Target cap feels awful

target capped classes feel awful to play, mele just cant compete with RDPs uncapped damage.

the design discission was stupid in SL and its still stupid today. it was pushed as a way to “make it easier to balance raids” and to disincentivize mass pulling in M+

fun detected nerf it.

Which is funny because I still mass pull m+ despite the target cap. The issue is less that the DPS can just nuke everything down without regard for pack size, and more that the tanks can just survive it.

That said, if you start nerfing tanks to be less powerful, then they will become less played than they already are and you’ll have the opposite problem.

It’s a weird balance.

cries in only hard capped spec left

thats what they did in SL season 1. and the kite meta was born

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