TBC and WotLK Servers

If they were to be released after Classic, should they remove flying mounts and LFG/R

Uh, if they removed flying mounts in TBC how would I get to those various floating mountains that have no other way to get to them?

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tbc didnt have lfg/lfr. :sunglasses:

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I would be ok if they removed LFG from both expansions.
Not sure about flying tho.

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/10charace

If they make them they should, like Classic, have no changes.

Which means flying in both, and no LFG in TBC. LFG came in part way through WotLK, so it’d be up for debate about adding it.

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Didn’t the addition of flying kill WPvP?

The introduction of an actual reward system killed any legitimate World PvP, because there was no point going to Southshore v. Tarren Mill when you would get more efficient honor gain from BGs.

Flying killed jackholes ganking people and then /spit spamming.

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So no Skettis? No Ogrila? No Netherwing? No Throne of Kil’jaedan until the portals open up in 2.4? No floating islands in Nagrand? No Tempest Keep dungeons or raids?

Right.

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I would argue world PvP was on the way out long before flying came in.

but the point of creating Classic or TBC/WotLK servers is get those versions of the game back, not to try to fix the problems we think they had.

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#nochanges #amidoingthisright?

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Well LFG was added to WotLK during patch 2.3 so yeah, hopefully it would be without it.

For Flying, I guess too many parts in both Northrend and Outlands have been designed around it.

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It wasn’t that bad in TBC. Azeroth wasn’t as dead as people claim in TBC. In the realm I played at least. Flying mounts were only usable in Outland and they were 60% speed, if you couldn’t afford the epic one which was 5000g. It was more rare than epic ground mount in vanilla.

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We don’t even know if where getting those servers yet and people are already arguing about changes…

#nochanges

If anything, remove arenas. The balancing for that that effected the rest of the game, is why i left the 1st time. Eating a nerf every single week.

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That is the slippery slope with adding these expansions with #nochanges as we have requested with Classic.

Flying Mounts pose a host of problems. On PVP servers you basically never have to fight another player again if you don’t want to. It also allows you to skip over all of the mobs and go straight to the target. This is something Blizzard has been actively trying to unwind every since…

Wrath has more problems than LFG (LFR wasn’t in the game yet). It only has a few raids that are actually challenging. Sarth +3 (below 226 iLevel) Ulduar hard modes and a few select Heroic encounters in ToGC and ICC. This is the “Gear Score” expansion, because iLevel is the only thing that matters because players get a big power increase/reset every patch…

This is far from settled in terms of what the players who would actually sub for that want.

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No, thank you. If you don’t want flying mounts, never play an expansion with them.

I loved flying in TBC. If I’d actually been playing WOW when WoD came out, I’d have been among those quitting over no flight - and one experience of Pathfinder would have been the end of WOW for me. I want TBC as it was, with 60% flying mounts until I can earn 5000 gold - per character. I want to earn my Netherdrake again, and earn the ability to buy the color I want.

I don’t really care for Wrath, so LFG doesn’t matter as much. However, for all that LFG gets blamed, by the time they added it, other factors had shrunk my friend list heavily. It didn’t drive people away; it was an attempt to fill in for all the missing people and make it easier to group with others. (An interesting thought on that is whether it should be cross-realm LFG as it was in Wrath, or single-realm LFG - using the system, but not encouraging the anonymity of never running into the other players again.)

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yeah TBC is relatively easy to do, warts and all.

While I’d prefer attunements not being removed in Phase 2 and Phase 4, I could live with it being no changes.

But Wrath…Wrath’s biggest problem was completely invalidating content that came before even within a patch cycle.

Once the next tier released there was zero point to run whatever the previous tier was. It wasn’t that bad up to Ulduar but the tournement patch made clear just how broken the system was as it was utterly pointless to run Naxx or Ulduar at that point.

And LFD itself. Even if you removed the X-Server component, it still results in far too much convenience in terms of group formation and dungeon running and makes what should be an enjoyable experience all about speed and getting the most Badges per hour.

LFG came in TBC. LFD came in Wrath.

But keep in mind, TBC LFG was just a glorified wanted ad (it’s similar to the custom group finder of day, just in a VERY primitive form with no bells and whistles). You’d select 3 things you were interested in (any combination of dungeons (chosen individually), raids (chosen individually), group quest (based on ones you had), or just general zone play (hey I’m playing in X zone wanna join up?), make a note about what role or whatever else and then people looking for that stuff could see you and check your note. There was an auto-join option but I rarely saw it used.

The initial wrath version was just the TBC version with a roles button.

LFD is where it changed. It teleported you to dungeons, was cross-server, auto-formed groups, and even allowed for unlimited Heroic spamming, which prior to that system heroics were once per day each just as in TBC.

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