Let me begin by saying thank you to Blizzard for dropping 8 more of these Hero Talent Trees today. I can tell that you guys are a bit surprised by the response to Hero Talents overall and really want to get these out early so as much genuine iteration can happen as possible.
With that said, I am not very interested in what Templar is showing me so far on paper. Of course, I would have to test this to give genuinely effective feedback.
I know the team appreciates precise feedback that is right to the point. I will do my best now to go through a few things point by point. We will see if others feel any similar to myself.
THEME:
The Good
Templar stop at nothing to fulfil their divine purpose of bringing justice and purging the wicked
You guys nailed it right on the head here.
The Bad
They call down hammers of light and unleash devastating combinations of Physical and Holy attacks that vanquish their enemies.
While I greatly appreciate you guys choosing to include Physical damage, the hammers of light isn’t connecting for me. Templar’s scream swords, polearms and shields.
Overall, I was hoping for something named Templar, to reflect more accurately, what Templars are in real historical events.
I understand that might not be the goal at all, as you guys have said this is more based in Warcraft.
Final thought here, I would maybe prefer a rename of Templar. Templar just makes me way too excited for all the things we will almost certainly never get in World of Warcraft with Retribution Paladins.
I’m looking for a more physical, battle-hardened brawler. Ideally with a shield and 2-handed weapon. A more “warrior-like” Paladin if you will.
Talents/Abilites
Light’s Guidance:
For the talents and ability designs themselves, I will say it is a bold direction to add in a 5 Holy Power Spender that isn’t a new ability. I really enjoy that decision as more button bloat should be avoided when possible at this stage of the game’s life. Very smart and clever of you guys with replacing Wake of Ashes after being cast. This is exactly how Hero Talents need to be designed across the majority of specs.
I am not sure at all how this would feel to play, but I think it’s an interesting choice to start with.
If I can be honest some more, the majority of all remaining talents in this Hero Spec tree do not excite me very much. They are by no means, “bad”, but they are leaning on the dull side.
For Whom the Bell Tolls, is likely the next most exciting talent behind Light’s Guidance for me.
Unrelenting Charger
This is the single talent that can make or break this idea of Templar you guys have started. If the team is really dead set on sticking to this style of theme for Templar, please do everything within your reasonable power to make Divine Steed as exciting as possible!
The additional 2 second duration and 30% speed increase for the first 3 seconds is decently useful. But its by no means cool or awesome.
I would love to see some serious iteration here. Make this talent augment Divine Steed in a more impactful manner similar to Steed of Glory, the pvp talent for Prot. Or, completely continue to augment Divine Steed in new ways. Let us directly charge to targets with Divine Steed. Something fresh and exciting for this spell.
These are just my initial thoughts off the cuff after looking at what you have shared today while at work on my computer.
I’ll close with this, as someone who has played Wow and a Ret Paladin throughout nearly 2 decades of that journey, I just wish this spec gave me more hype than what it has. It’s by no means bad, just playing it safe.
But very eager to keep the conversation going!