TBC with no level increase. How amazing would that be?

I would absolutely love it if blizzard opened the gate to TBC and didnt increase the level cap because the problem with increasing the level cap to 70 is it wipes out all previous content. There is no point going to MC, BWL, AQ or Nax for 60 gear when level 70 dungeon blues are better.

But if they keep it 60, than the TBC dungeons and raids could just offer slightly higher item levels. Like Nax raids are 88 ilevel. So a TBC level 70 dungeon could be 75-80 ilevel. Slightly worse than Nax gear to help fresh chars catch up in gear. Then the first TBC raid could be ilevel 90-95. Slightly better than Naxx but not by much

10 Likes

i would be down just cuz of blood elfs so egirls can play on horde

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That would be a great idea but wont happen. The devs like catchup mechanics too much, a new 60 character would be 4 or 5 raid behind which would break the system.
Its the same with attunements, great idea but wont happen because too many players would be left behind.

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I think I’d rather see them add to the classic world for the same effect. Take the Scarlet raid that is coming - perfect example. There is so many useless parts of the classic world that they can add actual new content to that would remain fun for at least 2 years.

The problem with adding BC is that eventually you’ll be bored of Outlands too - especially if leveling isn’t a part of it.

I do think after they modified the classic world enough, it could become an option though!

2 Likes

i prefer new content…which is the whole point of SOD and we’re FINALLY in new content territory.

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i say keep the gear naxx lvl and add more of a variety… also no flying in lvl 60 tbc

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Why? new raids in classic would be much cooler. I really hope we get more stuff after scarlet raid.

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The blood of the world runs deep, and yet so much of it remains untapped.

Blizzard, the easiest wins are in front of you:

Karazhan Tower:
Open the doors. Let the ghosts of the past whisper once more.

Caverns of Time:
The true battlefield of Azeroth. Hyjal, Stratholme, Black Morass, time travelers must be stopped.

Harder victories, but worth the war:

Timbermaw Stronghold:
A hidden gate in Azshara. Why is it there? What lies beyond? Make it real.

Hyjal as a zone:
Let us walk the ground we once defended, feel the echoes of a battle yet to come.

Scythe of Elune:
You buried it. Bring it back. The Dark Riders, the lost wolves, the battle for Gilneas; an open-world event, a raid, a reckoning.

TBC fresh will come. It won’t fit into Season of Discovery. But Azeroth has stories left to tell. More dungeons like DFC, harder modes for ZG, Onyxia, new world bosses, more Scarab Lord-style quests, things that matter. Things that last.

Build the world, and the players will stay.

What else? Real ideas only. Speak now.

5 Likes

I dont want to do tbc again. Feels like the easy way out content wise, blizzard should lean more on sideway progression. Add blood elves and draenei but keep the portal closed, lets use this opportunity to explaine azeroth some more with new raids and content that takes place on azeroth instead.

You can add arenas and other quality of life changes from tbc and other expansions while keeping the classic feel.

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I’d rather they go the route of the original release plan, which saw Outlands being just a content patch. And likely only Hellsfire Peninsula - at least that’s as far as they appear to have made it before the order to make Outlands an expansion.

I’d also like to see them swap out the Draenei as a playable race for The Broken; Hearthstone already shows us what a female Broken would look like. Because, it should be that the Draenei have escaped the world and only ā€˜the fallen ones’ (Broken and Lost Ones) remain.

Additionally, the Blood Elves should be High Elves (in appearance) because, in the context of things. I don’t think Kael has returned from Outlands with ā€˜the solution’ to their addiction (ie Fel Energy). - They should be set up like Pandarians, with the option to pick their allegiance; Alliance did, sorta, kinda, abandon them. But the Horde also have Orcs. So some bad blood there.


// Nerd Alert //


I believe it would have been:

1.13: Secrets of Karazhan
1.14: Outlands

With Karazhan having an artifact (probably off Malchezaar) that would be similar to the AQ Scepter chain and finish with the Dark Portal opening.

Which leads to Outlands, where you’d probably end up making the ruins of Honor Hold a base camp for both faction, similar to Cenarion Hold. - I say this because Thrallmar makes no sense. Honor Hold npcs talk about skirmishes with the Horde…HOW??? The Horde came through with the Alliance. The only ā€˜horde’ they’ve dealt with was the Orcish Horde from WC2: Beyond the Dark Portal, which were the various Clans.

As for the raid, it would have likely been Hellfire Citadel…like…the entire thing; from Ramparts to Mag’s Lair (which was probably like Magtheridon’s Prison; cause he sure as heck isn’t there willingly). And the various instance portals were probably going to be skip points for if/when you wiped. - Ya’ll know the pain of wiping in AQ40…the run through that place. - Basically, you probably started with Ramparts → Shattered Halls → Blood Furnace → Mag; I say in that order because BF overlooks Mag’s place.

Kara was probably going to be a 20man raid as a catch up for HFC raid, which would have been a 40man. If you go in there on Classic Cata (so you can god-mode it) just walk around, ask yourself if Kara’s size and mob spacing was designed for ā€˜just 10’ players. Same with Ramparts, BF, Shattered, and especially Mag’s place. Everything is way to spread out. Like it had been designed for a larger group.

