Tar Trap Issues

Can someone explain to me why a tar trap (with entrapment) that can be set up 20 yards away from me, still allows a warrior to charge through the trap and make contact with me?

Shouldn’t the warrior be stopped in the trap? Currently, they are charging through the trap and making contact and since most warriors are running a rooted charge, I’m now sitting there rooted and getting hit when they should have been stopped on top of the trap.

This really needs attention. If the devs go through with removing double tap, we have to rely on the abilities we have and tar trap with entrapment is huge. However, it’s not working properly.

Please get this fixed.

I believe it’s due to the speed at which you move through a ground effect. They aren’t instant and do have a tickrate. I’ve ran through a few grounded binds just quick enough to miss the tick - not deliberately, ofc, just by sheer luck I happen to clip the moment the window was open.

I don’t think it’s Warrior specific. I just think it’s too fast to tick properly. I can see this working as intended as the game is probably making sure the character is really inside the bounds for X time before popping off for a lot of these types of effects. Like in keys or raids I can clip edges of bad without taking damage if it’s quick enough. I’m assuming it’s a safety fallback for character transform (position) information sync between client and server due to the nature of it being an online game. Its why in some shooters you get iced running around corners for cover but a kill screen shows you’re not even behind cover at all.

1 Like

Bro said “Yeah, id like to solve the puzzle”

wouldn’t this mean disengage should work the same? but you can still get CC’d and rooted mid disengage

either way shouldn’t be too hard for them to recode so that entrapment and steel trap stop the charge if it’s triggered

would be the least they can do, after all they already gave warrior enough mobility that they can zugzug drool on the keyboard and be harder to kite than a 3500xp windwalker monk last expansion

What CC and what root? Keep in mind using something like HoJ requires your target + proper range, it does not require a hitbox, just the sender and receiver - player1, player2. If conditions are met like cooldown, vulnerability, etc then the effect is applied. There’s no hitbox of a Hammer dropping on anyone triggering the stun.

You can make traps work easy. I’m sure there’s some pathing that takes place before something like a Charge. Generally will try the straightest path and you can check along that path if it passes through a collision type like traps before the charge is executed. I’m not sure how much they want to calculate and pathing is wonky as it is, not to mention the lag with when large groups come together. I don’t know their sync or batching rate or priority of skills in the batching window. Could even be that Charge just has a higher priority than traps. I’ve seen warriors eat a stun mid-charge only to keep charging and the stun kicks in at the end of the ability so I know there’s something going on there but without seeing the code I’m not sure.

The performance cost of millions of people on servers is rather large when you consider how much network sync has to be done to keep everyone aware of everything else in their vicinity and what is happening. Heft cost to do even small things when you have to consider that small thing you just added 10s of thousands of people will be doing at any given moment like a single ability. It’s a can of worms.

Even stunning a war doesnt stop them mid charge or at least didnt used to. Yet disengage stops evwrything.