TBCC Combat > SL Outlaw

I’m just sayin… we all are feeling it.

And we all know that Cata Combat > TBC combat…

Give us combat back lol.

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are we kidding? combat was always better than outlaw

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That’s what I’m sayin :slight_smile:

Yup.

We all know the truth.

:surfing_woman: :surfing_man:

Me, personally, I prefer Cata Combat than Outlaw, but Grappling Hook and Pistol Shot were the thing I would add to the modern version of it.

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I played this dude combat from launch day through most of TBC, then quit for 11 years until BFA launch.

What changed from TBC combat to Cata combat that made us so awesome?

I’m too used to modern outlaw to remember much about classic/TBC combat. I know we had way less buttons, because I played it for years and never had a problem. But I’ve had hand pain and now a carpal tunnel diagnosis after three years of this.

We actually had more buttons but your APM was lower because energy generation was lower.

Most of your finishers were pruned off as outlaw.

https:// legacy-wow. com/cataclysm-rogue-guide/

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There are some things I definitely miss about old Combat. For one, it was a lot less RNG - it was one of the most dependable dps specs out there for a long time in pretty much any pve content. RtB is a dumpster fire ability.

On the other hand there are some things about the first few iterations that I don’t miss - Combo points applying to the target instead of the rogue was a huge p.i.t.a. on fights with constant target swapping. Twin Emperors in AQ40 comes to mind.

There are a few quality of life upgrades the spec has had. Grappling hook is nice. Pistol shot procs are nice, but I would love it if it was a knife throw or something blade-based, not this pirate-flintlock-pistol-themed-crap.

Speaking of which, I still hate the pirate them. Boooooo! Boooooo!

Cata Combat was probably the best version of combat, even though on the whole cata was a trash expansion.

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Imagine cata combat with retail combo points and grappling hook.

Mmm.

MMM.

How about free deadly throw procs?

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DM says I’ll allow it.

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SL sinister strike = 3-5% of opponents total health
BC sinister strike = 7-15% of opponents total health

It really tells the whole story of how they’ve made outlaw/combat deal damage. Add in garrote silence, kidneyshot not able to be dodged, killing spree baseline and rupture. Just so much damage lost to automatic “white” damage in shadowlands design

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Yeah, when did backstab and mutilate stop doing damage lol? They’re just combo generation instead of big D hits.

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Really? That’s not my recollection at all from the Vanilla/TBC days. I’m not even sure I remember using any modifiers back then, because I seemed to have fit everything on keys without the need.

The PvE rotation was pretty much SS, SnD, eviscerate. I don’t even think we were supposed to be keeping ruptures up, despite having that as a finisher.

This iteration feels like it has more or less doubled the buttons for no reason. One more builder in the form of pistol shot. One more damage finisher in the form of BtE. And one more maintenance finisher (I guess it’s not anymore) in the form of RtB.

Then blade flurry being something you literally want to use 100% of the time in AoE instead of being a cool finisher on a cooldown. (Granted, that makes us much better as an AoE class than we were back in the day).

Then all the godforsaken buttons we now have to devote to the rotating borrowed power of the day.

Stuff like blade rush and killing spree weren’t even in the game. No ghostly strike, no dreadblades, no marked for death.

The need to interrupt. In those days, I had kick all the way on the 7 key, because I barely ever used it in PvE. Same with kidney shot and gouge. Now I’m pressing all of those like a madman in keys.

Just venting. I was in a top 50 U.S. guild back then and absolutely crushed it.

Came back for BFA, and after three years of modern outlaw, I have carpal tunnel and need to give my hands breaks every 45 minutes.

I don’t even play stuff like MfD, or ghostly strike, because I legit don’t want to add more buttons to this bloat.

I’m already sick of SBS, because it’s something you need to be pressing SO MUCH MORE than the other covenants’ 1.5 minute CDs.

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outlaw feels so yucky. i hate roll the bones so much

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No, the priority is:
imp expose armor since your tank is probably not a warrior.
Then SnD.
Then Rupture (it’s more damage than evi)

Eviscerate is only prioritized when you have bladeflurry up since it’s the only finisher that cleaves with BF.

Then you also have deadly throw as a ranged interrupt with PvP gloves. Helpful for Aran etc.

In terms of CP gen, SS mainly but if you Deadly psn is about to fall off you have to shiv.

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shrug

Not my recollection at all. I don’t even know what expose armor is. Certainly never recall using it.

Rotation literally used to be an ambush, a SS, a three CP SnD to get it rolling, ss to 5 CP, then 5 point SnD, then SS to 5 and eviscerate while keeping SnD up.

I absolutely remember having rupture and never using it. None of the rogues in my guild or that I ever talked to did. Eviscerate was always more damage.

Blade flurry wasn’t even a thing you kept up. It was on a 1 or 1.5 minute CD and didn’t last long. It was nice for briefly being able to do damage to two things at once, which isn’t something we were known for back in the day.

It wasn’t even relevant for raiding. Just about every boss I can recall was a ST affair for rogues. If there were adds or multiple targets, they were tanked apart enough that no one really expected the rogue to be hitting both. AoE was caster business. Maybe you’d throw a rupture on the off target while you beat on the main one, but that was about it.

Sucks that the forums don’t go back that far and that every classic combat DPS guide you can find on the internet has been colored and altered by 16 years of meta knowledge.

I’d like to find the originals as they appeared in 2004-2007.

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??? It was also a 20% increase in attack speed- which became even better in TBC with combat potency. Paired with 2 minute CD trinkets, that’s a huge boost in damage during burn phases.

Edit: Also, there’s another rotation.
Garrote → Imp SnD for 14 seconds
SS till SnD is almost over → Finisher
Ruthless proc → Imp SnD for 14 seconds
repeat
Note: Highly suggest a 1.3 speed offhand

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Ironically Combat in BC is still considered a white damage spec. But Sinister Strike didn’t hit like a limp noodle like it does now.

Undodgeable KS along with expertise makes for some smooth game play.

Kspree was part of WotLK though.

:surfing_woman: :surfing_man:

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