Some of you have seen me reply to doom threads, I usually try to reign in doom threads with actual numbers to highlight how some changes are not actually that bad but the announced target cap change combined with with the prior nerfs is actually a problem for M+.
I believe the nerfs were aimed towards our raid performance, which unfortunately for us wasn’t due to our class being too strong overall but multiple boss designs that benefit our ~45 seconds and 90 seconds burst windows.
If the nerfs only impacted Raid I mostly wouldn’t care, however M+ is strongly impacted by this change, more so than Raid.
Fury was already falling behind other classes the moment adds started surviving our burst in higher M+. This target cap nerf exacerbates this even more.
I am hoping we recieved some compensatory buffs to our sustain damage to alleviate this change, if Blizzard intends on pigeonholing us into a 5 target (soft)cap class design then we should be the best or near best at that niche.
While I’m making requests, could we get our Capstones looked at? The the two point gate nodes should not be a bigger gain than any of the actual Capstones, same thing for tier 2 talents being stronger than our Capstones.
8 Likes
Yep back to BFA design with arbitrary low target caps for some reason on our damage abilities
Meanwhile other classes aren’t limited to such a degree. BFA was absolutely terrible being a DPS warrior. Staring at DH uncapped from the sidelines.
Literally making a mistake that was learned fe in the past. Must be a new generation of devs.
3 Likes
The Target Cap nerfs effect more casual than high keys for the most part due to how much you can pull before things get too spicy, it’s honestly something they just need to keep consistent.
All target caps should be either 5 or 8 (pick one and rebalance them all) for every single class/spec in the game when it comes to burst cooldowns/aoe abilities.
The lack of consistency is a bit of an annoyance across the board.
I wouldn’t exactly say they’re major nerfs they’re just pedantic changes from the devs at best that throw in more word salad into tooltips for abilities.
2 Likes
I agree that the target cap a specialization has should be normalized. Its either 5,8, or uncapped.
The part I disagree upon is that this change should happen in a .5 patch. A change like this should start at the beginning of a season not after players have invested time and gold into a spec.
2 Likes
Sorry for the delay in my response, I got distracted and kinda just forgot to reply.
I don’t disagree with this in theory but it doesn’t apply to all keys and packs. Some double pulls are safe even when pulling 8+ mobs.
The usual first pull in Mist is a good example, You always pull the 5 roaming small adds into one of the Villager packs for a 9 mob pull, it’s incredibly safe if the range know to stand in melee.
I was watching Noxiv push keys the other day and his group was often double pulling on certain dungeons like COT, Mist and NW. From my understanding of their preplanning, the double pulls were necessary for their route and timer.
Honestly yeah, Blizz started changing it in Shadowland’s but stopped halfway, no clue why it isn’t standardized yet.
I have to disagree with this however the target cap change is a noticeable dampener in any mass AOE situations.
I believe some ST buffs are necessary to alleviate these changes, at least in order to increase our sustain damage.
They tried this before, and the amount of stink (mostly from Mage/Druids), was insane. I agree with what your saying, but I can’t see them pulling the trigger on it. They should just leave us at 5 with the whirlwind buff, and 8 on our really big cool downs, (Bladestorm, Roar, Warbreaker, Odyn’s Fury).
The big issue I see them facing right now, is that any buff to our ST is also a buff to our AoE. So it makes it a tough juggling act to not make us monsters.
Let them complain. A battle rez class and a heroism class that is ALWAYS meta can sit on their hands.
I don’t like pointing fingers at the player base for balancing changes but yeah, there was a ton of complaining.
I don’t think this is an issue at all currently, we have really strong AOE burst but outside of that our sustain AOE on Slayer is low, our ST is also currently the worst (basing this off of available mythic Sikran and Ky’veza log) so a slight buff to RB, CB, BT, BB and Rampage would alleviate Both those issues.
You’d think having a direct tuning knob with Whirlwind cleave % would make this straight forward but Blizzard seems to just never remember that it’s an option.
Whoa whoa whoa, hold there partner. You’re using that “L” word. We don’t use that around here at Blizzard. lol
This Soft cap nerf coming in 11.0.5 is going completely destroy Fury warrior as a spec as a whole if it’s allowed go through. Start complaining and make massive amount of post for Blizzard too actually answer.
1 Like
It won’t completely destroy Fury, it’s however fairly ridiculous to be last in anything that isn’t burst AOE and then only getting nerf’s to the one strength we have when it comes to damage.
2 Likes