Technical Question about Jumping

Does anyone have any facts regarding how the game handles your position when jumping?

To define what I mean: In another thread people are saying that the game sees your position as held at your position where you started your jump until you land. That is, if a jump takes half a second then for the time you are in the air the game actually sees you as being stationary and in the position you were in before you left the ground.

Is this true?

What’s the point of knowing this?

1 Like

What’s the point of knowing the answer to your question about the point of knowing this?

3 Likes

Jumping out of the bad was frowned upon before since the game didn’t register you as having moved if you hadn’t landed yet. That’ been fixed in recent years, and you can now jump out of the bad without getting hit…ofc, that’ given that the bad’s animation isn’t bugged and is actuallu much wider than indicated…

How will it benefit you?

SD third boss fight. I’m trying to figure out why I keep getting nuked by the swirls when I don’t appear to be in them.

Because from what I understand, you’re more likely to get clipped by an AoE you’re supposed to avoid if you’re trying to jump out of it. WoW’s not terribly good about tracking your positioning when you’re in mid-air and not on a flying mount.

It’s the same reason why people tend to lag through those bouncy flowers in the Bastion world quest. The game client’s making assumptions about where your character position is expected to go, so a little hiccup can send you through them without bouncing as intended, and it’s why constantly wiggling your direction as you drop keeps your position better updated.

4 Likes

There were many times where I have lept out of the range of a boss AOE / strike only to get hit. So I would say it registers as where you were not where you currently are / hovering. I’ve been hit so many times I’ve learned to just run and not leap as you’re more likely to “escape” if running from something instead of hoping you land before the big boom comes.

2 Likes

My assumption is there is client/server-side messaging disconnect when you attempt to jump.

Client says: You’re moving over to a new position, maybe, I’ll let you know.
Server says: Okay ‘maybe’, means your character is staying put and I’ll do more work when you’re done.
Game: —>AOE HITS <—
Client: Calculates the actual geometry, says you made it/you slipped.
Client says: You did (not) make it.
Server says: You’re there now.

The AoE that was under your feet happened between the handshake. If you had just moved you would have avoided the extra negotiation to prevent wall climbers from being silly billy goats.

1 Like

Jumping is useless because it throws some kind of spikes from above, if you’re in the middle it is useless to jump because it will reach you anyway.

Oh, and another thing, if you jump in PF, while you’re in the air and in the puddle space, you still don’t have the debuff.

Do you know how you can hop on a mine ore and mine it and you would be floating in the air until you move, or how sometimes you jump on something that shouldn’t be climbable, but you hit some sort of collision wall that allows you to jump up?

Or maybe she’s refering that jumping doesn’t actually clear the distance or make you immune to the stuff that is litteraly on the ground or still apply the same rules to you as if you never left the ground.

:man_shrugging:

I typed out way too long and technical response…I’ll just sum if up here.

The WoW engine obviously has 3D capabilities but nearly all bosses and mechanics in dungeons and raids deliberately do not respect the Z-axis because exploiting becomes much easier when can make bosses path weird or introduce LOS issues and such.

So jumping over/out of swirls isn’t doing you any favors. The game has a pretty fast refresh rate (the time it takes to constantly check and validate things which is why certain effects can tick as quick as a quarter of a second).

it’s my understanding that when you jump, the terrain you started on is snapshot. So, if it was bad, you take the tics of the damage while jumping. If not, then you don’t. And this resets when you land. But I have no idea how this works with, say, DHs and double jumps.