Hello, this may sound like a really odd thing, but my friends and I were bored and noted some interesting things.
With Dragonflight nearing its end and The War Within on the horizon, my friends and I are spending our time playing in old content and just goofing around with random things we’ve never tried using before. In Shadowlands, there was a crafted item exclusive to the Necrolords called “Bag of Creepy Crawlies”, and none of us ever tried using it. So, I hastily grinded up to unlock them and we played around with them. When we finally used one, it spawned a bunch of fun little things (and gave our mildly arachnophobic friend a light scare, sorry Tim!), and enemies would get mad and attack them as the item clearly intends. However, one of my friends said he couldn’t target the spawned entities. We all tried, and sure enough, we couldn’t target them. Enemies could directly target them when the little creepy crawlies used their AoE taunts, but we couldn’t target them, even if we dueled one another and had no prior target upon the crawlies using their taunt.
This reminded me of an old issue hunters had a long while back where they could tame a literal patch of fire that was entirely untargetable until it hit an enemy. I recall there was a workaround to target these dangerous things, but for the life of me, I couldn’t remember it. It’s been a very long time, after all. That issue was fixed very quickly back then, but its similarity to this issue was the closest thing I could recall.
So, my question is this; is there some way to target an NPC that is normally untargetable? One of my friends said that it would be annoying if an enemy somehow came about that was like this in The War Within, and we tried to find ways of targeting untargetable mobs such as the mentioned entities created by the Bag of Creepy Crawlies item. However, we could not figure it out. We’ve tried all sorts of macros, like “/focus [@mouseover,exists,nodead]”, which DOES let us set a focus on the untargetable mob, but we can’t attack the focus or interact with it.
We don’t know of any enemies of significance that are like this, but it’d be good to have a countermeasure just in case such a thing ever does occur, even if said problem is quickly patched once found.