You’re wrong though. In BFA season one Blood DK’s dominated m+ tanking. They were summarily nerfed in 8.1. I wouldn’t be surprised if DH’s get the same treatment.
As I mentioned above, BfA had horrible tank balance and the developers let it rot for 2 years with minimal changes. Which is why I doubt they’ll do anything in Shadowlands.
If you go to 20’s and above (not to be confused with the top 20 runs), it paints an even grimmer picture:
71.5% DH
9.2% Monk
7.8% Druid
6.6% Paladin.
4.1% DK
0.7% Warrior.
The way tanks deal and receive damage needs to be looked at in M+. Unless you’ve got cooldowns up, you’re not actually tanking mobs, you’re just kiting them, and that very specific tanking profile is entirely dominated by the DH toolkit.
This is not shining. This is actually taking the candy out of everyone else.
Let’s leave BFA behind as it is.
Tanking in Shadowlands needs adjustment. Either buff other tanks to the level where they can compete and decrease the gap we have with VDH, or VDH has to be brought down a bit to the level of other tanks.
And I’m not talking about MDI.
I was more referring to raid tanking, where Brewmasters outnumbered all other tanks combined for the entire expansion (in Mythic).
Currently, DH + Monk combined account for two-thirds of the Mythic Nathria tanks. Which is pretty terrible in terms of balance but not as bad as BfA.
Are you like, purposefully avoiding my point?
No, I was addressing it. You’re assuming that people doing 15+ keys are plotting out their tank choices far in advance. I’m stating that lots of people do 15+ keys simply for the easy gearing, using their characters they play everywhere else. Rather than making a specific M+ team.
Currently, DH + Monk combined account for two-thirds of the Mythic Nathria tanks.
The reason VDH dominates mythic raiding is that Havoc is weak and they would rather have a VDH to bring their unique buff to the raid. A raid that decides to bring a brewmaster will have to deal with having a warrior dps for battle shout.
Different issues (bigger picture) than Mythic +.
Yes, I know.
Buff damage mitigation and add ranged abilities to most mobs so that they cannot be kited. Let tanks actually tank instead of running like scared little critters.
Nerf Veng, slightly buff Havoc, and buff the rest of the tanks
There are tons of ranged trash mobs already. The problem is that most of them are designed to screw tanks, whether as casters, archers, or even those damn Bonecarvers in Necrotic Wake (short rage, but range nonetheless, and specifically designed to murder tanks).
Buff damage mitigation
That is a good call.
add ranged abilities to most mobs
That would’ve been pretty bad, as we have several caster / ranged already that do pretty nasty damage.
Let tanks actually tank instead of running like scared little critters.
That is what the community has been asking so far. Kiting has to be a tool, not the way to play.
Many people playing at the top end, pushing keys as far as they can, ARE planning out their tank choice.
Sure. And many are not.
Head in sand, got it.
Many people playing at the top end, pushing keys as far as they can, ARE planning out their tank choice.
The game comprises a lot more people than those pushing to the top.
Furthermore, those are the players that will have a 220+ full tank whatever spec is better in less than 2 weeks and have little to 0 attachment to the class they play.
That is what the community has been asking so far. Kiting has to be a tool, not the way to play.
Kiting is the symptom of the problem, not the actual root cause though.
Tanks gotta kite because holy hell, those little dudes in Plaguefall will almost two shot me otherwise in a damn 14.
You need to fix the issue through spot changes, blanket changes like “everything now does 20% less damage” won’t fix the disparities between tanking toolkits.
Many people playing at the top end, pushing keys as far as they can, ARE planning out their tank choice.
Sure, but Brewa’s point is that 15’s aren’t the top end in regards to M+.
15’s is the level that people do with suboptimal specs and classes because they don’t actually care about pushing M+, they care about the great vault.
So does VDH need to be nerfed or other tanks need a buff? Or is it because VDH can bounce around everywhere?
Perhaps all three? 