Now that’s a proper idea. Leveling takes too long and we’ve all seen the questing ā€œcontentā€. I would love this and feel like a continuation of my character. Scale down quest gear so you still have to raid to get into out lands content. Would be cool to see it! Too bad these devs don’t know what’s fun or interesting.

What I would like to see is the Dark Portal staying closed, but all the Azeroth content from TBC be released.

^Pretty much everything in this post.

And keep levels to 60. No shamans and paladins for alliance/horde respectively, but not a dealbreaker.

Expand the talent trees to TBC trees, but without adding any new talent points. That would really be interesting in terms of spec building.

Yeah but… Naxx gear is garbage in SoD… the only reason to obtain any of it is just to do Naxx… they completely ruined it and removed the need for t3 in any other content. If you aren’t inside Naxxramas then you dont have enough hp to survive the mechanics of half the other raids. I dont know what they were thinking, but they made naxx completely irrelevant for gearing purposes… its not like there are different t3 skins for collecting purposes. Heck even the set bonuses are underwhelmingly bad.

Whoever was in charge of sod naxx should never be put in charge of content ever again.

2 Likes

I would give them a raise.

We need this company to finally go bankrupt soo we can have proper private servers (which are better maintained and with better content and balance than sod) without blizzard going apekaka when one is sucessfull

Eh balance never mattered to me, og wow was not balanced and i had tons of fun. I prefer fun over homogenized balance which makes crap boring

Legit, they may have been trying to keep T1, T2, and T2.5 relevant.

In Classic 2019, once my guild hit Naxx we rarely went into BWL or even AQ40. Because Naxx gear was just straight up better.

So we went from having (3) 40 man raids (we still did BWL and MC with AQ40) to having (1) maybe (2) raids (AQ40 and Naxx) to do. Instead of having 4 (MC, BWL, AQ40, Naxx).

Problem is…it’s meant an entire Raid Tier is now pointless beyond a few non-Sanct items.

1 Like

Thats a fair reason, but it wasnt a good excuse to remove so much stamina… how the fel does a t2 character have more hp than a t3 character? Especially when t3 removes a ton of useful set bonuses and replaces them with shoddy lackluster ones that are not worth the exchange? All they did was make naxx gear less than desirable outside of naxx.

Isn’t the Seal of Dawn buff a buff to your ā€˜total’ HP?

I think I did the math in another post sometime ago, and using the OG T3 stam stats, each piece was giving something like 300 more HP than the Redux T3; with max Seal.

As for the Set bonuses, were they really that good in the context of SoD Runes?

For example. Paladin T3:

(2) Set : Increases the amount healed by your Judgement of Light by 20.
(4) Set : Reduces cooldown on your Lay on Hands by 12 min.
(6) Set : Your Flash of Light and Holy Light spells have a chance to imbue your target with Holy Power. (Proc chance: 10%)
(8) Set : Your Cleanse spell also heals the target for 200.

Holy Power:

Mage/Warlock - Increase damage to spell by 80 for 8 seconds.
Paladin/Druid/Priest - Restores 28 mana per 5 second for 8 seconds.
Rogue/Hunter - Increase attack power by 140 for 8 seconds.
Warrior - Increase armor by 700 for 8 seconds.

Even as Holy, none of those are even remotely useful.

VS:

(2) Set : Reduces the cooldown on your Lay on Hands ability by 35 min, and your Lay on Hands now restores you to 30% of your maximum Mana when used.
(4) Set : Your Flash of Light Rank 6 and Holy Light Rank 8 and Rank 9 spells have a 10% chance to imbue your target with Holy Power. (Proc chance: 10%)
(6) Set : Your Beacon of Light target takes 20% reduced damage from Undead enemies. (Proc chance: 10%)

Holy Power: Currently isn’t stated on WoWhead what this awards; probably a beefed up version of the OG buff.

In the context of ā€˜keeping previous tiers relevant’ the 6pc bonus makes sense, and it’s at least useful outside of Naxx. - Most people seem to just run Scholo and Strat these days for the Reals.

They are fairly useless in relation to the other sod set bonuses, compared to the og bonuses, all sod sets are superior to the classic versions for their respective roles in a group.

And the runes bit makes no sense… because we can put our runes on any gear set… my complaint is purely about t3’s set bonuses being trash in comparison to previous sod set bonuses.

Seal of Dawn’s buff is in relation to your total hp and it increases for every sanctified piece you have equipped… and most sanctified gear out of naxx has a laughably low amount of stamina, if it has any at all. So you are replacing your previous gear that has a respectable amount of stam on it, for gear that has half the amount of stam if not less… and the seal of dawn buff gives you an hp bonus to make up for it, instead of just letting us have decent stam in the first place.

They could have easily given us good stam on t3, and made the seal of dawn bonus give half the hp buff, and the full damage buff and they would have achieved a similar if not the same result, and still made t3 viable outside of naxx for other content.

The 6 piece bonuses being undead specific was just unnecessary. Because it makes having more than a 4 piece from the set completely useless outside of farming naxx, strath, scholo and KC. Which is a fair number of dungeons… but you dont get the seal of dawn buff there… so why bother using the sanctified t3 gear at all when you could just use previous tier sets for that content? Which makes t3 feel pointless to obtain at all, unless you just love farming Naxx over and over and over again for pointless gear. The only thing in there worth farming are the weapons, trinkets, and the mounts… and the rings… honestly the rings are worth it

So like, a lot of high power or desirable stuff?