Paladins have issues pulling what mages could pull.
Mages AE.
Paladins PBAE.
Big pulls will yank Holy Shield in 2s. Redoubt only has a 50% uptime on big pulls. Paladins simply can’t pull anywhere near what a mage could pull and live through it.
Also the Patch 2.2 AE nerf limited the damage cap to 10 mobs…but it will spread out to how many mobs are in the AE. IE a Mage with solid +spell power in TBC can AE 30 mobs at nearly the same rate as a Paladin.
Boosting is simply going to be slower. But boosting Strath and Scholo, as examples, become relatively straight forward for both Mages and Paladins.
If you plan on AE’ing as a Paladin, make sure you do Shattered Halls for Figurine of the Colossus, the most powerful solo Prot Paladin trinket that exists
ZG coin turn ins 58-60 (and maybe as high as level 63, though it will be ludicrously expensive).
60+, the answer is mob tagging. World first level 70 was achieved in less than 8 hours via mob tagging. Here’s how it works. You attack an elite mob among packs of elite mobs. Your friends who are not in your group then tank and kill said mobs while you continue to tag as many as possible. You get full XP as long as the mobs would have also given XP to your ungrouped friends.
I have generated as much as 200k xp/hour in Tyr’s hand with this method, and there are plenty of elite areas in TBC where you can do this outdoors.
A 70 paladin can do pulls of strat by Room. So 3-4 skelly packs at a time with relative ease.
That’s how I got rich in original TBC as a holy pally. Spor sheild with spike, spell power gear and FOL myself to full while consecrating everything down and holy wrath.
prot pallies say hello. Decent amount of SBV,SBR and the trinket from shattered halls and they’re literally unkillible gods. I’m seriously considering leveling one to farm gold in MC for me.
They’re going to make classic frost mages look like amateurs.
quick question not 100% but didnt they make changes to xp gain when tbc 1st hit i dont remember if they made quests give me or a little less xp needed to lvl but i remember doing 1-60 questing in like 4 days after tbc hit when my 1st 2 60s took me like 8-9 days played questing and it sucked lol
It is possible that mages adapt and figure out how to efficiently flamestrike to kill mobs in Mara allowing at least the old 180~ mob pulls to happen which would bridge the somewhat awkward 40-50 gap.