Most servers are already horde dominate. Its no secret that horde have solid racials, flamboyant blood elfs, and nice lore (especially when metzen wrote the lore) Its also no secret to the hundreds of private servers are usually 35-45% only alliance. I suspect this is going to get worse when the official TBC reboot happens.
What are some proactive strategies the legacy team could take to help balance servers and mitigate the worst of the imbalance? Server transfers are too late and only reactive. In the past some servers have actually offered incentives to roll alliance; Which really depends on if TBC goes for a fresh start or a 60+ transfer model.
Faction changes, itâs simple. I donât care about #nochanges, this would help balance the game either for WPvP (there are 3 world pvp objectives in TBC, Hellfire, Terrokar and Zangar), and equalize BG queue times for both factions.
Some comps are also better as Alliance (for example, Rogue/Mage/Priest mirrors because of humanâs Perception racial) so youâd get a few min-maxers switch too
Which would have made even less sense. Most Paladins that fell to the Scourge became undead or Death Knights. In lore, there were only 2 known Undead Paladins and both were Scourge.
Incorrect. As servers would likely have crossrealm bgs, the BG queues would likely be nonexistent. Sure arenas donât have this concern, but many people like to do bgs, which would be almost impossible to queue for with such a massive faction imbalance across the board.
Ah I see. Well, one of the reasons Iâm in Classic is being able to go back to the original lore before all the awful retcons and changes.
Paladins should never have been able to be on the Horde and the adjustment to the story to fit a narrative is what grinds my gears.
Blood Elves subjugating a Naaru in the beginning to âchannelâ holy light and use sacred Paladin arts developed by Humans was just a slap to the lore.
Clearly this is a favored subject of mine but also a crappy one since it had so much awful changes since BC.
TBC Cleaned up broken armor sets and fixed itemization; Allowing paladins to tank, heal, or DPS. Allowing all the hybrid classes a choice; no longer were classes forced to wear mismatched items. This included permitting druids & paladins tank gear that allowed them to be defense capped.
TBC cleaned up class design and added important spells. All mages gained iceblock (allowing arcane & fire to be viable). All paladins gaining taunt, consecration, and spiritual attunement allowing them to gain mana while tanking and making paladin tank viable. Druids mangle & Lacerate allowing bear tank to actually pull threat without manual crowd pummlers cheese. This also removed the necessity to downrank and have a dozen spells on your bars.
Consumable, buffs & Item standardization: Items were regulated forcing players to pick which consumables they wanted and removing the necessity of having to farm dozens of random buffs each raid. No more cheesy world buffs providing 100% power increase. You were given a battle/guardian elixir (or flask), and a food buff and a few tiny options.
Talent tree cleanup: Many major improvements provided classes extremely important abilities making specs viable.
Paladin------
Crusader strike: Finally a melee ability other than autoswing
Paladin Defender Shield: Important threat and ranged pull ability
Shaman:
Duel Wield: Finally Consistent DPS
Shamanistic Rage: Allowed enhancement shamans to not go OOM.
Totem of Wrath: Finally an incentive to bring an elemental shaman over a resto
Raiding: Actually difficult for the right reasons. Smaller groups, better content.
Honor Grinds: much more forgiving⌠achievable rewards
Arenas: Regulated skill based pvp competition; with the exception of 2v2 arena.
TBC is way better than classic. The only issue is that it made all other content irrelevant and flying mounts (while being important for the expansion) hurt world PVP. In fact the majority of the these âchangesâ will be the first things suggested by classic+ advocates.
He also created Cataclysm because he thought we all wanted an indefinitely messy room to represent classic zones.
In any case, BCâs biggest contribution was resilience and WoWâs subsequent introduction to the esports scene. With extremely high damage reduction, people could stand more than a few hits from a geared player, which means racials played a significantly higher role.
There was little point in WotF, for example, if you were immune to fear, but were expected to die in a few DoT ticks anyways.
At least in classic, you could be a crappy character and still deal damage to players in BiS PvP gear. Not going to do BC if they ever make those servers.
Cataclysm was fine. The game was already going downhill and was pretty stale anyways; thatâs not cataâs fault. Its better than every expansion we get a new continent that just appears out of no where. Story wise the only beef I had with cataclysm was the fact they brought Nefarian, Onyxia, and Ragnaros back. Their raids were lame and were only there in an attempt for nostalgia dollars. Same way they brought Illidan back and made a whole expansion about him. Deathwing got ret coned a little too but most players didnât know that.
The new zones were fine. They were even fun. The re-vamping of old world quests and world content wasnât, IMO.
Even in current classic, they never put wall hopping back into the game. Iâm sure it bugged the heck out of the big brains of WoW, but honestly, it was fun and helped provide terrain solutions that were more than just âslope x = no go.â
Hopefully they do a Classic+ and build on what exists now and what was slated to exist in Classic before BC.
Much of what was in BC WAS going to be in Vanilla.
Avoid Draenei and Blood Elves, even jazz up the races if they added any and give Horde the Broken (Shamans) and Alliance Highvale Elves (As seen in Hinterlands).