in some fashion. So that basically the template comes along and goes “Let’s see here…they should get 3000 secondary stat points” and then it looks at your desired distribution. And distributes them.

You want 3000 versatility? Have at it.
You want 1500 Crit and 750 Master and 750 Haste? Have at it.

God knows what the UI would look like. I imagine sliders/pie chart.

:smiley:

Then have the template scale based on your ilvl, etc. You provide templates, mitigate gear differences, but still give people some control(…arguably MORE than they have now if you want to let them do stuff like 100% into a stat).

But surely never going to happen.

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Well, right now we aren’t using templates…and PVP is more busted than any other time that I can think of.

Now that PVP gear is less optimal in PVE, I expect participation to crash pretty hard.

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The templates in Legion weren’t bad and it was fun being able to queue for BG’s as a fresh character.

What I didn’t like about it was the stat distribution. For example, I think casters feel bad to play with under 20% haste but the template gave me 9%.

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Lmao…no

It wasn’t even 2 years ago that everyone was yelling for templates to get removed because it was terrible.

If someone is going to spend the time and the effort to build a character in a RPG btw, they deserve to smack the hell out of you.

Get off the forums and start working on gear.

Templates lead to a sense of “nothing matters”

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They tried templates back in Legion and it really wasn’t popular. For the vast majority of WoW, your gear mattered and it probably won’t be going back to templates any time soon.

It’s amazing with all the systems they create, they can’t fix such an easy system for matching ilvls in BGs. Just pool everyone listed by ilvls–blue team v red team–fixed forever.

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Sounds like you want spoon fed content with no work for it.

You are what is wrong with Retail wow

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Almost like they introduced prestige - which was a complete nightmare for both casuals and hardcore players - at the same time, killing all incentive for people to just grind PvP in general. Season 1, the one that matters the most for long term retention for the expansion, was utterly ruined by the only casual rewards for people to go to being locked behind completely losing your player power and having to grind it again and again.

It was - and still is - an incentives issues.
Those who actually did stuff like arenas on the regular loved it because they just could play the game. Everybody else had 0 reason to do it.

In the last season of the expansion there was a maximum of 17% stat difference between someone wearing no gear and someone in absolute highest ilvl gear from rated or mythic raid. The gap between people that did world quests and someone with absolute highest ilvl gear was around 5%. Seasons prior to that were even smaller gaps.

Why even try to speak on this issue if you are absolutely clueless about it?

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I loved templates. It’s too bad that it seems most people didn’t :pensive:

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If they don’t want to bring back templates, one alternative would be to add item level brackets instead, for example:

  • 200-212 bracket
  • 213-225 bracket
  • 226-238 bracket
  • and so on and so forth

Although with the dwindling number of players, this could potentially lead to matchmaking issues, especially at the highest item level brackets.

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People that didn’t like pvp didn’t do it just to get gear or smash on people they overgeared? Good. That kind of play ruins the experience for those that actually like the content. As long as there are enough people to have BGs and Arenas running the dev decisions shouldn’t cater to the people that don’t want fair and balanced pvp.