Tanks "healing" more than Healers is bad game design

I wish tank survivability was reigned in so it’s not such a gamble that they die in 2 seconds because they forgot to hit something.

Because it turns the game into everyone is dps, just some are bad at it, plus they need to heal sometimes.

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It sounds like you played S4 of Shadowlands and are parroting the same stuff that hasn’t been true for a year.

You have to do quite a bit of healing in DF, especially season 2, and it feels good and challenging!

Of course you wouldn’t know because you don’t do it.

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it’s okay, you’re busy being bad at healing now.

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That wasn’t the question asked.

Healer-less groups are super rare and made by streamers for views. It’s not how things are being done nor is it how key pushing is done.

Also how can you play this game right now and say with a straight face that “healers contribution is not valued well”?

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Ask the players doing exactly that right in this thread.

I feel like I’m having an aneurysm.

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I saw this recently in a 20 Nelth with a guardian druid.

It’s so rare to have the tank die and I don’t know he if spaced or got distracted or what but on one pull, not even a big pull, he just exploded in 1 second.

Sometimes it is fun to be the tank’s pocket healer imo like what if they are your boyfriend or best friend? Of course I’d rather be healing them than doing low DPS against the mobs. And the tank is easier to heal than the DPS usually, you get more time to react and give them a heal up. The DPS can get hit with two things and die, it’s too fast for me to have fun with it just stress, like the first boss of Freehold for example.

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It happens with all tanks, except blood dk I guess, but then purgatory just pops and you don’t even know why.

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1-2 people with like 10 asking them what they are taking about at all?

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Even when we were the tanks pocket healer we were also healing the rest of the party.

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I’m pretty sure it was this season that I ran into a tank saying how much I sucked because he outhealed me lol.

Although that was a literal one time this expansion.

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I also enjoy when protection warriors are meta, they are just such a comfortable tank to heal. Their health bar doesn’t move too fast and you know when they need a lot of help because their health bar is low! Not like those DH nowadays where their health bar looks like a yolo with those double deaths and spirit bombs and demon employees, etc.

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I tank plenty of keys in the 14-18 level and have been able to remove the need for a healer for many fights. As well as frequently finish fights long after the healer is dead without a BR and keeping 1-2 dps alive.

Healer-less groups have pushed far higher than the average pug, indicating their rarity is one of community popularity and ideals rather than difficulty. Blizz had to nerf healing Hybrid and otherwise and bump up damage intake to try and keep healers.

It should scale just like everything else. And yeah, if a super geared tank does a really low key, it’s perfectly fine for them to be overpowered. That’s how it’s supposed to work.

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that’s an interesting theory. it kind of makes you wonder why people choose to sit and wait 20 minutes for a healer instead of just grabbing another dps pal, since the difficulty isn’t an obstacle.

yes, and it does work that way now, but not passively. that’s the difference. a 440 ilvl tank can die in a 6 if they don’t press buttons. it’s not a case of “i have 440 ilvl so my passive mitigation is so strong that i can literally just run through the dungeon without doing anything and never die”

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Their IO lists them as doing 11s an 16s with their highest being a 17

Yea yea it is…