Let me preface this by saying I’m still leveling and learning, but…
Enough with the gargantuan pulls already! I’ve lost track of how many times a tank charges into a pack of mobs like they’re auditioning for an action movie, leaving the rest of us in the dust. Buffs? Ha! By the time I catch up, the tank’s already fighting three bosses, two trash packs, and probably the final boss of the expansion.
Pulling half the dungeon doesn’t make you the MVP—it makes the rest of us look like contestants on a bad reality show called “Can You Survive This Pull?” While you’re charging ahead like you’re in a race, we’re behind you, weaving through AoEs and dodging mobs like it’s some twisted version of dodgeball.
Let me share a lovely experience in the Rookery—you know, baby’s first dungeon? Our tank went full “speed demon” mode, charging from Kyrioss to Gorren like there was some hidden achievement for sprinting. Plot twist: they died. And so did we. Several times. I asked them in chat to maybe, you know, slow down a bit, but I guess they had the chat settings turned to “I don’t care.” Then, in a shocking turn of events, they did it again! Vote kick? Denied—turns out half the group was in the same guild. Should’ve known. I half expected them to yell “Ready, set, wipe!”
Now, I understand the whole scaling thing is broken, and yes, you’re all living the dream with your low-70s, but pulling the entire dungeon isn’t going to make your damage numbers bigger. In fact, the only thing getting bigger is my stress level as I try to keep everyone alive. Blowing all my cooldowns on trash feels wrong, like wearing socks with sandals—it’s just not meant to be.
And let’s not forget that line-of-sight (LOS) applies to mobs and healers. Sure, my Chain Heal can wrap around a corner, but it’s not getting any stronger just because 30 mobs are eating your face. I’m not magically going to heal 30 times harder just because you want to pull the entire dungeon in one go.
Look, I don’t like long dungeon runs either. We all want to finish fast and get back to our real jobs—like collecting mounts or pretending to AFK in town—but wiping constantly? That’s what makes runs longer. You’re not speed-running, you’re speed-wiping. Take five seconds—just five!—to slow down, and I guarantee you’ll save time not having to constantly resurrect and repair. I’ve read the guide: “How Not to Spend Your Entire Dungeon Run as a Ghost.”
And to my lovely DPS friends: I know, you love big numbers. But there’s no medal for pulling extra mobs because you’re bored. Please, let the tank do the pulling, and use your interrupts. Think of it as a minigame where the prize is not dying! And if you’re standing in something that looks like lava, it is. Your health bar will melt faster than ice cream in July. I can’t heal through poor life choices.
Now to the tanks: I respect the berserker lifestyle, I do. But tanking isn’t just about charging into battle like you’re starring in your own action movie. Positioning, aggro management, and waiting for your healer to catch up? Those are important too. This isn’t a race, and trust me, if you give me a breather, I’ll keep everyone alive, and we’ll all live happily ever after.
And to the rest of the party: if something’s on the ground and it’s melting your shoes, it’s gonna melt your HP too. I can’t heal through that and babysit the berserker tank. And hey, I’m taking damage too, occasionally—believe it or not, I have to heal myself sometimes! Shocking, right?
Look, I know mega-pulls are the meta right now because of the scaling shenanigans, but the constant dying, frantic spamming of heals, and general chaos? It’s exhausting. And frankly, it’s getting old.
But here’s the deal: a little coordination can go a long way. We all want to finish these dungeons quickly and look good doing it, but if you slow down just a bit, we’ll all get out faster—with fewer wipes and more fun. So yeah, I’ve said my piece. Take it or leave it. Preferably take it—because corpse runs are getting really old.