Tanks, you aren't special

…says achieve 665 at level 110.

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Fine then: respecc and join us here in the trenches.
That is, if that DK you’re posting on isn’t just for show,

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Oh, sorry. I apologize for having numerous accounts. Nice try though.

Well that’s the worst advice i have ever heard for gaming in general. Let alone tanking or even DPSing. :face_with_raised_eyebrow:

I hope your just exaggerating.

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Sounds like you are afraid of tanking

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You have a tank spec. Stop complaining and do it yourself.

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What do you mean by healing himself as a large part of the druid tanking kit is self sustain we are designed to heal ourselves

Attempt to step away from the fight to heal self.
Had my pet growl to give him some slack.

Yeah thats just silly

I always find it funny when a dps complains. Literally a dime a dozen. I get in group finder as a healer and I’m almost immediately taken then I look at the people queued up and I swear it’s like 10 dps EVERY time. Groups have their pick of dps. Tanks and healers not so much.

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Pretty sure a resto druid cat doesnt have much dps abilities too… unless they got that attunement? but do you have that at 65?

End of the day, tanks are just more important - numerically there are fewer of them, in active players, in available configurations, and group and raid slots.

The design of WoW is such that these roles have exponentially more pressure put upon them, responsible for positioning enemies, managing their attack patterns, and dealing with the deadliest mechanics more than anyone. They need to be the first one in, and need to survive the whole fight. Losing a dps is generally trivial, losing a healer is bad, and losing a tank is generally disastrous.

Ultimately, it is a high pressure, high responsibility, high visibility role… that I don’t care to fulfill. But I still do respect it, and moreover those who do opt to do it.

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The affinity gives ms it and access to an aoe dot the dps in cat is still good though

I am absolutely mommy’s special boy, no one else tanks for the responsibility it requires, you should be kissing the ground I walk on.

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The ASSumption that new players no longer exist in the game is ridiculous at best.

Also, taking into consideration the fact that even if there are no new players in the game(which is a “boldfaced lie”), there are ppl who quite possibly have swapped characters, who have only done one role and are attempting to learn how to tank.

Stop being obtuse, and edgy. Save the edge for our beloved DH’s, to which there are some that I do love, so no real shade to you guys on that remark.

:sparkles:

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I did a +21 FH last night and I kept a rejuv on the tank, pretty much nothing more. Tanks should need barely any healing and your healer should be doing as much dmg as possible.

Even more so in leveling dungeons, you want to get them done as fast as possible so the resto being cat is probably the move

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I shouldn’t need to pull threat from the tank so he can heal himself though, with a healer that isn’t oom?

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This is the attitude that Blizzard has cultivated over the last 12 or so years. Strange that Final Fantasy 14 doesn’t seem to have these issues.

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The tank should never take enough dmg that he needs to be healed unless he’s pulling half the dungeon really. But if he was at 10% and the healer didn’t pop out to cast a swiftmend that would suck.

But if I couldnt go cat cause the tank was getting ripped then I’d be furious

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  • Tanks who take too long are generally tanks who are unfamiliar with their role or the location. They’re not trying to enforce their idea of content, they’re trying not to go beyond their personal skill while also not being certain of the healer/DPS efficiency.
    • This is legitimate. A tank who isn’t sure of themselves needs time. You might not like it but it’s how good tanks are born. Deal with it.
  • Pulling more than the healer can handle can be an accident, arrogance, or a misunderstanding. The tank doesn’t immediately know what everyone is capable of.
    • If they keep wiping everyone by pulling too much, that’s very much the tanks fault.
  • I’m not clear on what you mean by micromanage DPS. If you mean they try to instruct you on how to use your CC or when to interrupt, well… listen? Someone needs to be the head of operations and the tank is generally the default.
    • If the tank asks you to CC and interrupt, do so. Even if you feel like it’s not necessary. It’s generally helpful.

DPS have the simplest job in the game. Tanks have one of the most complex in terms of situational awareness and reactivity. Healers are on a similar level and it depends on class and situation as to which is harder.

If your tank, or healer, need to go slower than you’re happy with that’s just something you have to deal with. They’re not “wrong” for doing so, it’s just what they need.

As a DPS you really don’t have a say in any of this. You don’t have to deal with any of the tank mechanics, or any of the healing oversight. Your sole purpose is to hit things really hard and do what the person in charge says. If the tank is going slow because they’re uncomfortable and learning, you don’t get to make them go faster than they’re capable of going.

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