Templar Strikes absolutely butchered in hotfix

Finally Crusader strike felt actually good to press and now its absolutely butchered by the hot fixes. What happened to making generators feel good as a goal of the update?

If you wanted to nerf templar strikes you should have nerfed the charges of it or the cd with it being super spammy.

Now we have to spam a garbage feeling button again in relation to other abilities, aka JUST LIKE CRUSADER STRIKE USED TO BE.

Edit: Actually they nerfed the damage AND the cooldown so it feels extra garbage now.

27 Likes

Absolutely killed the hype. You nerf the damage I dont really care but the flow of the spec you just ruined it. Templar strike was supposed to be spammable and now its useless. 10s cd witj my haste yea good job blizzard. I hate that I care so much man

4 Likes

I felt the opposite honestly, I would rather the tempo was kept as it is post nerf (with the 2 sec off CS cd at top left it isnt bad) but the damage was returned.

That being said, both being reduced is obviously worst of both worlds. Honestly normal crusader strike might be better since it keeps lower cd and higher damage AND you get another point elsewhere.

It’d be fine if regular CS was only physical without any way to alter it, since then Templar Strikes would have more of a purpose to fit there, but with Blades of Light, regular CS hits harder than Templar, and the only real benefit then is the 1s GCD.

12s is definitely a pretty steep baseline CD and 10s~ would feel better imo.

Personally this was a step back for me because one of my biggest issues with ret’s damaging spells before was generators feeling bad. Old templar strikes hit hard and felt good but now its even WORSE than crusader strike on damage which is the opposite of the stated rework intentions of making spells feel good. They did not need to shuffle more damage into TV instead of generators.

Most idiotic change out of the entire thing, feels like absolute dog droppings man. Who is the idiot who thought 11 second TS was anything other than dog droppings, please get them off the development team.

1 Like

I mean, the second strike was hitting harder than actual spenders everyone knew it was gonna get nerfed. The damage is not the only important part, it was the on demmand hp generation and better setup for dawn. Thats the value, passive cs and freeing of gcds vs active spammable cs making use of the gcds.

I dont think anyonr expected ts to go live with its ptr damage

The cd increase absolutely destroys the talent and completely changes how the spec is played. The reason why the second strike had a shorter gcd was because they wanted ts to be quick back to back hits and now if you back to back in your normal rotation you get rewarded with a long a$$ cd on ts and we are back to praying for art of war procs. They ruined the flow of the spec

3 Likes

It wasnt actually hitting harder. For example before FV was 22k for me and templar slash (second part) was 17k tool tip.

Now this is also before the judgement effect as well as the new dusk and dawn 30% increase so it never actually hit harder than a spender unless you mean the weird edge case where you meant a non crit non judgement non dusk and dawn FV against a crit templar slash.

Dont think you get it yet. I changed mains for df to pally since i can dps well in ret but i knew it was going to be an uphill fight.

Blizzard lies and screws players now lime its the thing to do. They also said they would give us more speed. Still no speed boost coming now or in 10.1. With the new bad gearing system coming in 10.1 with the shadowflame stones, our boost that we are maybe going to get is nothing compaired to what we are losing.

Blizzard f us now so we get use to the feeling.

2 Likes

I dont know what gear you had or your stats but before today, full pvp gear enchanted and such secnd strike from TS for me it hit a little over 50k

Unbuffed fv hit for 28k-30k buffed with judgement and dawn 37-40k.

I was not the only one pointing out that TS hit harder than fv. Tonight afyer nerfs the second TS strike hits for like 33k and fv with judgement and dawn hits 44k. Read the ptr forums almost everyone knew the damage was gonna be nerfed. Not surprised in the slightest. The cd change is what ruined the talent because hp generation was cut agressively and it feels clunky

5 Likes

They went too hard with the nerfs… took around 25% damage off from live. I suspect it will be bumped back up at some point this week.

God the developer in charge of paladins has got to be the biggest moron in game development history. You can tell they’re just trying to live out a class fantasy they developed at 10 years old, and everyone else in the entire world has to suffer for it. Get them off the team ASAP, they’re still stuck in shadowlands mindset.

8 Likes

“We realize mobility for ret paladins is an issue”

Proceeds to nerf ret paladin mobility…

21 Likes

A certain green shelled server has a more impactful and fun ret paladin and it’s a 3 button spec. I don’t know how you can make a worse feeling spec while being paid $25+/hour and working with a team of 100+ experienced MMO veterans.

1 Like

Blizzard being blizzard. Showing they haven’t changed at all. Promise improvements and trash it for launch. RIP Ret

1 Like

I mean you can actually just look at the Attack power coefficients from the changes page. They are pretty close to what i said in terms of relative % to the numbers I gave.

So mathematically my reasoning was correct. I think I low balled the TS second part by a couple hundred damage looking at the coefficients though but it still was NOT hitting harder than finishers.

I think the issue here is we were viewing the talent as solving 2 different issues. To me it was solving the issue of “making buttons feel good” blizzard stated as part of their mission statement. To you it seems you were looking for a 0 down time option.

When TS hit hard it felt very good to press unlike live crusader strike. The % of our damage that came from finishers was something I disliked about current ret and TS shifted some of that into generators which felt good.

2 Likes

But hey we got 20 yards on two spells so we can have that small bit of hope we can hit a hunter or mage before getting kited and killed.

2 Likes

In the words of Rob Schnieder from “The Waterboy”

“Oh NO! We suck again!”

1 Like

Before the latest nerfs

Fv: 136.5%
Ts: first hit 100%, second hit 120% PLUS GUARANTEED CRIT. Oh and dont forget fv plus 30% dawn plus judgement plus physical pressence and still the second TS was hitting harder than a noncrit fv. Again everyone expected the damage to be nerfed.

Now compared to lets say bfa ret where tv would do such a high% of our damage that has changed. Current damage distribution still has your spenders on top (as they should otherwise whats the point of even having spenders) with the other generators coming behind. They have nerfed everything in the latest build and I still feel they overnerfed mastery. If they bring back mastery all our buttons will feel good because all of them now deal radiant holy or holystrike. If our spenders dont hit harder, they cant increase generators either because you run into the same problem. If fv hits 40k why would any generator hit harder on a shorter cd? Therefore we expected the damage nerf. Not the cd increase.

I think it’s hilarious that I’m actually pulling less dps than on live with the recent changes in small windows with the same rotation with the random proc chances bumping it up a little or less, but at least I can’t die in all the keys I won’t be invited to because my damage somehow got worse in the update.

Like millions of overall damage loss on 5 targets compared to live. The previous update before the recent one I felt we might be a little over the top, but the amount of numbers on the amount of abilities they changed was just absurd. Who in their right mind even thought that sanctify needed nerfed, it was already almost useless. I still won’t run that spinning hammer as I find it annoying to mix max for hardly any thing worthwhile.