Tanks "healing" more than Healers is bad game design

Sorry bud. You’re not going to convince me that using 100% of my kit is more boring than using 10%. I really suggest you do harder content. There is plenty to heal.

1 Like

Think there’s a weak aura specifically tailored to help heal a blood dk.

Yeah because they dumbed down taking to DPS with some damage mitigation while getting rid of Argo management.

Yeah, I mean… Yeah… Why would you need to say that? O.o

1 - I made a thread about how I dislike the tank healing more than healers thing.
2 - 95% of WoW community instantly disagrees with my take on it.
3 - I see that it’s a personal preference of mine, and said “ok, that iis my problem, I will just move to DPS”.

What you don’t understand exactly? I’m not asking for permission for you come to say “you can do it”. LMAO

this expert player also hasn’t managed to get past heroic assault despite trying.

Now it somewhat makes sense.

1 Like

EverQuest 2 when I played it, had infinite combat rezzes. We made the bard do it(me, dirge). Regular rez worked in combat but it was like a ten second cast.

Was fine.

1 Like

I’ve tallied up the abilities… healers have 2-3 times more to play with than the most complex damage class.

DPS is not rocket surgery by any reasonable measure of skill.

And yet the mark of excellence is rather hard to achieve for a dps even using a gimped ilvl parse metric.

1 Like

It’s hard to parse when you are dead from fire I guess.

Maybe if the healer wasn’t so busy trying to juggle two roles they could have just healed the party and kept them alive while they stood in the fire desperately monitoring the meter rat race.

:man_shrugging:

I don’t think you understand how parses work.

I also don’t care.

1 Like

You also haven’t killed more than heroic kazarra or have done a 16 key lol.

It’s impossible to have a serious discussion about “tank healing” when some forms of damage reduction are counted as “healing” by the combat log while other forms of damage reduction are not.

The combat log is illogical. A relic of vanilla that has never been fixed.

8 Likes

I know… I’m not in any rush to prove anything to randoms on the WoW forums.

1 Like

Prot Pal off-healing just got gutted. The only tank realistically self-sustaining atm is Blood DK.

And I guess Guardian, but Guardian is wildly overperforming atm

Lemme see that tally. As a priest and Mage main I do not believe you.

It’s not juggling two rolls. It’s playing to their maximum effectiveness. Because…

is the DPS’s fault and both time and GCDs probably shouldn’t be wasted on someone killing themselves.

well first of all, you come to the forum to complain about tank healing instead of just clicking the switch specialization button in game… idk, maybe that?

1 Like

I would ask that you take a step back and look at it from a tanks perspective.

You are looking to play a tank, what tank do you choose? Right now tanks have a wide variety of play styles from what kind of damage intake they have to what kind of damage they mitigate and if they are primarily a mitigation or healing style tank. What you are asking for is a massive homogenization that would make all tanks the same.

  1. BDk - Poor mitigation, most of it is from maintaining your bone shield. However they do high amounts of healing that also grants them a shield. They are very very spiky and prone to one shots. Damage type doesn’t mater.
  2. VDH - Equal amounts mitigation and leech, depending on build and tier set can be very spiky or very smooth damage intake. High amount of magic damage mitigation.
  3. Prot Pally - Good mitigation, I think its balanced physical and damage mitigation. They have good healing and the healing can be used on anyone. Fairly smooth mitigation.
  4. Prot warrior - High physical mitigation but limited magical mitigation. Very low self healing but mitigates through blocks like a champ. Damage intake in most patches seems to be smooth although I’m no expert.
  5. Bear - Great physical mitigation almost no magical mitigation, has great self healing in FR and with the new talents has good group healing with after the wildfire and regrowth (I full expect this to be nerfed.)

We see the same types of play styles in healers with focus on single or aoe healing to hots, mitigation or regular heal style and with how many CD’s they have versus the strength of a normal heal. Its important that different specs of a role play differently.

I primarily pug and yes I’m often on top of the healing charts on this character but its because there is often nothing to heal when people follow mechanics properly. When the poo hits the fan in bad groups healers will far out heal me and tend to be thankful they don’t have to babysit the tank. In fact on this character healers love that I can also heal melee as much as I do as it takes some pressure off some of the higher heal checks.

If you want to heal more I would suggest bringing players with lower IO scores into your +20 keys. These payers will often not know how to avoid mechanics or simply don’t care and you will have more to heal putting you on top of the chart. You can also avoid choosing tanks that have high healing like bears and BDK’s.

Moo!

1 Like

Wild how far we’ve come.

Inevitable because of current game design, completely a result of design choices.

Bear is the new an improved DK for healing, and Pally can put heal as well.

It didn’t used to be that way. I think something about more and more dps filling healing roles in order to group, along with low hps checks has gradually shifted the game.

2 Likes

With absorbs of any time counting as healing on meters, tanks should be “out healing” healers. Most or all tanks have some form, or multiple forms of mitigation through absorbs or shields that count this way. If the tank is not “out healing” it means your healer is having to dump heals into a paper tank and dps failing mechanics left and right.