Hello!
I am here for the speed.
Hello!
I am here for the speed.
If you need to drink a lot then you’re playing wrong.
You need to drink IRL because the tanks are so slow. Only whiskey helps with that.
Good mana regen doesn’t start until around the mid 340’s ilevels. They may not be playing wrong, they are running for gear.
Scrub mentality.
Let them pull. A good tank knows what they can manage while you drink, and a bad tank will die and…well, probably won’t learn their lesson, but it’s fun to watch at least
Yep and they die and say “sorry!”
And we’re like “hahaha it’s ok we don’t mind!” vote to kick has passed
It dose make the instance go faster. As when the healer is done drinking the tank is still full hp the dps is hurt a bit but that dosent take a full mana bar to heal unless that healer dosent know how to play and is dumping there expensive non effective healz like water. Which many do without reason. The same healers often are drinking out of date water to.
Most healers don’t even need a mana break till the boss now this is not the first day of the xpac. People are mainly after there last item or two now. Haven’t seen a healer that is not over 340 ilvl since the second day of the xpac. If you are oom that fast would look at how you are playing more than anything.
Skill issue?
You clearly don’t play a healing class.
OMG I know! It’s most likely because they are incompetent of the game and how the mechanics work. No mana = no heals. It’s too bad there are so many bad tanks out there who don’t adhere to mechanics and insist on mowing everything down when you simply can’t do that in Cata, especially this early in the game and with 340ilvl. L2Play.
Some people in this thread are out of touch with reality.
If you are solo queuing you end up with people across gear levels and some of them don’t interrupt or stun or anything. A healer going OOM doesn’t mean they’re bad automatically. Some trash pulls do a ton of damage, particularly with no stuns/interrupts/dispels.
If you think “everyone” is 340+ gear level you’re delusional beyond reason. Some people are leveling multiple characters to 85. Some people don’t even have their first 85 or just got to 85. Not everyone is playing the same amount or at the same pace.
Further, no healer should have to tell a decent tank when they need mana. If you need that, you have a terrible UI or don’t know the game as well as you think you do and should try playing multiple roles at some point to get a better understanding of the game.
Some tanks that probably think they’re rockstars have absolutely terrible basic game knowledge and awareness and are making things more annoying for their healer. Not every group is the same. If you were nearly as good at the game as you thought you were you’d be able to adapt and make the run better for everyone rather than being an annoyance people have to deal with.
I let them die.
Had one today that was trying to tell me how to heal.
I said, ok I’ll do that next time…he pulled a big pack and I said and by next time I mean next group and left.
I find that if I wait for healers/casters to get mana people get inpatient and tell me to keep going.
Yet others complain about not being given enough time to get mana.
The duality of man
This is the reason that I don’t play a tank in rdf. I can tank but my ppl skills are crap.
Ive done hundreds of dungeons and heroics since cata started, 75% of the groups want fast efficient runs. With that said im always paying attention to the healers mana, its very rare that a healer at 50% or above wants to sit around for that extra little bit. So maybe heal better or speak up, either way the general consensus is that people want to finish the dungeon quick to move on to the next, we dont have hours to sit around and read your mind. Most the time the heals are just supplemental anyway, only necessary on some pulls
Don’t think anyone would really argue with that generally. Pulling fast doesn’t always mean efficient though.
50% doesn’t last long at all on a fresh 85 if high damage is going out, but the issue is some tanks keep you in combat when you’re trying to at least drink for 5 seconds.
lol
Some dangerous pulls like with fireshapers in HoO involve zero interrupts or dispels or stuns and you have to pop cooldowns and dump mana into people to save them.
In other heroics I sit at 90-100% mana most of the time and have nothing to do.
Even dangerous pulls might not require much mana if the tank and DPS are more useful and competent though. It’s not really up to the healer how much damage you take.
On my three 85 healers it’s only my Paladin that can help interrupt and stun to make up for DPS that don’t.
Utility, when used right, can make an “impossible” fight possible.
Did beauty the corehound boss with a group that had 0 way of breaking the fear.
So tank would go down to 20% by the end of the fear, and die before the healer could get a heal off.
I fixed that with distracting shot right after the fear to buy the healer time to catch up. Then the tank would take it back.
Good use of utility can make everything smoother.
Or because those tanks overestimate their ability to tank AND/OR mistake their ability to tank for the healer’s ability to heal the tank through chain pulls.
Flawed tanking logic as usual.
Those tanks chain pulling assume they’re great tanks when in fact the healer is the one carrying the party, not the tank.
So many idiotic takes in this thread. Basically as a healer just sit and drink whenever you need to, if the tank doesn’t wait let them run on ahead and die. If the tank doesn’t die fair enough to them but most probably will this early on.
If a healer let’s me die I kick them and then get a smoke break while we wait. It’s a tanks world. Step aside healer chuds.