Tanks Gone Berserk: Or, How I Learned to Cope with Mass Wipes

Let me preface this by saying I’m still leveling and learning, but…

Enough with the gargantuan pulls already! I’ve lost track of how many times a tank charges into a pack of mobs like they’re auditioning for an action movie, leaving the rest of us in the dust. Buffs? Ha! By the time I catch up, the tank’s already fighting three bosses, two trash packs, and probably the final boss of the expansion.

Pulling half the dungeon doesn’t make you the MVP—it makes the rest of us look like contestants on a bad reality show called “Can You Survive This Pull?” While you’re charging ahead like you’re in a race, we’re behind you, weaving through AoEs and dodging mobs like it’s some twisted version of dodgeball.

Let me share a lovely experience in the Rookery—you know, baby’s first dungeon? Our tank went full “speed demon” mode, charging from Kyrioss to Gorren like there was some hidden achievement for sprinting. Plot twist: they died. And so did we. Several times. I asked them in chat to maybe, you know, slow down a bit, but I guess they had the chat settings turned to “I don’t care.” Then, in a shocking turn of events, they did it again! Vote kick? Denied—turns out half the group was in the same guild. Should’ve known. I half expected them to yell “Ready, set, wipe!”

Now, I understand the whole scaling thing is broken, and yes, you’re all living the dream with your low-70s, but pulling the entire dungeon isn’t going to make your damage numbers bigger. In fact, the only thing getting bigger is my stress level as I try to keep everyone alive. Blowing all my cooldowns on trash feels wrong, like wearing socks with sandals—it’s just not meant to be.

And let’s not forget that line-of-sight (LOS) applies to mobs and healers. Sure, my Chain Heal can wrap around a corner, but it’s not getting any stronger just because 30 mobs are eating your face. I’m not magically going to heal 30 times harder just because you want to pull the entire dungeon in one go.

Look, I don’t like long dungeon runs either. We all want to finish fast and get back to our real jobs—like collecting mounts or pretending to AFK in town—but wiping constantly? That’s what makes runs longer. You’re not speed-running, you’re speed-wiping. Take five seconds—just five!—to slow down, and I guarantee you’ll save time not having to constantly resurrect and repair. I’ve read the guide: “How Not to Spend Your Entire Dungeon Run as a Ghost.”

And to my lovely DPS friends: I know, you love big numbers. But there’s no medal for pulling extra mobs because you’re bored. Please, let the tank do the pulling, and use your interrupts. Think of it as a minigame where the prize is not dying! And if you’re standing in something that looks like lava, it is. Your health bar will melt faster than ice cream in July. I can’t heal through poor life choices.

Now to the tanks: I respect the berserker lifestyle, I do. But tanking isn’t just about charging into battle like you’re starring in your own action movie. Positioning, aggro management, and waiting for your healer to catch up? Those are important too. This isn’t a race, and trust me, if you give me a breather, I’ll keep everyone alive, and we’ll all live happily ever after.

And to the rest of the party: if something’s on the ground and it’s melting your shoes, it’s gonna melt your HP too. I can’t heal through that and babysit the berserker tank. And hey, I’m taking damage too, occasionally—believe it or not, I have to heal myself sometimes! Shocking, right?

Look, I know mega-pulls are the meta right now because of the scaling shenanigans, but the constant dying, frantic spamming of heals, and general chaos? It’s exhausting. And frankly, it’s getting old.

But here’s the deal: a little coordination can go a long way. We all want to finish these dungeons quickly and look good doing it, but if you slow down just a bit, we’ll all get out faster—with fewer wipes and more fun. So yeah, I’ve said my piece. Take it or leave it. Preferably take it—because corpse runs are getting really old.

15 Likes

My name is Volksworgen, and I endorse this rant.

16 Likes

yup! im starting to really not like dungeons.

4 Likes

I do not care about the massive pulls but I do love that tanks don’t bother asking me the healer first and just go right in and I end up having to do 750k hps or higher to keep people alive in certain dungeons.

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As a tank, I’ll pull what we can survive, as a healer, I’ll keep the DPS alive and the tank can worry about himself.

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Me queing into normal cinderbrew meadery as DPS knowing full well not to tag anything in that first room because that tank is going to die at least three times before the lesson sinks in, Only to watch him rage quit and put us in tank queue again.

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“You pull it, you tank it”
applies to tanks too.
:slight_smile:

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too long to read but obviously you are wrong

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If you’re dying while the tank is pulling it’s your fault

If the tank dies while pulling, it’s their fault

If the party wipes after pulling, it’s everyone’s fault

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How is that? If the tank pulled more then the tank can handle managing aggro, or damage intake, wouldn’t that be the tanks fault? would contribute it to the healer but in these situations healer doesn’t get a say on how much the tank pulls.

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Legit first saw that place on heroic and pulled the entire room. A couple of DPS died, but the spawn is so close it didn’t really matter. I apologized after it was cleaned up and we moved on.

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If the tank is going to die from pulling too much then it’s going to happen before the pull is fully established. Likewise, once the pull is established then the tank isn’t losing aggro ever unless they’re literally afk

Therefore, a wipe on an established pull comes down to:

The tank not managing their cooldowns properly

The healer not healing enough

The dps not doing enough damage

And everyone not avoiding the bad

Therefore, everyone’s fault

2 Likes

this is where you’re going to lose people.

here in GD the pull is established the microsecond the tank enters combat. they can’t help just unloading everything they have immediately and then complaining.

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I wait to be ressed. I’m not running back because the tank/heal team can’t do their Job

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If the tanks are the ones saying they get to decide the pace and how fast they can go. Then it’s also their responsibility to be able the judge what the group can handle. If there is failure, it’s 100% the tanks derelict of duty in this spot.

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CBM Has every speed run mechanic possible as long as you have the patience to not overpull in the first room

Mitigation, interrupts, and CC are an entire party job.

If I just choose not to Earth Ele because I worry about the tank’s ego, I am TA

3 Likes

I have never run into this issue. My only issue is that prot paladins wont sit still and let my blizzard or earthquake tank the mobs

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also not to be that guy but a level 71 at 480 ilvl can easily solo normal instances. i am puzzled what problem you’d be running into no matter what the tank is or isn’t doing :thinking:

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I am so glad as a shadow priest that my big aoe tracks the mobs.