With tbc around the corner excited for it coming back, whether they make any changes or not tbd but two changes I wish they’d make (other than raid wide bloodlust / sated debuff) is allowing caster dots to crit and allowing the unstable affliction talent in the affy tree to unlock 2 curses available for use at the same time.
Spriest and boomy bring great utility to the raid but their dps falls off the later we get in the expansion due to lack of scaling compared to the other classes. I’m not sure how competitive a dot affy lock would be but it at least gives a more complex fun rotation other than pressing shadow bolt till the fight is over. Let me know your thoughts and any other ideas you may have, thanks! (Only a pve change, not pvp)
Changes, new made up spells, new made up currency, updates, tuning, balancing; all do not belong in any version or expansion of Classic World of Warcraft.
TBC Anniversary needs to be as true to OG TBC as possible.
It doesn’t necessarily need to be, of course. It’s the poster stating that she wants it to be.
There are several differences already, even if we set aside fairly big ones like having final patch-level of class design changes, and dual spec.
That may be true, but it doesn’t come without any negatives or trade-offs. It changes the role of a shaman, for example, and how accepted they are. For someone who may wish to play a role that is always welcomed into a raid group, TBC shaman is a pretty good time.
SoD did an interesting job of putting feral druid into such a spot.
Anyway, there are probably other considerations, but that one jumps to mind. Of course we can use words and phrases like “need” or “beneficial to others,” but we’re all just stating our own preferences and opinions.
If they made caster DoT’s to critically strike it would also buff Hunters, Warriors, Rogues, Paladins, all classes that use Damage over time spells. This would not advance warlocks, they would remain fairly static in the line up. The only problem warlocks have is that their best spell is shadow bolt because of the scaling and how things are designed to play.
Making class tuning changes was disaster in Wrath of the Litch king, and its proven they cannot get it right in Mists of Pandaria either where they’re still on the struggle bus trying to get it right. I do not like the idea of Blizzard making class tuning changes first because the classes really are not bad, and because right now we know what we are going to get. Meta players are going to meta no matter what, and the meme players will meme no matter what, so why cater to the very small fraction of the player base who in reality want retail.
I like the DoT/attrition style gameplay and crits don’t make sense to me in that space.
A critical strike to me is something that is made when a spell lands on you, not randomly throughout the point of a spell’s life on the target. The RP explanation would be like saying your fireball hit the target, but critically hit because it struck their head/face or groin if you want to get funny about it.
Same with melee attacks. The melee attack landed in a critical region, doing more damage.
That doesn’t work with DOTs. The DOT doesn’t land on a specific part of the body, it’s just everywhere like an illness, unless it’s a mind-attack like from a priest, then it’s just the whole head region IMO.
Just doesn’t make much sense to me. DOTs don’t crit.
I think one thing a lot of players don’t consider is that Blizzard tries to justify almost everything they do with roleplaying logic. They tried to justify the entirety of SOD with an RP reason, Chris Metzen saying it was like finding pages of lore books or whatever it is he said, it was a stretch armstrong reason so I don’t remember.
You can say its subjective but really its not unless you’re willing to go down the disaster path of class rebalancing that no one in reality wants but claims to want.
A buff to rogues would be awesome imo and enough for me to revisit TBC again. One of the biggest issues with TBC’s end game content imo is class diversity given they practically gave all the utility classes in classic massive DPS while nerfing all the dps classes with no utility into the ground. Doesn’t make much sense does it?
The best outcome imo is turning on all DoT crits, and making them only crit only on NPC targets. Also haste being added to channeled spells like Mindflay. Nerfing Vampiric Embrace appropriately to compensate for the relatively tame dps increase critting dots/hasted MF bring. Shadow would no longer fall behind Feral tanks in dps in Sunwell this way, they’ll feel more fun to play in raid. Making the dps class in dead last in Sunwell more in the middle of the pack, nothing crazy.
Affliction should get critting Corruption and UA, make the 3% bonus curse utility warlocks more fun to play and less bad as well.
Insect Swarm and Moonfire DoT ticks should crit.
Flame Shock DoT ticks should crit.
All of this is tame and is just reasonable scaling increases for specs with an egregious lack of scaling. It’s more minor for Shamans, better for Shadow and Affliction, but for every spec its nothing crazy. Just do it, let DoT classes have more fun, at no one’s expense. Limit it to NPC targets. DoTs applied to player characters should not crit.
This thread is a great example why Blizz shouldn’t make any changes. Look at what a convoluted mess just a couple posters have already made.
Classic is about playing the game as it was. You know exactly what you’re getting into. If you’re obsessed with balance…go play Retail. That’s got 20 years of balance changes and people still whine about it every day. Because that’s what players who obsess over balance do: complain. And no amount of changes will ever change that.