Target cap Fury Warrior ideas

Target cap needs to be addressed

  • increase all capped abilities to 8 mobs from 5
  • Or address non capped classes

Remove Meat cleaver and its cleave effect, and then balance their damage.

  • make TB and Whirlwind rage spenders with strong damage that feel meaningful to use
  • alternatively give the above treatment to OF
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I feel like our AoE toolkit isn’t that bad, it’s just most of it is tuned like garbage in this patch.

TBlast/Roar/OF/Bladestorm are all pretty good abilities on cooldowns combined with an extremely strong base cleave that we currently have. Roar is meh, OF is a joke. Slayer Bladestorm is honestly pretty strong - Slayer just has beans AoE outside of that since OF/Roar are bad.

In terms of the damage profile of fury I would personally like to see the following changed. Which would put you at the following cast priority for ST.

Rampage > Exe > BT > RB > WW/TC > Slam.

BT buffed slightly (more on this further) - It needs to be more important to hit on cooldown than it is right now where you tend to delay it until ~3x Bloodcraze stacks or sub 35% when it’s buffed by VC only then does it become a priority in your rotation.
Raging Blow nerfed - It’s way too important in the rotation right now being the sole builder of Slaughtering Strikes it just causes weird jank priorities over other abilities which should be much higher priority than it when they proc.
Execute buffed alongside Slaughtering Strikes to also gain stacks from execute (2x Stacks instead of the 1x from Raging Blow), this alone would fix ignoring execute entirely as a button, seriously it’s silly how bad sudden death procs are for fury or how much you ignore execute outside of slayer stacks on target.
On second thoughts, maybe Raging Blow no longer adds slaughtering strikes and instead bloodthirst does allowing for more focus to bloodthirst without overly buffing it’s direct damage and then raging blow gets further relegated to filler as opposed to spam priority 1.

Meat Cleaver removed - Honestly the more I look at fury and it’s problems being hard capped on it’s AoE the more Meat Cleaver stands out as the problem as the devs have always been too scared of making this the actual niche for fury to excel at and since they won’t do that it would be much better with it just removed and fury’s AoE toolkit revamped with the following.

Storm of Swords portion of the annihilator build returned but only for WW/TC where they’re significantly buffed but they have a cooldown of 6/7/8s, providing a stack of slaughtering strikes per target hit post 3+ targets (max 3) and stand as your AoE Generator, somewhat harder hitting and also tuned higher than slam on single target to keep them as the next priority for filler in ST.

An AoE rage dump added - Could repurpose OF for this making it baseline/earlier in the talent tree, retune it so it does 65~70% of Rampage’s damage while also having fall off 8+ targets (NOT HARD CAPPED), slap on all rampage mods etc to it like ‘enrages you on cast’, ‘grants frenzy’, and ‘benefits from slaughtering strikes’/‘Brutal Cyclone’ etc.

Onslaught buffed - It now replaces Bloodthirst, now 9s cooldown (haste scaling), does double the damage/self heal/slaughtering strikes addition of a regular Bloodthirst further putting it up as a priority over every other attack. Naturally this would also effect unhinged as a result, put it to every 4th tick as a result so 1 onslaught on base, 2x on full extended so it’s exactly 1/2 casts of the base if BT is talented.

Frenzy no longer resetting on not being cast on the original target, this would just get rid of the pretentious mouseover macros people would use to get around this awful constraint. This doesn’t exactly impose on the berserker who thrives on the field of battle theme either, if anything the current reset of it when switching to a target next to your previous one is off the theme fantasy. While removing that restriction also still punishes downtime like it should still as if you’ve got nothing to hit surely your momentum will be impeded.

EDIT: On the second rage dump thought, they could honestly just patch rampage to also cleave x% of it’s damage to other targets around you as well, adjust the animation of rampage with larger slash trail indicators, maybe some wind pressure/dust effects added in the mix too so it doesn’t look too magical while also having it’s centre of effect based on your positioning for ease of use.

2 Likes

Regardless of any other tuning and changes I do feel like this needs to happen.

Been scrolling through these posts, gotta wonder whether if there’s actually someone in charge of fury, cause it seems lots of valid ideas are being brought up and nothing will ever change at this point.

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I was doing keys with a marksman hunter friend the other day that was clowning my aoe damage. I’d merc him on every boss fight but my overall suffered because of aoe. I told him my aoe is capped and he’s like so is his! I went and looked at hunter skills and was surprised to see that trick shots and explosive shot was capped at 5 yet he was doing so much more damage. Maybe it’s not just the cap that’s the problem …

That’s because Trick shots cleaves at 75% damage, compared to our 55%. Is it right? No, not really. Is it Blizzard showing biased or incompetence? Yeah, but that’s not a surprise.

6 Likes

Almost as if classes and specs are designed to be more effective in certain areas… Again, the clown shoe level of mental gymnastics you go through to complain is staggering.

You’re giving the devs more credit then they deserve. Design? If this was the case then you wouldn’t have classes that can do great ST and AOE. Don’t like the complaining, don’t complain about the complainers goofball.

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Doesn’t stop it from being big time feelsbad.png. Particularly when “niche meta” creates environments where the niche doesn’t quite fit. Higher keys are reliant on massive pulling. If you can’t keep up in that specific area, you’re not gonna get picked.

Dial up MM single target, adjust warrior sustained aoe. Problem solved right?

“Ooohhhooooh but we can’t homogenize classes or what’s the point in having different classes??!!?”

Different playstyles resulting in similar outcomes allows for different playstyles to be competitive with each other.

7 Likes

Reworking the spec isn’t even needed. Just have the abilities cleave for MORE DAMAGE, JUST LIKE HUNTER.

It’s not hard at all. Our toolkit is not the problem. The problem is literally numbers and a lazy developer for fury. I’m taking the approach of voting with my wallet and cancelling subscription at this point until they fix the issues.

4 Likes