Tell me again M+ is just wrecking this game?

I feel like M+ ruined the reward structure balance in this game. I’ll award it that much. If you’re not doing M+ then Dungeons are no longer anything that you have a reason to do.

But the “go, go, go” mentality is just a modern gamer thing. Even in FFXIV people do that in Dungeons, and there’s really no reason to other than to get out of it quickly.

I can say for an absolute fact that they don’t do that over there lmao.

I mean, people stop to watch cinematics. But I heal all the time over there and tanks pull entire floors at once. What are you on? lol.

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so you prefer extremely slow, 3min pulls?
not everyone likes to go slow, especially in easier content.

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Yeah. Community is bad. Blizzard has let this kind of behavior go on for too long. Game is dying anyway.

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It’s probably why veterans are likely the only people left in WoW. Other MMO’s like GW2, I was surprised by how cool dungeons felt. It wasn’t a queue lobby speedrun down the raceway to the last boss. It was a dungeon crawling experience, looking around and trying to figure things out etc. It wasn’t about a mindless sprint to the finish, but more akin to Tazavesh where there’s actually interesting things and multiple routes to take.

I feel the WoW community treats dungeons now more like FPS campaign levels rather than a dungeon crawling experience but it’s not their fault. Blizzard developers design every dungeon now in the form of it being a sprint to the finish due to mythic+. They lack imagination and depth, with Mega Dungeons being the only thing akin to the old school days of design philosophy.

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What are you doing that it takes you that long to loot a body? Looting takes a literal second.

Sorry you had bad groups but something doesn’t add up here. I’ve done that quest on every character I’ve ever had during leveling and never had an issue.

In FFXIV? They absolutely do. It’s actually worse there because all the dungeons are so easy and enemies hit like wet noodles that people get visibly upset if you aren’t pulling wall to wall.

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Bwahaha , you want to quest in a speed run group ? :rofl:

Join Lfd for that , like minded ppl will queue

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He meant LFD.

See this very nice comment for an example of how to reply:

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Every time they add teeth to leveling dungeons the forums scream bloody murder about how Blizzard is just trying to slow them down and how they hate fun and only care about time played metrics.

The initial pass at the WoD and BFA item level squishes actually made leveling dungeons have teeth, require going slow, actually let you…engage with the dungeon.

And they got cried at so hard Blizz had to cave and nerf them into aoe fests.

Operation Mechagon had the same thing happen, nerfed within the first week despite having nothing at all related to a timer. It was a slow dungeon crawl.

It’s different people of course, but there is definitely a vocal community that really wants everything easy. And it’s sucks, because leveling dungeons are some of the most mobs numbing content I can imagine at this point and how anyone could find the act of doing one “fun” is beyond me. They are so boring, everything falls over, it’s just pathetic. Normal Wailing Caverns in classic is harder and has a higher chance to die than any leveling dungeon in WoW right now.

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No? Pyri should not apologize for him saying the wrong thing.

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This has almost nothing to do with Mythic+. People just want to get in and get out to get to 60 as fast as possible. “Go Go Go” has been a thing since at least WotLK, and realistically probably longer. People don’t like spending more time than they need to on a thing if they’re there for a specific goal. Especially if they’ve done it 74 times already.

I’m not defending the behavior of the people preventing you from finishing your quest, but I don’t appreciate people blaming M+ for this.

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People mix them up all the time. Context is key. Pyri was nice and polite about it. Learn to do the same.

In endgame dungeons most groups pull all the trash up to a boss and AoE it down. That was my experience 90% of the time. The devs also had to hard change a couple of the dungeons because if you didn’t skip the cutscene fast enough you had no chance of catching up to the group. Whatchu talking about?

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“and joined a speed run,” is not mixing up. Far more likely OP DID use the LFG to find a carry group, and didn’t like it when they dropped him on realizing he was clueless and didn’t belong in a “speed run.”

Then when he was called on it he changed his story. LFG groups that do speed runs and use the queue almost never bother kicking the 5th. You don’t matter at all. They’ll finish in about the same time with you or without you then requeue. If you weren’t useless they let you requeue with them, if you were, they don’t.

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No he didn’t.

Please try reading responses.

He queued for it. It’s LFD.

Specifically explained what he meant.

:roll_eyes:

Now you’re just making crap up.

Lots of people say LFG when they mean LFD. You were wrong and now you’re’ making up stories to try to look right. Get over it and move on. Your responses just make you look worse and worse.

I’m putting you back on ignore where you belong.

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You can also queue for LFD groups. You “queue” and if they accept you, you’re invited. Either way his post reflected two different things and it’s not Pyris fault he messed up.

AFTER comments contradicting what he said. Time is a thing?

Why did you ever take me off? That other poster was correct, you do nothing but denigrate and attack people when you can’t argue their actual points.

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Is there no middle ground between “all day” and “as fast as possible” in normal instances?

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Almost as fast as possible is fine for me.

And it existed even before 3.3. Yeah, timers and meta (also existed …probably since day one) have made it more but, it’s not because of M+. It’s people.